So, I could finally reveal my Ardent Creator Supporter Unique, which is coming in Patch 0.8.4, on stream.
Here is what you fellow acolyte folks can look forward to:
What do you think?
So, I could finally reveal my Ardent Creator Supporter Unique, which is coming in Patch 0.8.4, on stream.
Here is what you fellow acolyte folks can look forward to:
What do you think?
Why is the wording on 3rd affix âx% less bonus damage taken from critical strikesâ instead of the standard language âx% less damage taken from critical strikesâ ?
Does it only reduce the â200%â (or more) extra damage but not the initial (rolled) damage of the attack or something? Seems⌠math intensive if so.
Oh my. Maybe a Harvest build will be worth another try.
What a surprise! Heavy with an Acolyte axe? I would naver have guessed!
So,
Harvest
Necrotic damage
Minions with Necrotic damage
Ideally, capacity to regain life fast
OK, time for a new Acolyte to rise!
Given the number on the affix, Iâd assume that in a very round about way it has the same effect as the normal modifier. If it had a 100% roll then it would completely negate the x2 damage.
Ironically, I think this is a good example of unnecessary complexity that Heavy said he didnât like in the crafting changes (I think) thread. Quite why they didnât just use the âreduced damage from critsâ modifier I donât know.
I am assuming you are talking about the âless bonus damage taken from critsâ affix?
That affix is the same as the current âLess damage taken from critsâ, but it will change in Patch 0.84.
Practically it is the same effect.
My Unique is in the range of a Good T3/BadT4 Affix of that âLess damage taken from critsâ, so itâs not superior to a Rare Item with a T5 affix, since you will take more damage from crits, than a 100% CSA or 50% âless damage taken from critâ.
I donât know
Sometimes being too obvious can be a bad thing I guess xD
I have no clue what you are talking about?
Changing the wording of an affix has nothing to do with complexity.
Then why does it use different wording? That implies a different effect, which is greater complexity for no added benefit. If theyâre changing the wording/effect on the craftable affix, thatâs fine, but theyâve not said anything about that.
So you donât think a different thing (affix/glyph/whatever) that does the same thing isnât increased complexity?
I should have explained this in text form here, I did it on my reveal on stream.
Yes the affix is changing.
So even the âregularâ affix that is currently avaialble on 2H Melee Weapons âLess damage taken from critsâ will change into âless bonus damage taken from critsâ
I was more imagining it for a low life ward build, myself. Much easier to negate the drawback that way.
Yes, thatâs what I figured out after!
Is this how all Ardent Creator supporters do it?
Serious question.
I mean, do they all just build extremely powerful items this way, especially and for their favorite abilities?
Heavy.
Serious Answer:
Obviously I cannot comment on what other people want to do or have done in the past.
But for my item in particular I will give you some key points:
Obviously balancing will always be a thing and if it turns out, that this is beyond broken I am more than happy to see EHG adjusting the Item accordingly, but I would rather have the downside being adjust (make it even worse), than the offensive power.
Because I think LE does need these type of powerhouse uniques currently. To make loot exciting again.
Also a serious question:
If you want to question my integrity with this I have no issue with that, but would you think EHG will release âoverpoweredâ items intentionally for Ardent Creator Supporters?
Thatâs rough.
Plus 1 heart for serenity.
Yes, besides the new Exalted system and possibly Legendarys, hopefully many new Uniques and whatnot, that fits halfway.
But I couldnât help but ask this nice rhetorical question, after all youâre one of the few Iâve read VERY OFTEN which ability is his favorite.
Honestly, to one half I understand your approach completely.
With the other half I would just like to see that someone thinks up items which would benefit many classes and ways of playing [possibly new and/or additional mechanics, etc.]. For more experienced players, Iâd like to see that happen much more.
Either way, by the end of this age, itâs going to fit well.
Translated with DeepL Translate: The world's most accurate translator (free version)
This is yours?
Is antique, an ancient heirloom from Odinâs nursery.
By the way, this is the question. In connection with the change in weapons, will unique weapons based on them be reworked or will there simply be a transfer of suffixes?
Yes, if base weapon types change, Uniques will get adapted to it.
Not much difference from rolled correctly T6 T7 bone scythe
Now if only they revamp Harvest skill itself, to have more increase damage, deal more hit damage nodes, the item will actually be useful.
The consume hp part to deal more damage also sounds like suicide pass 300 corruption, especially if melee âreaper buildâ takes Hollow Lich passive. But if you sacrifice hollow passive, the net increase will take a hit.
Only thing is you would want a rare chest with mana gain on Harvest mod to offset that mana cost so no Exsanguinous.
Its a pretty cool unique and Harvest AoE should be really fun every 3 hits. Only issue with it I can see is the cost being variable as that means low rolls could be practically useless.