RE: What kind of in-game events would you like:
Things that are interesting and change the core gameplay, limited time and possibly “voided.” Things like seasonal mechanics present in every zone (rotating) like Path of Exile has done as races (but without the race part being required), or loot enhanced enemies like Diablo has done with its loot goblins. Just things that are interesting and change up the core experience particularly when things slow down 2.5-3 months into a season.
Finding items is a fun activity for me. At the start of a season, you can launch a quest:
Find 100 figurines, say, owls.
All players who start a new season and find all the figurines can receive a lizard skin. Now, instead of lizards emerging from the ground, an owl appears from the sky, dropping feathers instead of a tail.
The first 1,000 players to find the figurines receive an owl as a pet, and the first 100 receive one with a special effect. The numbers here are just examples; they can be changed.
I think the most important thing that EHG can bring to the community is consistency in communication. Consistency in pace, consistency in scope, and ideally aimed at the core community with updates on development wins and development struggles. Updates should follow a trend and be predictable. Monthly is a great pace, I think. Additionally a small community-aimed survey a week or so before a monthly update could help guide the content of that update towards desired topics.
Once a better and more stable dialogue between community and development can be established then i think people will be overall happier.
As far as streams go, I really like Mike but I’ve never liked streams where the person answering questions is playing the game while answering them. All it does is cut into the time for answering them. But that’s a me problem and I understand why it’s done. Ideally one person would be playing while another answers questions.
I like the idea of official races, preferably with custom cosmetics for the winners. Sadly, the unofficial Maxroll races barely got any participation. But maybe there’s a way to let companies sponsor official races but have them advertised when logging in and such.
It may simply not work with Last Epoch though as far too many players and content creators treat it as a one week or less visit between playing games they like more.
The biggest issue facing this game is the super long seasons causing people to lose interest and maybe even forget about the game. And now that console development is interfering with season delivery, the situation is getting worse. It feels like there is always an excuse for why seasons take so long to deliver.
I might be in the minority here but I found the Normal, Greater, and Challenging Rift game play of D3 to be really fun to progress through. I know the monolith system does something similar but it feels awkward going from map to map. Almost like progression is reset every few mins. Which hurts my momentum and you don’t see rewards as frequently.
Seasonal challenges would be awesome. Don’t even need mtx rewards if it’s too much effort. Just some way to display how many we’ve done per season (like totems in poe1) would be awesome
i like that they directly ask us what they want. but on the flipside i can see how some questions have answers that feel… incomplete or out of touch.
for example what give aways do people want?
i feel like their marketing team failed massively if they havent identified what players want in this regard and at the same time its detrimental to the company.
- supporter packs. no other game hands out supporter packs as part of give aways. in fact. the proper thing to give away are IN GAME COSMETICS. you guys fucked up with your terminology badly on this. also supporter packs are badges of honor. i want to proudly display to people that i supported the devs. giving away free supporter packs is devaluing the essence of what a supporter pack is. if supporter packs are given away easily, we will have players flaunting their supporter packs that they received for free. might as well delete all forum badges/titles.
second. merchandise? WHO DOESNT WANT FREE MERCH? thats a no brainer. but can krafton keep the game afloat by giving out free merch? i’d probably participate in activities that has a high chance of me getting free merch or using low effort. but even then its “fake engagement”.
third. in-game items. as someone that is against “pay for advantage” mechanics. rewarding players with in-game items feels… wrong. theres a massive disconnect between the marketing dept and their understanding of the game fans.
and thus i refuse to answer this question.
i would also add. tho i love engagement between devs and players. do you guys even have enough resources to do so?
one harsh lesson i learned was from d4. before the game released the devs constantly shared their vision and wip in posts/vids. it got me hyped. i saw the passion, i saw the vision. i had originally given up on diablo franchise at that point but it got me into d4 for a time.
now? their recent campfire chats have a lot of “unanswered questions” where in their qna, many questions players asked were answered with non answers or skipped entirely. in one dev chat players/streamers actually realized they WASTED all of our time just going over stuff that was already previously revealed. a nothing burger.
my feedback is not that the game needs more marketing. my feedback is the game needs to be better. put more resources in development.
