Dont punish people who want to respec

He’s not the devs, but the devs have made their position clear on this. Just because people would rather not search and re-hash the same arguments over and over again doesn’t mean that the devs haven’t made their position known.

And why are you white-knighting in favor of this idea? If you agree with this, just ignore those that don’t. Same thing.

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No, but I am capable of reading what the devs have said & letting you know without devolving to such childish insults.

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Is there an official stance about this from the devs? Do you have a link?

Yes, it’s in one of these threads. I’ll not treat your like a child & let you google it.

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You see, this just shows that you’d rather not search or even read the whole thread. It was already linked in this very thread.

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Come on guys, I can’t be expected to not miss a single post among hundreds. You’re being a little pedantic here. And that’s saying it mildly.

Sure, but you could have just searched the forums and found out about this. The problem is that most people don’t want to search, don’t want to see that the thing they’ve said has already been said HUNDREDS of times and they expect a discussion as if it were a new thing, when it clearly isn’t.

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Because I’ve played games for more than 10 seconds, have seen what happens to future development and balancing when it has to take stupid player behavior of optimizing out the fun into account, and I’m not interested in seeing yet another game have to start balancing around lame spec swapping in order to keep people who play Spreadsheets: The Game from breaking the actual game that the rest of us are playing.

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The biggest issue its stay with a low population server and a poor feedback from the same players over and over. Instead of make a public beta for get feedback, true feedback.

This isn’t a matter of feedback. Devs are aware of what players want, on both sides. They’re players themselves. It has to do with what type of game they want. If the respec system really bothers you that much, then LE clearly wasn’t aimed at your type of player. There are plenty of ARPGs that have different respec systems which you might like better.

As for a low population server, I’d say numbers are showing otherwise. Even if some players leave, there still is a very healthy population.

Keeping this system will most likely drive some players away. But changing it will also drive some players away. So it’s up to the devs on what game they want to make and what players they want playing it.

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I agree with OP, to a degree, primarily in the sense that it hurts no one, except rose tinters, to make this change and they aren’t going anywhere, anyway.

It changes little about the game if respecs are completely free or you have to level them up, Let’s be real. The same thing applies to the inability to respec masteries.

It’s barricade design that serves no purpose. Most arpg that have stood the test of time make these changes eventually; they should do it here too. Players having more fun Is more important than lifers fearing change. We see this time and time again from every company whom say they’re not going to do it, and then they do it.

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Whether I am the target of the game or not is irrelevant in the face of the community’s issues and complaints. If the community doesn’t like the game being offline, they’ll make it online… and if you don’t like hearing about the design flaws that other players see, feel free to be the one who leaves.

You make some wrong assumptions:
-You think the community doesn’t like this, which is clearly not true. What is true is that a part of the community doesn’t like this. Just like a part of the community wouldn’t like it if it were changed.
-You assume it’s a design flaw, when it isn’t. It’s an intentional design with an intentional effect to it.

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Design flaws are often subjective. Don’t make the mistake like many others, considering your preferences objectivity.

What are the ARPGs that stood the test of time? There aren’t that many still played today and with sizable player bases.

This respec system is certainly way easier than the largest game in the genre’s go at it, PoE and is much, much less punishing for wanting to change up builds. If you wanna level a new skill there, to get it to near max level from nothing takes forever, and it requires a hundred or more of a semi-rare crafting material to swap an entire build around.

Bottom line is, Devs want it done a certain way, it’s their game and they have noted that they are standing by their design. This game is far more forgiving than most.

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The only one who has made a mistake is you, asserting that if I see something I don’t like and comment on it, it’s because the game isn’t for me and I should leave, as if I couldn’t express my opinion. You don’t have the authority to speak for me or the developers. If I consider it a design flaw, it’s my consideration, and not even the developers can come and tell me it’s not a design error because they can’t dictate what people like or don’t like. Its simple, If the community doesn’t like the game being offline, they’ll make it online… no matter how much they love an offline game.

The thread have 116 comments and 12 come from you… get a nap.

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@Llama8 @HorusKBZ @DJSamhein
Please stop! You guys are making me waste all my daily “likes” in this single thread
:sweat_smile:

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Really, you’re counting posts? You forgot to count your 7 posts in half the time, though.

I don’t speak for the devs. But they have already stated their position on this. Mine just aligns with theirs on this issue (though not on all issues).

And just because you consider it a design flaw, it doesn’t make it one. If you decide that traffic lights are a design flaw because you don’t want to stop at intersections, it doesn’t actually make them a design flaw.

A design flaw is when there’s something objectively wrong with a design. For example, a building that reflects light in a way that melts objects on the streets. But that isn’t the case here. Neither option (allowing free respecs or not) is objectively better. Just subjectively depending on which type of player you ask.
Which is why 2 of the most popular ARPGs of all time (D2 and PoE) have systems that are way less forgiving than LE and yet they are still 2 of the most popular ARPGs of all time.

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D2 was one reset per difficulty setting, right?

Initially not even that. After much (MUCH) crying by the community, they added 3, 1 per difficulty plus the chance to farm (very rare) items to get more.
And D2 did have a BIG difference to LE, which was that you could easily brick your build through bad choices. In LE you can’t brick your build, just waste some time.