Entangling Roots - Skill Rework

I don’t know why, but this animation makes the skill feel like a melee ability. Like the character is hitting the ground(or stomping) and the ground shake causes the ground to crack and debris to fly because he hit so hard. Maybe have the direction reversed so it feels like you’re summoning vines to you? Or perhaps slowing down the animation would work or maybe making the vines more green (though I don’t hate that they look like roots instead of vines, as they also root the enemies and called entangling roots)? Or a more workload heavy solution would be to make some unique casting animations. It’s miles ahead of the old animation don’t get me wrong, but it’s not giving me spell vibes.

I am loving the nodes and direction though. For the game in general even. Keep up the great work.

Will there be an option to increase the area of casting roots? Increase the distance they travel?

Unfortunately no, the way we have made the roots with animation and VFX didn’t lend them to be increased in size. However it might be something we can look at in the future if we find a good solution for it.

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Definitely like the new graphics , looks really good.
Getting very hyped about trying out the reworked Druid!

Thank you for the hardwork, but I’ve got to admit I don’t like the change to the animation and how thd skill works. Vines/Roots makes me think of something slow, passive that insidously creeps up to you thematically. The new animation makes it looks like something blows up in your face attack skills. Akin to melee skill like one other poster says, instead of summoning. Feels like it’s filling the same spot as earthquake especially the circular aoe one

Mana cost also seems like a problem like some other primalist skills.

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It will be the typical ‘does less than Swipe’ over an extended duration due to boss damage reductions making almost everything feel really bad

Smelters Wrath feels fantastic clearing monoliths but absolutely awful against bosses, that unspeced Rive can almost outdamage it vs a boss

It also has 300% scaling (100% upfront + 200% in the dot). Also with a CC component.

Earthquake costs 10 more for the same 300% scaling on the initial hit plus 100% aftershock (once per target per activation). A bit more efficient for damage but no built in CC.

Meteor is 20 mana more for 800% but with an annoying delay. Super efficient but we all know that delay hurts.

Erasing Strike is 10 mana less for 450% but also a 5 second cooldown. So efficient but restricted. I see this one as good design.

ES’s assured echo node costs 60 mana per echo so 20 mana more for those. 50% more damage for 50% more cost. 1 to 1 comparison.

Pretty sure a low to no cost spammable skill, mixed with high cost (or cooldown) high impact skills would fall under good design. Entangling Roots is clearly a high cost, high impact skill.

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Yes, it 's billion times better than green wriggling ribbons all over the ground :smiley:

huge improvement over the old visuals. nice!

Then the video animation in the OP from EHG is a lie (it shows Entangling Roots being spammed to clear packs).

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Next need to do something with visual representation of ailments they look like they camr from Titan quest its not fitting in on what u are visualy now trying to achieve

2h till we get spriggan form updates? :smiley:

The clips are obviously no onetakes. The editor cut out the mana reg and cooldown between uses.

No idea what you expect from teaser clips. But calling them “lies” is very improper.

I wouldn’t interpret too much into it. There’s a reason why they leave numbers blank - this might all be subject to change.

They did the same with the Shift reveal.

The 1st of the 3 clips shows 3 in a row, no edits/clips. That’s 120 mana at base cost, -whatever Mana Regen, -whatever the skill will have as mana discount. Most skills don’t offer more than 50-60% discount, so that’s still 20 mana per Entangle, and it isn’t persistent anymore. Still too much.

Sometimes when we are making clips, we give ourselves impossibly high CDR and Mana just to be able to display the visuals. One smooth clip generally looks better than many clips cut together. Please don’t look at the speed or frequency he is using the abilities for reference to what you can do in game under normal circumstances.

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Now we know how you guys did the quadruple shift attack in the rogue release trailer :smiley:

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That was kinda obvious…

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:llama: :point_right: :door:

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I like cold based spells in any arpg.
Cold based thorns + Storm Totem for max frostbite stacks while at the same time having a nice AOE CC.