if you’re going for the “we’ll market the game and get a new audience” approach, you already lost to d4. they already cornered the market on that. a lot of casuals are very shallow people. LE already lost these casuals to d4 due to the visuals. you can forget traditional “marketing to new players”. even if you manage to build up buzz to attract people to have a look at LE. they come, look and see and might not like what they see. thats wasted effort.
i have mentioned. d-likes are a niche game genre. we are a closely knit bunch. if you guys make the game better. PLAYERS will sing praises. STREAMERS will amplify these praises. you practically have free marketing. but the cost comes at making your game better. fuck marketing. marketing at this point is more akin to getting peoples attention, having them come over to look, and when they look they will say, “oh i’ve already seen that, its not what i like”.
the current fans already like what you have. but you need more to get more fans.
What kind if in-game events would you like?
I would like Eterra and Orobyss to have more impact in the game world. I would love it if there were moments where Eterra blesses you in a monolith, like a shrine buff, but indefinite for the echo you are clearing. Things like increased chance to find items, or a “buff everything” but one that lasts the echo. It would be nice to see Eterra whisper words of encouragement to you like “You are never truly alone, Traveller…”
Now the opposite side of this, Orobyss not being an expected element like in the weaver tree, but instead a surprise ambush encounter that is impactful, lore-deepening. You hear a loud crack, fissures form in the echo you’re clearing, then again, harder, louder and the cracks get worse and then a disorted sort of sound as the fabric of that reality rips open and Orobyss decends… angry. “You will not halt oblivion… Traveller!” and defeating him summons Eterra to seal him again who then grants you a bounty for stopping him from escaping.
Fix bugs.
Seasonal content - playing a new class or skill is fun, but not enough to keep it fresh after you tried 1-2 builds per class,
Having 4-6 mo until next season is not a major problem, it is far worse to get something rushed bugged
Expectations - having a release date, even approximative one, is far better than none, it helps people to have realistic expectations of when we can actually enjoy the game again.
Regarding in-game events, anything is good provided it doesn’t take much effort to ignore if you don’t like them. Feeling forced to interact with an event or mechanic I don’t enjoy would kill my enthusiasm to play a new season pretty quickly.
It’s currently part of the reason I’ve gone back to sitting on the fence about this game. I don’t like having to go into a Weaver’s Tomb or Dino cave and spend as much time or more in there than I would with the echo I was in. I also don’t like them due to the dead ends, loop backs, slow spawning mobs in them that make them take so long. Yet I feel forced to do them for Weaver’s Idols, Weaver’s points/progression, access to T8 and primal uniques/items.
Core mechanics to the game are locked behind things I currently dislike, my friends feel the same. You don’t have to get rid of them but could someone at least look at streamlining them if they’re core to the game and expected to come up frequently? Cut down the size/length of the Tombs, let weaver’s echos have a small chance to spawn naturally (without weaver’s tree points), let us interact with the Dino/Hunter without having to go into a cave.
YT videos that showcase the process on how 1 bug unequivocally certainly without-a-doubt was PERMANENTLY DELETED from the game and can NEVER return in future patches. That would be cool
More challenge items similar but different to cursed veterans boots
- End game content. Things that can be added to the game without making it boring. OK, to have content that takes us away from the epochs. No OP content. No too much loot. Nerfing is more difficult than increasing power.
- Continue improving graphics and performance. Improved graphics will make cosmetics more appealing.
- New class → Expansion: New epoch (maybe one where there are gunslingers or some other advanced tech). At least gradually lead to this.
Why not start by finishing the game before constantly adding more and more things, and working (very poorly) on so many things at once? The seasons, new mechanics, balance, an expansion that isn’t really an expansion, new classes, PS5 version… the campaign isn’t even finished, and the classes don’t even have all their skills. The game keeps getting worse and worse as more things are added on top of an incomplete and shaky base. It still doesn’t deserve a 1.0 status. The seasons were definitely launched way too early. What a shame to ruin such a good game by trying to do too much…
What kind of in-game events would you like?
- What about a challange that you need to reach a x amount of corruption?
What kind of streams would you like?
