Efficient item selling

I was thinking how to trade items efficiently with the tools we got. Right now my main concern is how to determine, which items are worth picking up and checking the price. Because if I mistakenly pick up an item to sell, go to the bazaar, then to the stall, then set the filter, then see that item is worth 1k gold, I’ve essentially wasted my time doing all those things instead of farming. And vice versa, if I don’t understand true item’s value, and don’t bother doing all those actions to check the price, I lose potential profit, and someone else loses potential item upgrade or it becomes more expensive.

  • As for uniques, it’s relatively easy, they have LP and mod rolls, and every player roughly understands unique item rarity, so no problem here.
  • I suppose selling and buying legendaries won’t be popular. I think selling 4 items with 1 LP and 4 T7 exalted items will always be worth more, than 1 legendary with a good T7 mod. Everyone will be able to make a perfect legendary for their build with a few Julra runs. We’ll see how it turns out. If there will be large demand on legendaries, making them might become pretty profitable. That’s the beauty of the market.
  • Moving to exalted items, surely there are T7 and rare affixes to look for. But things may be much more complex here. I haven’t played every build to the point of understanding, what affix and item base combination can be worth a lot. Having some minion build experience, I can tell that gloves with exalted cast speed and armour shred will be worth something, especially combined, because players will want to make smash them on julra gloves. But I don’t know much about non-minion builds or even minion builds I haven’t played.
  • As for idols, I don’t know if I even want to sell them. There are a few affixes, but still there are just too many possible good combinations, where some mods will only be worth a lot in combination with another specific mod. And I don’t want to manually check roll range through every filtered idol, that’s too much reading, my eyes won’t handle that. Now I collect all idols with health, put them in a tab, and search for 5% increased Health. Maybe we can use that technique on top of item filter. Althout I would prefer to just have a better item filter and stash tab affinities.

Sadly 75 filters restriction won’t cover all those special cases, maybe just the 75 most expensive ones. And still someone has to make that filter and probably update it as economy evolves. Maybe we can somehow collaborate to make one. Or try to convince devs to increase that limit or to give us a better price checking tool (or make our own).

I want to learn more about the market without having to spend much time analyzing stalls. I’m sure we as glorious and rich MG enjoyers can come up with some cool ways to efficiently share our knowledge and demonstrate the true power of capitalism. Let the gold coin show us the way!

Also I’m happy that CoF members received a lot of sand to play in their individual sandboxes. They can even make a bigger sandbox with friends, so cute! But we have much more sand, all the tradable sand in this world, and we together are responsible to distribute it, fair and time-efficient!

It will be interesting to see how trade pans out (both in standard and in league). Hopefully there will be a sufficient number of traders to make it work reasonably fluidly for the majority. But I would expect things to be a bit slow and janky early on, doubly for the people who don’t read & aren’t aware that you can’t resell & complain in chat/here/discord.

The easiest way is to use the PoE approach: pick up stuff you think might be worth selling, keep them in a separate stash tab, then pick them all at once and go check them all at once. You waste less time that way.
If you have enough favour you can even do what most people in PoE do, which is to just place everything for sale in the hopes someone will buy it. After some time, if they don’t, you can remove it from sale (do we get favor back when we do that?).

PoE has a nice price-checking tool though - Awakened PoE. It’s a 3rd party tool but not bannable. Very convenient you just hover the mouse over an item and press the shortcut to bring up a small overlay window with prices for such item on the trade. Hope the LE community can make smth similar

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Some, yes, but not all of it.

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They could if there were an api for getting pricing data from the trade system. If not then no, it’d be impossible.

True, but you will still have to manually set filters for every item. This process can be further optimized, for example by separating items by the base type.

No we don’t, dev confirmed that. Have to price, hope that inflation and/or more item offers don’t mess the price too much. And pay favor, if you want to sell for cheaper, for every single item.

I hope too, but we don’t have trade API, unlike POE, at least for now. Item stalls are the only source of prices. Some kind of crawler will have to manually gather the prices from the stalls.

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That’s not realy an issue isn’t it? With a tad bit experince you know to leave those “The Slab” rotting on the floor instead of checking the prices. After several hundrets of hours (or thousands cough) to me the whole thing is a non issue IF the meta isn’t shifting drasticly and EHG finaly did some real balancing.

Easy for uniques, not se easy for anything else. For exalted items and idols, there are a lot of combinations, and rolls can also affect the price, even for uniques. Also there are factors, that can change the prices during the cycle, like inflation, constant item supply, and content makers making new builds.

Not currently, but specifics like this are still subject to change as noted below:

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They’ve confirmed in the mega thread that there is a refund if you remove an item but it’s subject to change.

I’m assuming that would need a bot to do that in-game which would probably be against the Ts & Cs.

@AndrewTilley the two quotes apprar to be contradictory. The first says you don’t get favour back, the second says you do but not at the % used in the video…

Not really. The first quote says they don’t get any favour back. Then someone probably replied saying that they saw a refund in video x, to which they replied, yeah, that’s how it used to be but we changed it.
So we can assume no refund for 1.0.

That’s not how I read it. Kain says no, you don’t get favor back. Someone replies saying that the video shows you getting favor back and Kain states that it’s an old video where it did return 50% of favor in that version of the game.

But 1,440 isn’t 50% of 2,500 so @EHG_Kain’s statement can’t be read that way. It has to be read that the video used an old % (57.6%) but now it uses 50%. His grammar is all over the place and it’s not clear what he is saying. I’d comment further, but doing that on a phone is a pain.

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It’s true that 1440 isn’t 50%, but he specifically said:

key word is “where it provided 50% favor”. It’s possible that they tested different value and finally settled for 0. But his intent in the reply does seem to be “It used to return part of the favor, it won’t in 1.0”.

Game knowledge?

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I went back and looked at the video to get the actual numbers instead of the quoted ~2,500 and ~1,440, and those were 2,980 Favor to list the item and 1,490 Favor refunded. So, the 50% Kain stated is accurate if you use the actual numbers.

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The problem is that, due to the lack of grammar, it is not clear (as a pedantic native speaker) whether the 50% bit is related to the current version or a previous version.

This is why we love @AndrewTilley. He is precise and awesome.

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Still the same. It’s a lot to learn and to keep in mind for sure but this is nothing new. Every game with a market has the same “issue”. If you don’t know what you do you will make some errors untill you know what to do.

Most of the time this isn’t that big of an issue tbh because most people use lootfilters for their build with not that much filters for offbuild items.

The system lets you set the prices. The calculated favour cost is only what you need to put it up for sale.

What items are worth selling are mostly based on what people want to buy and how much they want to buy it for, you can check by searching similar items in the mechants from the purchase section.

In short, you just have to try to sell items that you think are worth something.

On that matter, it is almost certain that most items on the trade window will be several monos worth of gold farming in price - just because people will not want to sell for much less

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