I am using the 1 to 75lv werebear druid to level right now. It is really steady but slow (the fact I only play like 30min to an hour a day. ) I wish I level with boardman’s Werespriggan build cause it seems a lot of fun. I don’t know if this patch is viable (and it is viable), you might want to double-check if you want to go for it. Build Link below:
Hello Boardman21,
First thank you for this guide. I am playing it but I don’t have any unique items yet.
Can you advise on what level they drop ? Or should I do special maps/bosses for some of them?
Even in bear form is fun to play but I want to make sure that I am doing the right thing.
Thank you in advance for you help!
The only unique you need to make EQ werebear work is the 2 handed weapon which falls in the level 90 timeline spirits of fire from the boss at a 85% drop rate.
I would get it and play the full life version unless you already have the other 2 uniques for low life.
Exsanguois is completely random Drop
Last steps of the living you need to farm forsomus on frost blood and death timeline 14% drop rate.
Wings of Argentus is also a really nice unique, i use it instead of exsang chest
So I was going through your loot filter and in the Yellow Recolour section you have 2h Maces?!? eventhough you hide all 2h weapons above it. Is this a mistake should I change it to 1h weapons?
Well 2h is hidden due to your using a unique amd your not going to use a crafted item or this build doesnt work
I see now that this build uses a Unique 2h whoops still working your 1-75 build guide and I was getting ready to convert over to this build I guess I’ll have to wait until I can farm this item before I try it.
Fortunately it’s an 85% chance to drop from the Spirits of Fire monolith end boss in normal.
Why 4 points in bulb shield for “recast thorn shield”. It doesn’t actually grant armor again. Are you just doing it for a little extra damage?
It should be granting armor. It allows you to easenrially have 40% more stacks. The armor stacks
While it is true that the armor stacks from multiple instances, it doesn’t grant it for the full duration like you think. It’s pretty easy to test with manual casting a single instance.
I’ll also note that the wording on the skill is misleading and doesn’t do what it says. It grants the armor DURING thorn shield, not “after releasing”.
How it actually works:
It grants armor for the duration of initial thorn shield (1.9seconds with eternal protection). Then it “releases” and the thorns get thrown out and you lose the armor buff. If it triggers a doublecast after it releases the first time, it casts another thorn shield that lasts a SHORT duration (0.5s?) before sending out a second set of thorns. This means you’ll only get that extra armor for a short window. When you test you’ll see your armor value blink down to the non-shield value for 0.25 and then blink back up (on recast) for 0.5s and then return back down to non-shield value.
Note that it can also do more than a double cast. Because the double cast also has a chance to trigger again. Meaning with a 40% chance you have a 9.6% chance of triple cast, 3.8% chance of quadruple cast, 1.5% quintuple cast… etc.
It’s still not bad, but its not as good as it appears.
Yeah for now its basically a mandatory skill for were bear as you cant get many skills that passively work. It is a good defensive options the recast help that. If you want damage you can spec differently. Overall im 85% confident that in 8.3 or 8.4 when transformations get reworked there a good chance ice thorns will see changes but will have to wait and see
The transformations are happening in 0.8.4.
Was trying to min max some and thought it might be important to mention the Cooldown Reduction Speed (CDS) breakpoints for this build (or other charge based builds). I was wasting a lot of rolls breaking stuff trying to get T5 CDS even though its useless.
The CDS of the helm is a different mod than the 150% reduction in the tree so they are multiplicative (New CDS = 5/[(1+1.5)*(1+Helm CDS)]. The game rounds it to the nearest 0.1s.
There are two helmet mods for cooldown reduction: Cooldown reduction speed (generic) and Cooldown reduction speed while transformed (rare)
The breakpoints are:
No CDS on helm is 2s charge
3% CDS on helm makes charge 1.9s. (T1 roll of either CDS or T1 CDS while transformed)
9% CDS on helm makes charge 1.8s. (T3 of CDS and upper roll of T2 CDS while transformed)
15% CDS on helm makes charge 1.7s. (T6 of CDS or upper roll of T5 CDS while transformed)
22% CDS on helm makes charge 1.6s (Not possible with basic CDS affix. T7 of CDS while transformed… good luck ever finding this)
So if you want to reliably get it down to 1.7s you’ll need a lot of those rarer “cooldown reduction speed while transformed” shards and luck if you want other good mods. Or call it a day and just go with a T3 roll of normal CDS+T5 minion regen+T5 life+Other useful suffix.
I got a 15% for 1,7 sec.
I prefer health regen but I think you can get both cooldown affix to go under 1,6.
Thanks. Edited. Still corresponds to T6 CDS/T5 CDS while transformed.
there’s a mana cost now when I charge in werebear form now (from the patch, the 16 mana cost) but my mana is not regening though? Is this what they intended or something that they will fix soon?
Mana does not regen while your in werebear form. I will look at this build soon (probly tomrorow) and see what we can do
Been a couple patches since I last played, always followed your guides for the builds and they’ve always been so awesome.
Wanted to see if this one would work for the new 0.8.3 patch?
This one “works” but its gotta e updated and it does about -50% damage so id recommed probly trying something else. Most likely one of the new skills or reworked skills like static orb or sentinel based!