- Any type of the above option would be good, but what about also show the full process of how do you guys created a skill, or decided to make a old minor skill into a new full skill? Also Mike and other showing new a creative builds would be fun.
What kind of giveaways would you like?
- Game keys, the game is cheap for most people, but i still live in a poor neighborhood inside a poor country, a lot of my friends cant pay for the game.
What kind of YouTube videos would you like?
- Just like the streams answers, creative builds and how was the process to creating something new in the back ground, conecpt art, original idea, inspirations etc.
*Party Finder for different activities in-game;
I want to be easier to find groups to play with, to help others leveling, killing bosses and viceversa, to level together or farming together or simply socialise! ![]()
*1 time-Targets (OPTIONAL):
-level a specific class to 10 to get 100k gold
-level a specific class to 50 to get a preset for stash including: 5 tabs with 10 subtabs (f.e. unique tab, exalt tab etc.)
-level a specific class to 80 to get a specific 2lp rare unique usable for build (here you can choose from 3 items etc.)
-level a paladin to 100 to get a costume for paladin
-level a necromancer to 100 to get a random skin skill for necro etc.;
More and more specific 1 time optional stuff to do to unlock/earn things. Be creative and provoke us! ![]()
*Hourly (OPTIONAL) events for solo/group/softcore and hardcore:
f.e. temporary quests (redoable) - reset the quest every 1 hour:
-kill specific mob for x times to earn 10x specific glyph/rune
-kill specific timeline boss to earn bag of uniques
-kill specific miniboss for x times to earn exp buff for 1 hour
-kill abberoth for x times to earn 50 random woven echoes etc.;
You can start from these ideas and do more optional temporary quests like this. Make us earn things by target farming or surprise us without knowing what happend and why! ![]()
*Daily events - redoable (OPTIONAL):
-go to a specific location from specific timeline and search for a chest which drops a specific rare thing or bulk
-kill a specific harbinger to earn random bags (gold/uniques/memory amber)
-kill a specific timeline boss to earn 24h specific buff for (2x more exp/5x more favor for c.o.f.) etc.
*Weekly/Monthly events - redoable (OPTIONAL):
-kill 10000 exiled mages and earn a surprise rare thing;
-kill 100 abberoths to earn a skip (autocomplete all quests) button for a new char etc.
-kill 10 ubers to earn 10000k gold etc.
*Distinctive MTX to be proud to wear it and hard to get:
-a distinctive costume for a player which complete all quests without skipping
-a glowing thing like a super saiyan goku for a player which beats all timelines
-a distinctive pet for a player who beats uber
*Things to earn by playing the game:
-earn a specific thing at each level: 10, 20, 50, 80, 100
-earn a reward for doing 50/100/200/500/1000/2000-arena
-earn a reward for unlocking every monolith
-earn a reward for doing a specific dungeon/all dungeons
-earn a reward for each thing you do for the first time in-game etc.
*World boss;
*Open world stuff like D4 Helltide;
**Optional daily monsterhunt event I will like to see and play in Last Epoch with different rewards like this.
**Optional yearly events (1-4 times per year): New moon and Full moon events, solstice events, winter events, spring events, christmas events, easter events etc.
OPTIONAL things to buy in-game and also do it by farming:
-Tabs Preset for stash like in POE;
-Pet for exp boost/gold boost/favor boost;
-Premium day (1 time per week) when you can buy all mtx with 20-70% discount;
-Exp bags;
-do all quests button and skip to end game etc.
***More Twitch Drops!
Good stuff here.
My 2 cents on what I like the most:
The PoE Cosmetic Challenges (do they call it a battlepass?) never makes me want to start playing a season but I found it keeps me playing surprisingly often. I like how it is set up. After you added a bit more content and good MTX stuff I would love to see something similiar.
In-Game Events:
In my mind there are more or less two different kinds of in-game events. Events that are more suited to the best players and those suited for all. I make this distinction because of streaming culture. Stuff like races and custom leagues center around streamers. Meanwhile “Kill challenges” and seasonal stuff cateres to all because all can participate meaningfully.
Streamer facing events are great to support the hardcore community while events suited for all players have less “PR” impact but make everyone happier overall.
