Disappointed with the community

So the problem is that people aren evil and spoiled. They don’t want to wait for anything, even season 4, they wanten everything at once, and they taken any problems with hostility. Of course, AAA studios are largely to blame; the gaming industry is in decline.

People have been patient beyond end by now.

And got provided with a 7 weeks long announced roadmap that is the most - and sorry to say it this openly, but it’s the mild version - atrocious shitstain of a insult that any company has ever brought out.

There’s simply a point when immediate action of any kind is a necessity. And that’s been passed since weeks by now. You know… ‘we know this will not sit well… better have a plan to get some brownie points’ would be kinda a good choice, don’t you think?
But sadly there was nothing prepared to get a bit of goodwill points, instead some more were burned.

Gladly so! Not the decline, but what AAA companies caused for consumer behavior.
People are simply sick of not getting what they pay for, one reason or another.

So instead of lenience now it’s cold hard asks instead. Not hard to understand when you’ve been burned time and time again.

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agreed. BUT. if we’re playing that game, then whos to say your feedback is not good feedback?

imho, just leave your feedback and give proper justifications on why you think your pov is legit/matters. let the devs decide if its important or not. theres no reason to antagonize others for having a different pov than you do.

i’ve been on POE forums “forever”. i’ve seen people defending GGG’s decision on keeping trade difficult and allowing scammers to go off with zero consequence and in fact seeing forummers victim blame saying people should be more responsible with their trades. they white knight ggg as if ggg can do no wrong.

even myself. i used to be one of the people who were against the idea of making an SSF game mode. looking back, i cant understand why i was so against it. it didnt cost GGG much to implement an SSF mode and SSF is also now a “d-like industry standard”.

in POE, one big “issue” was in game clock. when it was first proposed. many forummers shat on the proposer saying its stupid. “how hard is it to look up from the screen to look at the clock”. nowadays i m so used to in game clocks i find that games that lack this feature as incomplete. immersion breaking? yes. but QoL? definitely.

many people have differing opinions. some might be better than others. but please dont make it seem like yours are automatically better than others. your feedback definitely matters. so does others. we dont decide whats better for the game. we just provide our 2 cents and let the devs decide.

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Frankly this gaming community attacks the devs so much which will always result in lawyer talk where they dont make any promises and say stuff like " At this stage … however that may change is the future…" and then eventually stop communicating with the community because the loudest ones are usually the more toxic ones

i think EHG needs to stop making promises, they need money and people havent bought the cosmetics as much as they would have liked.

In the end its about money and they are a buisness, if we dont support them enough they will have to do what they need to keep the company alive

They brought this mess upon themselves by not producing the things we were supposed to purchase to support them.
If there aren’t any MTX to buy, what then?

“Support us by buying MTX, but we won’t provide any that are worth the kind of price we ask”?

At this point, fire their CFO and bring in a fifth-grader and see if they can’t figure that one out.

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By the way, Diablo 4 revealed the paid class and expansion and everyone seems okay with this, not to mention that they haven the store. But to Last Epoch is not allowed to do this. lol.

Yeah blizzard is a soulless mega corp and everyone knows it, the mobile diablo that was p2w as shit also had tons of players.

Because blizzard is so big and so evil, they can get in trouble for workplace wrong doings and everyone just… forgets.

So yeah, I guess if our goal is to be blizzard, we got there LOL

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I mean… you can absolutely compete with D4 and hence Blizzard on their own playing field. Which is mass acquisition of casual players which don’t think about what they consume at all.

There’s a limited amount of those people available though. Think LE can compete with D4 when it comes down to it? :slight_smile:

Sure because Blizzard never promised stuff. People didn’t belive in Blizzard. People already thought “D4 will be good in 1-3 expensions” in Beta. People knew they get overpriced crap because it’s Blizzard.

Then there was the new hope of H&S players, a new dev team took of. Players who wanted to create a game for players, to produce a game only payed for once, ending the greed of big companies, the new arbiters of cummiunication who value player feedback and interaction… well it turned out to be a shitshow and people are mad because they thought EHG can be trusted and they finaly get something awesome for once. Now We got Krafton and the EHG from the past isn’t recongizeable anymore.

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as much as i prefer it if companies kept their words to their kickstarter backers, in EHG’s case, the company that everyone supported back during the kickstarter campaign has essentially ceased to exist. and with it, all the old promises.

theres a lot i can mention how LE will face difficulties trying to compete with D4, POE or even TLI. but all sum it up by saying LE needs to really narrow down and be its own thing. but currently its too similar to POE so thats a difficult ask.

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The toxic positivity crowd strikes again. People like me tried to give feedback when it mattered, but got crowded out by folks like OP who thought constructive criticism of a game was an attack on themselves. Guess what, guys - it is as true now as it was then: no amount of telling people they are wrong when they offer their feedback on the subjective experience of the game will cause those people to pony up and stick around. You are now finding this out the hard way.

