Ive never seem them confirmed or even really talked about by Ehg. Sockets were talked about a little bit but them not being on the forecast makes me wonder
So i just hope they both come. Or versions of them
Sockets with lots of distinctive runes and runewords could be exactly what the itemization in the game needs to give it that excitement. As has been stated many times, the items as they are now (not counting uniques) are boring and plain. Being able to craft a T20 item and then put a runeword into it would have an amazing feel.
Although the term “rune” may need adjusting since they already use the words “rune” and “glyph” in other ways. Maybe “Enchantment” could be the word for rune, and “Invocation” could be what would be a string of Enchantments akin to a “runeword”.
We created the forecast as a way of communicating a list of items not presently in the game that we planned to add later in development. More recently, we have started using alternative bullet point styles to contrast items that are in the game with those that are not.
Something having the illumunated bullet point doesn’t mean we consider that aspect of the game to be complete. It just means that it no longer fits the bill of “not presently in the game”.
If sockets were planned, it is unlikely they would be listed separately alongside other entries that could conceivably include them, such as Item & Crafting Updates.
We haven’t cancelled Minion Stances; they just require the time of particular team members who are very busy, and whose other work it’s difficult to prioritize them against. It’s been a while since we’ve spoken about them internally, but I expect them to be implemented eventually.
Waiting on that sweet multiplayer. Glad to see that the roadmap has been updated though and most of the phase 3 things will be present in the game come Dec 4th.
Same here. I hope multiplayer is sooner rather than later because Wolcen suffered severely for how late it delayed multiplayer and I don’t want to see Last Epoch repeat the same mistake.
I think you misunderstand me, I was saying the multiplayer was bad because it was late and thus didn’t have a proper amount of development time and testing on it.
Yeah Wolcen did a lot of things wrong with their EA and release. Locking the bulk of the story, the third ring of the gates of fate, the multiplayer and the town building grind. I look at Wolcen, Anthem, and Fallout 76 as the prime examples of what not to do for multiplayer game-as-a-service releases.
At the very least I’m relived to hear that multiplayer taking this long to get to us isn’t a financial decision, merely a quality of development one.