Why do we still respawn in town after dying in a dungeon? And some Volatile Reversal BS

Title.

The first instinct one has when failing something is to try again (at least in my case). Please give us option where to respawn. Either back to town or in front of the dungeon that we were doing. Too much unnecessary loading screens when we’re forced back to town when we’re still trying to attempt more. Loading back to any town feels like the longest loading screen too.

And I’m just wondering why nobody seems to be talking about this Volatile Reversal problem (that probably existed in the very early stages of development of LE) in areas that you can switch back and forth like Temporal Sanctum? I’m assuming it’ll be the same with Lagon fight after he warps you to the tentacle arena or vice versa when you used the skill after finishing the tentacle arena. I don’t want to test it myself because ffffffffffffffffffffffffff*ck lagon. I already hate that stupid boss so much and I hate it even more after seeing this youtube video where all 4 players got stuck and can’t get in. I’ve reported that problem way back in 0.9 and maybe it’s still like that. I can’t test because all my friends have quit this game already.

↑ How many times I’ve already died in this crap when trying to use the skill on Julra. Because the edges of the map has a DoT in it and it’s so disorienting, and for some reason, it puts me there out of all places. Why can’t it be just the same spot where I’m standing on these “multiple areas”???

Well, “jUst UsE tHe sKiLL aFtEr 2 sEcOnDs aFtEr WarPiNg” riiiiiiiiiiiiight? NO, this shouldn’t even be happening in the first place though sadly I have and always have to consider this.