Now even when someone like Wudijo tries as hard as he can to be informative, he still gets dumped on by the same crowd. Well, you get what you deserve. Enjoy being farmed for MTX by EHG’s new owners!

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Bo hoo fanboy. If people aren’t happy it should be made know why so they can improve.

Blind/toxic positivity leads to a worsening product.

I’m not happy with how things have gone with the game, and Krafton more or less pushed me out.

This game IMO could have been amazing if they made it more along the lines of Grim Dawn or Titan Quest (ie. offline with optional co-op). It didn’t need the online/seasonal nonsense that it has.

Personally the game moved into Wolcen 2.0 territory (although I believe even they made the game completely offline now).

Anyone that do not think people keep playing Blizzard games over the past 3 decades (they are celebrating 35 years next year) NOT mainly because they DO enjoy the games is copium, and not base on reality.

No one is asking people here to like their game or company, but some imaginery copium why their games still so popular other than the obvious (player enjoy the games) is well bias.

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And like D3 they’re bleeding customers left and right. Their upside is that their game is based on short-term engagement… at least for the genre.

There’s only a specific amount of people in the world which enjoy Hack’N’Slash looter games… and there’s not enough of them there to allow several products focusing on the same target-group. And Diablo 4 is decently working to keep those players happy.
20-40 hours of gameplay… that’s it for D4 with the vast majority of people. Path of Exile focuses on very long-term engagement, 150+ hours per league, the other extreme.

The issue here is that EHG’s game sadly only has potential for the short-term players, hence it competes with D4 in longevity. It was targeted at mid-level engagement though, hence 60-100 hours, and there it’s extremely unstable already, at the base mechanics.

So yeah, D4 is popular because it’s the best game for that target audience, which are many people, that’s their premise, gathering tons and tons of people which don’t stay long.
LE cannot do that.

From my personal experience and my friendlist I can tell the following. 90% of my B-Net friendlist hates playing Blizzard games but still play them because of commitment. Everyone I know said “D4 will need 1+ expension to become a good game.”. Even people who don’t play D4 got this message. All but 1 friend I started playing D4 with stopped playing D4 not because they think the game is bad… nah just because thy got exactly what the thought they would get… forgetfull story and gameplay with 0 skill involved.

Noone is unhappy and everyone got what they wanted out of D4 at least in the group of people I keep contact with. Sure D4 is most likely the most casual friendly game arround this time if we don’t count older titles. That’s why D4 is in a rather good state because all other companies have forgotten that unskilled players with little time make the majority of the playerbase.

D4 actually has similar retention rate as Poe 2…

People has overlap the steam chart and the half life is similar, about 2 weeks (50% drop)

People who play 100s of hours into Poe league are not the norm.

It is faster to get a character to online in d4 for sure, but d4 make it very easy to make multiple characters /builds and it’s not uncommon for people to make multiple characters and builds prolonging playtime. Also it has a clever seasonal design which I am surprised others did not copy, which is the seasonal journey with carrot at the end.

It is a series of challenges over many chapters ( of escalating difficulties and progress ) and it give a season a completion. A casual player will take a couple of weeks or longer to complete it and it have a feel good when done. It say congratulations for finishing the season. Keep going if you enjoy it or some back next season. It’s important that someone finish a season happy.

They usually have a pet and titles for completion.

I have not played much Poe 2, but my experience as well as from the baldy mouth himself ( Chris Wilson) that most players quit around mid yellow map.
So most people quit when they got bore, which is my personal experience, though occasionally I pushed over a month or so if I am enjoying a league or build.l the longest e I played in a league is 1.5 month.

lE by comparison has half- life of 1 week base on last league. ( see steam chart) .

There is alot of talks here about more end game, but I think it is not remotely the most critical issue when the retention rate is so fast.

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I don’t understand the more endgame crowd. The game has issues and people want more issues on top of existing issues.

More endgame is only good for advertisement so people talk about the game. Most people don’t play endgame a lot others not at all.

To me it’s all about the league mechanic. Abyss in PoE2 was fun and added to the game without it beeing as badly implemented as a comercial brake. The new PoE2 mechanic is painfull. Mapping alone in PoE2 isn’t cutting it for me that’s why I stoped playing once my bear druid was at a point when I said “It’s playable.” .

Seasons rise and fall with the quality of the season and how engaging it is. The last D3 season for example was a boatload of fun.

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Two very important points.
LE is ignoring completely the “fun factor” of a game. Which is fine, making a serious game for serious gamers is a valid choice, but it obviously limits considerably the potential players base, and the retention rate.

No achievements or goals whatsoever, be they Steam achievements or seasonal targets.
No seasonal mechanics (apart from “PoE makes money doing seasons so it must be a good thing”, I have no idea why LE even has seasons in the first place).
No temporary events or bosses or anything seasonal and fun.

None of these are huge priorities, but all are easy to implement ways to increase retention and attract new players. Much more, I think, than additional complex endgame mechanics, and less costly to develop.

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