Disappearing ground. Minion spawning in unreachable areas. And minions not targetting Soul Vessels

↑ Where’s my ground?

↑ Minions sometimes spawning in out-of-bounds areas.

↑ It’s 2024, Minions are still having a hard time targetting Soul Vessesls in the Abomination fight.

Disappearing terrain in Shattered Road:

  1. Teleport to the Shattered Road (Either manually or using the Harbiger’s Eye).
  2. Kill Aberroth.
  3. Leave Shattered Road (I warp to the nearest Monolith Timeline to refill my potions. And this means NOT going back to Shattered Road via Town Portal. Leave. As in teleport to other areas).
  4. Go back to the Shattered Road (Either manually or using the Harbiger’s Eye).

Additional Bug in Aberroth fight:

The purple aura before being warped to the main fight is off. This has only happened once in my many attempts so far so I don’t know how to reproduce it. Not game-breaking bug but here it is anyway.

Additional stuff:

  1. Please make potions replenish after every major fight like Aberroth. And make towns and special areas like Shattered Road or the “reward” area after completing a monolith echo node replenish potions too.
  2. Meanwhile, dying literally anywhere will cause your potion to refill after respawning but teleporting to previous area using Town Portal after boss fights or completing a monolith echo node DOESN’T and it makes no sense.

Volatile Zombies spawning in unreachable or far areas:

Happens pretty often just by simply playing the game via running around and using potions with the experimental affix on the belt that summons Volatile Zombies. They either spawn in out-of-reach areas or unexplored part of the maps. Might just be a visual bug as they are not responsive and doesn’t interact with skills and effects like using Sacrifice skill on them:

Additional Volatile Zombie stuff:
Please make them target Soul Vessels as I have shown in the video in this thread. Doing Abomination fight is such a hassle because they won’t attack the Soul Vessels and instructing them to go near it mostly fails.

While I’m at it, please investigate these other bugs too:

Volatile Reversal:

FPS Drop when picking up items on the ground:

Update regarding disappearing terrain in Shattered Road. I just thought to share these findings:

  1. I have noticed that the terrain DOES NOT disappear when teleporting to any towns (eg. Council Chambers, Heoborea, End of Time) and then going back to Shattered Road via waypoint or using the Harbinger’s Eye.
  2. I tested different non-Town maps like Temple of Heorot and Spirits of Fire monolith timeline and the terrain DOES disappear.

Thank you so much for the updated information! Our team has been able to repro the terrain issue and can now move on to correcting that.