And with trade… they will do that and also have a filter for some of the more pricey affix combos so that they can sell those things to buy build related stuff.
While this is correct in terms of how the system functions, I would imagine that there will be a certain amount of correlation between the favour cost of an item & the amount the seller will put it on for. I’m not an economist so I don’t entirely get how these things work, but if you have th pay X favour to sell an item & that takes a certain number of mobs/monos to be acquired (say 2 monos worth of mobs killed to be able to list 1 item), then the amount of gold that item is likely to put up for is presumably going to be at least as much gold as the player would be able to acquire in that time (assuming it’s not a rare item), likely a fair bit more.
Yeah thats why you are sniping under priced ones for yourself. People are going to underprice them… not only that people make mistakes on these type of Trade systems repeatedly. They drop a 0 etc
Given you can’t resell items (so there’s no gold cost for the item unless you get it via the chests at the end of the Lightless Arbour), you can’t buy/sell favour and there’s no direct link/conversion between gold & favour, how is one supposed to “make a profit”?
There was someone on here who complained about not having found even 1 in several hundred hours. It’s described as “rare”, Tunk has it down as the second rarest (world drop, ie, ignoring Wings of Argentus) unique chest with a reroll chance of 50% (the chance that it’ll fail the reroll & you get something else instead).
I don’t think we can predict exactly how trade will work out in LE, given that it’s a new system we haven’t seen in other games.
I expect we will need to actually play and see how the faction is balanced, how long we need to get favor and ranks. And even then, I expect we will make several “mistakes” early on while we’re adapting.
By mistakes I mean placing items way too cheap or way too expensive in regards to how the market will end up balancing.
In regards to that, CoF seems much simpler: you get worse loot than you have now until you reach rank 3+ where you will get better loot than you do now (the higher the rank, the better the loot), acoording to Mike.
It’s me. No exsanguinous in offline mode in 500 hours. Found a couple online though. It will be first item that I will buy with trade probably, the accompanying boots are easy to get.
As I expected, price checking is awful. It takes more time, that it would take me to make more money by just killing mobs. I ended up hoarding favor, cause I don’t have so many items worth more than 0 gold to sell, and don’t have enough rank to buy what I need. Reputation gain is too slow, that’s another issue added to the list.
There are too many exalted item bases to make loot filter for all good combinations. There is no page selector, it’s either the nearest pages or the last. So if I search for an exalted affix, I get 130 pages of results. The first ones are for the most useless bases, the last one are RMT gold buyers. I have to check manually every base to find a good combo.
There are no rolls for filters, so I have to read through at least through several pages of items to to find how much a 3 vitality idol is worth. I tried buying a cheap set item with a perfect roll and felt truly miserable. I haven’t clicked and typed so much in a month, that during 1.0 LE bazaar browsing. I know, that making players playing the actual game is devs’ highest priority, so please make that we don’t have to spend half of the time inside the bazaar because you didn’t add a better UI for it.
Buying items is nice, I bought several, and that boosted my char progression significantly, that’s exactly what I wanted. But I also spent hours on pricechecking hundreds of items to sell a few. And I collect a few tabs of items to bulk check them, that doesn’t help, but rather makes things even worse, cause I now spent at least 30-60 minutes pricechecking items. I have 900+ hours into the game, but don’t know every popular build very well, so and I can’t tell what might be expensive, or my guess is often wrong. I can’t imagine how it is for less experienced players, they don’t know what items are worth even approximately.
Another thing is because I price check many items in a row to be efficient, I often forget every item property I wanted to add, like exalted base name + affix, or every unique roll.
So once again, I suggest to add a proper price checking tool inside the game. I would agree on improving the bazaar UI before, but given how server work and having to load 10+ minutes in/out the bazaar if lucky, I insist that an always accessible tool like the forge is a must. The idea is simple: place an item inside the forge, click the price check button to open the bazaar UI and place that item inside a box that is already there, then click on unique name / LP / WW / FP / item base / affix / whatever to add them to the search query in one click, not 5 clicks + typing. Also allow for filtering by the roll range, including uniques/sets, and listing items outside of the bazaar.
Yeah, I kinda agree that for the AH we should be able to specify values within a range, like PoE’s does. I get that they don’t want us to be able to set up a loot filter with that level of specificity, but I don’t agree that the same logic should be applied to the AH.