The biggest problem is how do you make this happen without cutting down build viability completely?
Sometimes I want a unique that is entirely undesigned for my class archetype. Perhaps I want to play a poison mage because ive found some kinda unique combo that makes it work. Does the game just refuse to drop me common poison items because “mage isnt aligned with poison silly”
Games like LE, or PoE have way too much build potential and affixes that the game has no way of knowing what build I am or what stats I want.
Or makung uniques/etc blandly generic. It think another part of the problem is that there arent as many uniques/sets as there will be so some/many builds are under-served.
Yeah but from my personal experiences I’m conserned. If I want to play a Exsang centric build I have realy bad memories when it comes to time I needed to get one… you know… like I always cry about ^^. I think we should be showered in entry gear to make builds happen even if the items are rarer. Then again I think aquiering LP uniques should be the main grind and should be more timeconsuming then fininding a random bob drop.
I’m not saying they’re as equally rare, just pointing out that you have declared some items build enabling and others not. Somewhere we have to draw a line on what we consider build enabling and not every person agrees.
Build-enabling usually means what it says on the tin: it enables a build, by providing a mechanic you cannot possibly get anywhere else.
For example, a Bastion is not build-enabling, because you have other ways to block. Maybe less powerful, but you can still play your block build.
But a Herald of the Scurry is build-enabling, because it is the only way to get squirrels.
I thought that what pretty straightforward. Maybe there are other definitions of build-enabling, who knows.
I guess my question is why is exsang build enabling? Unless you’re low-life lich (which can be done with death seal) I don’t see that item as anything but a DR bonus. It may make a build easier to build because you have the
bulk of ward but I don’t see the enabling aspect of it.
Also just to state, I agree with your opinion. I think a build enabling unique directly affects a skill and changes the intrinsic gameplay of skills. Liath’s gauntlets providing 100% lightning conversion. Soulfire is another great example. Or the bleed conversion to ignite gauntlets.
For me, Exsanguinous/Last Steps of the Living would be build enabling because there’s no other way to get a low life ward build on any character. Death Seal can get you a low life life build as you say, but IMO thats different.
To me that sounds boring and in serious need of balance and having class specific items that can do that. Other wise the build is basically Exsanguinous/Last Steps of the Living Blah Blah Blah. Yeah you are using whatever skills from your masteries tree that is all that is different. Very cookie cutter like d3.
I think its interesting because everyone talks about exang “I cant get one” but then the people that actually have them know its not really that cool.
Im probably one of the biggest LL ward fans and even I know its pretty booty cheeks in terms of power.
I dont actually think the play is to create more LL ward options, its extremely niche, and is useful for some niche plays where it is better or less gear intensive.
What really should happen is that Exsang is not really worth its rarity. The boots are a common drop from the timeline boss so getting them is fairly easy, but the body armor is a rare global drop that honestly should just be made common.
Like julra’s t4 relic cup is way stronger, and tbh fairly easy to get if you can do t4 temporal, so why is exsang so rare? Same with like omnividence staff.
I think lots of drop problems with many of these items people want is because they are more rare then they warrant. Outside of like bastion and scurry which are so much stats in a single item they justify the rarity.
They made Exsang rare and added the shroud into the timelines but to me the shroud is even worse then exsang. I always come up with the Exsang example because to me it’s the worst offender. If you want to play a LL build and you are no Acolyth you need it period.
The only Reason Exsang is rare is because every class can use it and it has higher rolls and bleed immunity but I think that’s to little to make it so hard to find. It’s not like it offers totaly broken 100% block rate vs nearby enemys or something arround those lines.
So a different unique is easy to get if you can do one of the hardest bosses in the game. Simples.
Its supposed to be, its the poor man’s (Acolyte’s) version of the Exsanguinous which is more likely to drop but less effective (because its easier to drop).
Thats sorta the wonder of target farming. Assuming your build can do it, you can get a much better item much easier. even if it cant, why are we target farming an item that is gonna make it harder to farm t4 julra then just using some life items?
Exsang either needs buffs to justify its rarity, or it needs a rarity change. if not its just a rare item for the sake of being rare, useless to 90% of players, and annoying to get for the 10% that actually could use it.
T4 Julra is one of the hardest bosses sure, but that sentance comes across like the boss is actually that hard. Julra t4 is really not that difficult all things considered, its just that none of the other bosses are hard, I can 100% see multiple people getting that killed before they see an exsanginous drop, as new players pushing through the game.