Surge + Static Spellblade viable now?
yes that is correct, what i wanted to say is there are no obvious new builds couse there are no new skills, maybe only with that dragon bow there is one build. As for the sets i understand and u have a point there, I was just so sure it will be done this patch without have to wait for another 3 and so months
EDITED: but this are brad crumbs, at least one new skill would be enough
Fantastic work. Thanks Team!!!
Side Note: I feel like I’m the only one reading this thinking RV just got better.
It lost the generic damage reduction it had before. Definitely got worse.
Yea I’m not seeing that at all. I see more versatility and ability if anything.
Here I just created an avenue for some more constructive feedback:
Feel free to add your thoughts C=
Thanks man, I will think about it, and if something good and peculiar hits me i will write it definetly
How so?
thnx for the hard work. Waiting patch to download to come back and play.
To be honest every patch note i skim over if there are new weapons for throwing purposes
Why did that piss you off? Are you in a hurry? If you currently don’t enjoy the game why don’t you play/do something else and come back when the game got way more content updates?
I prefer waiting a little longer on games/updates and have a quality experience over burned out, tired, stressed developers due to constant crunch time and therefore less quality work and an inferior product.
I didnt went to much in to analysis why it pisses me off haha it just does
This surely isnt your first visit to a forum
I mean it make sense for people to be more emotional since expectation has been very high due to to amazing recent patches. Then, patch 0.8.5 has been hyped up more by the change in marketing. When the patch note came out, the content is not up to everyone’s taste which is subjective. So, just take it in stride rather than questioning people’s reaction.
It doesn’t make sense to me so I did ask. I do take it in stride but thanks for the recommendation.
No, it just means there is a lack of variety, or other defensive options those characters can use. Nerfing isn’t always the solution… adding other choices is usually better. The item wasn’t game-changing OP, it was just the best option available right now. Nerfing it just means many builds basically just lost their viable defensive option(s), without getting anything in return.
/golfclap balancing with a chainsaw instead of a scalpel.
To me that is same story as with Bastion shield. Too common in too many builds. If I see that I know something is wrong. Ok, giving more options instead of nerfing is a better solution but the devs didn’t give any alternatives for Bastion and the RV gloves, did they? They just nerfed the items.
…and in the process just destroyed builds. That will get people to stop playing faster than leaving a moderately over-tuned item in the game.
Players are generally tired of devs who over-react, and harshly nerf anything that hints at needing a bit of tuning. %dmg reduction replaced for a miniscule hp-on-block amt is just a crappy change.
Absolutely. I was so pissed-off when I saw the Bastion nerf in the patchnotes… and they leave BH alone though with its up to 9% leech from all sources on a pretty common unique ! There are ways to nerf more wisely like - make Bleeding heart 2-4% and make it a rare drop. Then it would still be in game and pretty viable.
Same goes for Bastion. The problem with that shield was its huge radius. Make the radius small and leave DR as it was (or slightly reduce it). Voila! now it is an item for melee builds and they need that DR.
I would fully agree with that, tune it more for melee range, instead of the huge radius it has. As it was, it was a huge dmg reduction for ranged, which can also easier manually avoid attacks. Force them into melee range, and now the item also changes playstyle, for the %dmg reduction benefit.
Rayeh’s Light, Faith of the Frozen, Coral Aegis, Flayer’s Pride all give sizeable specific damage reductions to their correlating themes. All offer unique ways to enhance builds in their own right.
None of them are used when it comes to shields of choice because objectively speaking, how can they compete with a shield that gives a 100% block chance radius and general DR that also gives a sizeable flat health and mana increase and added flat melee damage? General DR is king.
When players were upset and quitting over not being able to obtain BoH, when the consensus default choice if your build can use a shield is BoH. Where LE at high end gameplay revolves around surviving rather than DPS, I can see why they made some changes.
Now the question of if they went too far or could have done something else to address it is absolutely fair and the developers I’m sure are keen for feedback.
I’m also one to try out the new BoH and see how it does, but it is still a very good shield. It’s just no longer is the de-facto default option which I think is nice as it gives other options a chance to shine.