So according to the latest FAQ feedback is still very much wanted by EHG:
What’s the status on set items?
Set items are a compelling item type that we’ve always wanted to make work in Last Epoch. However they are also a potentially dangerous item type to include in an ARPG. They take up a lot of slots, so they give a build fewer opportunities for customization and upgrades, and if there is a meta defined by powerful sets that encourage specific combinations of skills, it can feel like you’re choosing a kit rather than building a unique character.However, since the introduction of exalted and legendary items, the gap between items that are viable in early to mid endgames, and best in slot items has widened. This provides much more space to balance sets in a place where they are good enough to use, but don’t completely crowd out other options. We are in the process of rebalancing existing sets to occupy this space, but it’s not a precise science, so feedback on which sets still feel underwhelming or which, if any, are too powerful is always welcome.
We also intend to continue to move towards creating more two piece sets over sets with three or more pieces, because the former are easier to balance and we believe the reduction in set size does more to mitigate the negative aspects of set items than it does to dampen the positives.
I will start here to give a few suggestions of some sets that I want to really see shine and some of the issues I see with some of the sets as they are currently.
Gaspar’s Set
I really like the core concept and the set does have more defensive stats than most other sets.
But it just doesn’t make the cut. It works so well for normal monolith, but as soon as you enter empowered, the damage of the decimate proc falls of very fast.
I tried making this work with as much falt added spell damage as possible and just genericlly increasing spell dmg, regardless of damage type to get as much value out of all the different added damage type and decimate still will fall off very fast in empowered monolith.
As soon as it needs 2-3 decimate’s to kill minor or medium mobs its more a gimmick than everything else.
I think where this set also fails to deliver is to have all 3 basic elemental ailments (Ignite and Shock + Freeze Rate Multiplier) spread among all items.
Gaspar’s Will (the Scepter) alone is crazy strong for void spell/ignite builds.
But both of the other ailment affixes are kinda weak.
Suggestions:
Remove Ignite, Shock and Freeze Rate multiplier entirely.
Majorly buff Decimate’s damage
Isadora’s Set
Really like this set’s theme. The set bonus is amazing. %mana efficiany for specific spell type is a mod that I really like.
The Gloves and Belt are decently good.
But the Helmet is not that good, just for competing with skill prefixes on acolyte helmet.
Both Gloves and Belt have two conditional effects with different conditions. Makes them very unreliable.
Suggestion:
Make the conditional effects on Gloves and Belt permanent.
Buff the Helmet considerably. E.g. give the helmet necrotic shred on hit, instead of penetration (Would work way more, because the 100% damned chance on hit would synergize with this way more, since you already want to hit often)****
Remove stun avoidance from the helmet and give it some %inc. health on top fo the flat health
Forgotten Knight Set
Really like the set, my only gripe with this is, that the power lays too much on one individual item, the sword.
Suggestion:
Move some power from the sword to the set bonus (Flat Spell Void Damage). This would incentivice using this set as a whole and not just dual wield the sword and ignore the set.
On top of that, I would like to see more items giving flat spell void damage in the weapon slot, to create some competition for this sword. Just some solo uniques, like Wands or Scepters
What are some of the sets you would like to see changed/buffed?