In the current state of the game I would like to see more events that are suited for all where everyone can have meaningful participation.
I really liked a recent event of the game “Mechabellum” (a 1v1 or 2v2 tactical autobattler). Whole different genre but they also made a “kill” event. But they also gave players the choice to be part of either the red or blue team. Was fun.
Stuff like that.
And after you have a decent amount of content (fixed dungeons and another endgame system roughly on the same scale as monos) I would like to see more streamer facing events.
Streams:
You already are doing good stuff with the friday streams. Improve them ![]()
More guests that can talk about interesting behind the scenes stuff.
While reveals are the most sought after in the survey I get that you can’t reveal new stuff every single time every single week. But maybe you could “time” it differently? Every last stream in a month will be a “reveal” stream. Makes Mikes job a lot less difficult if the expectations are managed accordingly. And the 3 other streams could be behind the scenes stuff. Like how does the tech work, how do we do sounds, how do we do art, maybe mix this with community art projects (like let people make concept art and in a stream your 3D modeling wizard will try to make a model, or your sound wizard could start making a soundtrack for a landscape painting the community made, or anything along those lines).
Oh and please don’t take Mike away, I love his streams. ![]()
Giveaways:
Uhm… yes please? No real preferences, but make it as interactiv as you can. Not really important for me at all.
Videos:
Cool insights into the developing progress (like “This how we made season 4!”, “This is why we had so much trouble with MP.”, etc.). Just don’t like while doing those, that will not go down well with the community.
Tutorials only if you ever create a monster of a mechanic that needs it and the ingame guide is not enough. That is more community stuff in my eyes.
Lore is cool and all but I would prefer if this is combined with community events like art contests. “We have this cool little background story here for the next season… What do you think how will this new foe (or maybe friend) look/sound like?”
A format I love are “Town Hall Discussions”. I.e. one or two devs and a few people from the core influencer community get together and talk relevant points. The influencers prepare their own questions beforehand (with their community) and give you a heads up. Topics shoud be things like balance, state of the game, etc.
PoE kinda does that with those post-launch trailer interviews with ZiggyD, but I see these events more as a way to directly connect with the playerbase, show face (at least if devs are willing to do this - please don’t force anybody this won’t go well) and build/rebuild trust. I often see these kind of discussions leading to good things and insights.
Just be transparent. If things change, they change. The news of skill sigils not comming next seasons? Sad. Skill Sigils not comming yet because you are making them bigger and better? Great!
Blog Posts:
Dev updates. Absolutely. Just like you are doing already just managed better. The roadmap-that-shall-not-be-shared should not happen again. I’m convinced that it is not your intention to belittle us but stuff like that will cause people to feel like you do. Or that Krafton is as evil and invasive as many people already think they are.
Your plans to roll “small dev interactions” on discord and reddit into the Newsletter I like a lot. It’s not perfect but for me a very, very good reason to look forward to it. No way I’m catching all those interactions otherwise.
I would still prefer some kind of website/tool that automatically pulls from all the official accounts on the different platforms and displays (or at leasts) links the original source.
On a last note: If you follow through on all those things you currently trying to do then the future is bright. But please be mindful of the saying “The path to hell is paved with good intentions”. You need to follow through. Currently more than ever. I’m really rooting for you that you will manage to do this.
Love LE and all of EHGs work, my biggest thing is seeing a consistant cadence of seasons. Whatever that may be, however, that may work for them.
If you are ever gonna have races like you suggest here, you need to have predownload. The only argument I heard against predownload has been full offline existing which doesnt makes sense at all. It doesnt matter whether offline players start earlier or not as they can actually cheat in that mode and do whatever they want 5 minutes in, so you are never gonna be able to make offline vs online fair but what at least you can do is make online vs online fair. I would rather offline players start earlier than people with faster internet starting earlier.
I just want the game finished. Then I can give you money. Please make things do what they say they do, and give me a reason to keep playing. You’ve got something truly great, I’m not happy about paying for content but honestly I’d rather pay for content than cosmetics, but I imagine I’ll be paying for both…
Just tell us what you’re doing. We cannot help but doom and gloom if you stay silent.