Well they said and I quote
So I assume they will be scale able as without scaling theres no way to make it kill things by endgame, but I really hope they give a way to improve the base damage as well as make it scale.
Well they said and I quote
So I assume they will be scale able as without scaling theres no way to make it kill things by endgame, but I really hope they give a way to improve the base damage as well as make it scale.
I like the idea of the Spriggan form making use of the Tornado skill, so you can use the âAspect of the Stormâ buff and get faster movespeed. Combine the Storm buff and the âhaste when you summon a totemâ buffs and you get plenty of move speed.
Tornadoes are known for throwing trees at things in real life, so using the power of the wind to speed up the tree-man sounds like a great idea.
All in all, good changes. Im fine with no movement skills.
You seem to not have realized the dramatic difference between player damage and mob damage. Throwing their own damage back at them would be about as effective as farting in their general direction.
I had a 100 Druid Spriggan prior to cpu wipe and while my opinion is not on the same value as a âcommunity testerâ I still have an opinion
Removing Vale Blast is actually not a good move as it had a cool interaction with Valeroot it just had stupid scaling (minion damage) instead of flat out removing it and replacing it with a D3 Wizard spell it would of been good to rework it. now its just a generic boring spell
No movement skill in infinite scaling aRPG isnt very welcome. especially on a character who uses roots, you can just burrow underground to fit the theme
Vines seem slower to actually attack now, they look better but was hoping for a big rework there, such as the Vines are attached to youâŚsomething interesting
Ice Thorns removed. There was a Physical Thorn build you could play using a 2H and Root Wall Ice Thorns and now you cant. not really sure again on that as Root Wall was a pretty unique build not realised its potential and just flat out removed in favour of nothing?
I wont be able to actually test this as all my characters are gone so this is just untested feedback
New base Primalist skill is Warcry(moving from Beastmaster to Primalist passive tree). This was stated in the last update.
The vale spirits arenât gone. So the âattacks when I do my basicâ theme is still going to be there. I wouldnât be surprised if the totem version survived.
Going from âbeamâ to âmagic missileâ doesnât change us much on the âgeneric magicâ front.
However the thorns can hit all the same target or multiple targets as needed. The beam was always one target. This is an upgrade.
Having been on both sides and wondering if this was the case, I quickly realised that it isnât.
Please donât think that your opinion is of any less value, good or bad, they want to hear it.
Youâre both describing how Rebuke works which nobody uses as a DPS skill and very few use defensively, though it being channelled doesnât help.
Nice changes , would like to see the visual form a bit bigger to remind me more of the tree stereotype
rolls eyes
We donât know how the Spirit Thorns interacts with Vale Spirits, hopefully they kept that particular mechanic and the Vale Spirits will fire thorns when you do.
Of all the complaints posted about the Spriggan form, the lack of movement ability wasnât one I remember popping up until the devs mentioned it in the first post.
They likely didnât have a build with minion attack speed, until we get to try them, I suggest you (re)read Mikeâs post here:
Their language was unclear, they could have meant that they moved Ice Thorns from Primalist to Druid or that they removed it entirely (which would be a pity since they could make its tree affect Spirit Thorns). But you know that if they have removed it completely theyâll be replacing it with something else.
This is probably âgatekeepingâ, but the sky is not fallingâŚ
I didnât realise that once youâd levelled a class/mastery to 100 you were locked out of creating another one of that class. Must be a bug in my version 'cause I donât get thatâŚ
Overall very good changes, but having no movement skill will imo hurt the class in a long term.
Donât waste your time on this dude. Itâs a hopeless case.
He doesnât get that the only person that devalues his arguments is himself by spicing his comments with that provocative and infantile shit.
maybe let this Spriggan summon a mean roots/vines and let the roots surf the ground as mobility skills. it doesnt need the spriggan to run fast. how to ride the vines? imagine the vines in Maleficent!! LOL XD
A little late to this party, but⌠I canât speak for everyone else, but itâs not the lack of movement ability in and of itself that concerns me, but rather the apparent lack of any way to deal with getting rushed down. Currently the Spriggan lacks a movement ability, but you can at least wall out enemies/bosses with Root Wall. For example, Root Wall was crucial for my Spriggan to get through Majasaâs second phase. Without it, sheâd lunge directly at me and just completely beat my ass. With Root Wall going away and no movement skill to boot, I am not sure what the counter-play is in scenarios like that unless Thorn Shield will make you tanky enough to not have to care too much. That might well be the case and weâre worrying for nothing, but I definitely feel like Thorn Shield is going to have to pull a lot of weight here.
Vines only fire one thorn now? Thatâs pretty roughâŚ
1 at a time. This is no different than it is nowâŚ
I read it as fires once and thatâs it. If it is instead spirit thorns, which normally fires a bunch of projectiles, only shoots one from your vines youâre right it would be functionally identical as long as there is a node in spirit thorns that lets your projectiles pierce.
Correct, im not sure whether they can pierce or not, but one thing i do like is they have the homing ability to change targets if the target they were going after dies before getting there and is still within range. Or at least thats what it looks like in the video.
Not bad at all