Oh? Does it?
How’s the daily flooring count?
How’s the overall playtime invested?
I would argue D4 has more players playing short term.
Yes, that’s true, I agree.
But that’s where the moolah comes from. The lovely gravy flows… where the dosh exists.
It’s a universal psychological law that when you engage longer-term with something your barrier to paying something is respectively lower.
You mean the 6 total viable builds in their game you’re through with in a single league? Maybe 2? As a relatively casual player?
What reason do you have to come back? Anything ‘new’ there to make you enjoy the gameplay again?
Because it’s not clever?
It’s absolute garbage? Always was?
Semi persistence which screws over competition is a major blunder.
Altars of Lilith staying unlocked? Who thought that up? It’s the decision of someone utterly incompetent.
Yeah, and that’s fine!
Leaves a ton above to come back to.
As you state… they leave when they get bored (quitting from vanity fading, hence repetition setting in) rather then lack of goals.
That’s how you get people coming back, you provide a ton… and the more experienced you are the more you can accomplish in that timeframe.
Yes, and those need to be fixed first.
Coherent enjoyable gameplay throughout the bank is mandatory for a product to do well, agreed.
Actually no. It’s how you keep the people which are long-term engaged potentially… well… actually engaged.
Those people have a relatively loose bank account compare to the short-term players.
Yep, absolutely so. That’s very much agreeable here.
And that’s also a important point playing into it.
Buying a Blizzard game will get you a forgetable experience to use a bit of time. Not good at all… but acceptable indeed!
Much like a Bethesda game will provide you with a broken janky mess.
Or a Ubisoft open-world game will provide you with mediocre trash and loads of tedium.
If you know what you get into then it’s fine to not have the top end… you knew it after all!
EHG promised the world though and delivered a puddle.