Dont punish people who want to respec

i do think its just punishing players to respec and try other builds

Why do you need to build up new xp for points?

just pointless

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It’s not a punishment, and there are already a lot of threads and discussions about this. If you search for respec you will find at least some of them. Eventually you will find that it’s not as big a deal as you currently think, I hated it when I first started but now know it’s really not that bad.

Having to relevel your skills is really quick since you have a “catch up” mechanic which gives you accelerated XP for a while.

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its not a problem when having all gear and overpowered. when someone is strugling and wanna try something new, deleveling his major damage output means he cant even do the level of monolith he was doing

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Yesterday I miss click one and then respec that one point, but I need to grab all the level again (level 18)

Why are so many people whining about being victims?

There’s a notice given in Act 1 telling players that skills will have minimum levels going forward. When you respec a skill, you don’t start with the skill at level 1, but a higher level based on the character’s level. What’s more, skill leveling is accelerated for some number of levels, again based on character level.

What’s more, you can get through the first few acts of the campaign with no points at all in some skills. I’m currently in monoliths with one skill on my bar that has no points allocated.

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the biggest punishment is not being able to respect to the other 3 subclasses, given that monolith’s aren’t shared. If they were, then I wouldn’t mind so much, but there’s no way in hell i’m spending up to a hundred hours farming up another toon to be equal corruption level if i’m unhappy with how the current build is going and wanna play another subclass of my main.

You got 25 character slots on your account.

There’s 15 character classes available.

The respec to another skill needs around 30 minutes to max out in monoliths.

The only point I’ll give that it’s maybe ‘an issue’ might be re-skilling in the same skill rather then switching to a new one. That could be free to allow tinkering with the available set more widely without short-term pauses in-between.

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As a new player coming from other games, the respec design puts me off and I find it really frustrating. Why should I lose progress in one skill if I just want to try specializing in another skill? Will that make me OP? I bet it won’t. So what is the point of discouraging me from experimenting as I am learning the game?

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I agree with OP on this one.

For the people saying it’s “no big deal”, if that’s true, then why have it at all? What is the purpose? A better argument would be “yes it has to be punishing because…” - an argument that doesn’t work because no-one wants to have to lose time/XP to regain points they already earned just to be able to play the game.

It’s a poorly thought through design choice that I hope they change.

UPDATE: Yep, the respeccing cost has closed the door on this game for me for now. Hopefully they’ll make the adjustment and it will be worth returning. I’m not going to spend hours and hours of bland XPing just to tweak my build.

Make the cost something that isn’t directly related to my time. Gold, or another limited currency, that I will have accrued naturally by playing, and which I can acquire by various means. Making it XP not only doesn’t respect my time, it actively disrespects it.

All just my opinion of course. For me, it’s a game breaking fault.

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The point in resleveling is that you cant go from a all clearing speedy aoe map farmer into a god slayer boss killing maschine within 2 seconds. Which makes sense if you think about it.

But, even tho I am a fan of this system, I do agree that at least during the campain respecing should be easier. So that new Players are encouraged to test around.

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Is it though? Has there been a dev response that explains it that way?

Other games in the genre allow respeccing without such artificial limitation. If someone wants to respec before every boss fight… all power to them. If they are prepared to do that, let them. I can’t imagine a more tedious way to play. If they’re willing to walk through such tedium, that’s the cost.

In PoE, which is probably the closest analogue of this, respeccing is done via Regret Orbs which in the endgame become plentiful. They are still expensive enough so if you completely respec hundreds of passive skill points, it’s going to hurt. Nothing stops you from doing it continually though (and people do swap out handfuls of points for bosses - not something that I’m interested in doing but it’s done).

The point is the downside of overly restricting respeccing in mechanically dense modern ARPGs is higher than the upside of what it is attempting to stop (something I think is misguided anyway - the strength of these games is the ability to experiment with mechanics).

The end result is to punish new players the most. They are the ones to most likely be tweaking and tuning their builds.

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I do agree, if you haven’t left the window yet you shouldn’t have to re-level it. I had that happen a couple times early on and it’s annoying.

To me this is rather simple. Respecc and punish are often used in the same sentence. If it often pop up that people feel punished then something is off because noone should feel punished playing a game.
We talk about feelings here so it’s a bit iffy but something that feels good is always better then something that feels punishing. Sure the whole topic is a non issue when you relevel the whole skill in an empowered mono in 5 minutes but it’s a bad system when people feel punished from the getgo.

This is a topic that pops up every now and then and you find to be asked a lot in livestreams from content creators. That alone makes me thnk it might be a good thing to explain it better ingame or to rework it so you have more saved respecc points early on.

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One more related thing that needs to be pointed out:

If you are going to force such a cost on respeccing points (and I hope you don’t continue to), at the very least do not have a system where you can click off a skill point accidentally, and not be able to undo the change. At the very least there should be a final confirmation of the changes, which if not chosen, will result in them all being reverted without cost.

Anyone who had actually played the current situation ingame would immediately recognize it needs to change. After all this time in beta, I’m a little gobsmacked this made it through to release.

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You can’t be serious if you quote PoE’s respeccing system as if it was any less punishing than LE’s… like really, it’s WAY more punitive. And I hate it in PoE… LE is just a walk in the park when it comes to respeccing

How is it more punitive? It can be done instantly, or prepared for and put off until it can be done instantly. You can buy the regret orbs via trade if you haven’t found them, or cash in other currency for them at an NPC. There are multiple ways to deal with the problem. That is good design.

There is never a point at which you are stuck between two versions of a build, and forced to play it hamstrung until you can earn back the right to reconfigure it. LE’s imposes an unavoidable time loss, and a subsequent time sink. You’re punished not once, but twice.

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You just responded yourself…
You’re comparing literally 5 minutes of gameplay to relevel everything to lvl 20 against having to spend hundreds of currencies which cannot be acquired in 5 minutes.

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Sorry, and I may be missing something here, but you are talking about releveling changed skill points at endgame right? Because I just swapped out 3 points at level 60, and it certainly didn’t take me 5 mins. It took 30 minutes at least to earn them back, only for me to discover the new choice didn’t do what I thought it would, and will have to be changed back again.

That’s an hour of lost gameplay, with no reward (at which point I closed the game).

Also, if you are changing hundreds of skill points in PoE, it will be reasonably expensive (albeit instant). If you are doing the same in LE, it won’t be 5 mins. That’s a little disingenuous. It will be hours, and that’s if it’s even possible, because if you swap out that many points your build will be so badly disempowered it may not even work.

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Personally I find the respec process a lot fairer and less punishing than other games in this genre. I think there should be some sort of penalty for changing build mid way through, and to me it feels that LE has it about right.

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Personally i love how it is in POE. Where it is super punishing. It adds extra thought to the game.