Without seeming confrontational, I must admit I find all the crafting threads very odd…
Yes the system may not be perfect yet but I honestly do not understand all the emotion & frustration in these threads…
I use the exact same system that everyone else has yet I regularly craft T18+ items and quite often T20s… One in every 10 is probably a good end game BiS slot item with ideal or almost ideal affixes for a particular build but all are useful in some way or form depending on build requirements.
I did a quick count on new forges since 0.8.2 and I forged:
11 x t20
2 x t19
6x t18
2x T17
Of these, most of the t18/t19s are ideal affix gear for specific builds… a one or two of the T20s. most of the T20s are Okish in terms of affix selection but usually have one less than ideal affix so are likely not BiS for end-game
I have forged plenty more before this and honestly never really had such a polarising view on it… Yes… it has issues - the devs have made leaps and bounds in addressing things but to me it works fine and I like that it comes with the perceived high potential for failure… in fact, I would hate it if every craft just worked… I think that would be like firing up a savegame editor and ruining any hope of some fun…
What i have realised over the odd 800h of play is that you need a few rules around forging to enjoy the experience more… If anyone is interested here are a summary of mine:
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Never Ever Ever craft on a primary piece of gear you are currently using. Just dont. Murphy is NOT your friend and he will have fun at your expense. Only craft on something new. No exceptions.
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You cannot forge a white drop to a T20 - just forget it - the odds are not in your favour and I dont think EHG intended for you to do this. In fact, dont use whites for ANY crafting period - I dont care how good the implicits are…
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You dont need greater than T13/14 for the early stages of the game - you barely even need any crafting imho till you hit lvl50ish because everything dropping is likely to be an upgrade on its own. You dont need more than T15/16 for most of the early end-game content… realistically I have found T18/19/20 only really beneficial when you start hitting empowered content.
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You dont need T5s for everything, you need a combination of affixes across your gear that matches what your build needs at the levels you are at. E.g. you dont need T5 poison resist on every single item that you can have poison resist on… If you only need another 10% resist, then settle on a good T2/3 and leave it.
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Magic number 8… I figure that you can only realisitically/regularly/successfully craft about 8 tiers onto anything before it breaks. So base your starting piece of uncrafted gear on what your target total Tier is… So if you want T20s, then dont craft on less than T12s… As a general rule obviously - for me its anecdotal based on my experiences crafting but there may be some math involved - I couldnt be bothered to work it out.
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Exalted items are a great crafting base. Mainly because they usually have lower instability AND the additional tier already in place can make a big difference to how affixes can be spread over various gear… One extra tier can mean not needing to push the craft on another piece of gear to get what your build needs.
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Maths is your friend. But only to a point of watching the % failure - Nothing else. Use Stability Glyphs to try to keep instability down as much as possible when crafting on lower tiers with high success rates. When it gets around 70% then wing it if you are not worried about a fracture or change to Guardian… Make a rule for yourself that you will never push a tier beyond a base % success rate - this is all about feelings - personally I could care less if something fractures so I tend to push it, even if something has as low as a 50% success rate. Obviously less than that is just silly buggers…
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A set crafting sequence is Ok but doesnt always work I dont think that there is a real specific sequence of performing the actual process of crafting… For me it all depends on Stability - if I am getting lucky and have a generally low instability then I have found that i can push a single affix to T5 and then move onto the next… Other times I have found that its better to round robin the affixes to similar levels as i go… Generally I default to alternating the two best affixes on gear and then if they successfully hit T5 each, I will do the same for the next two… Sometimes I will do the same but for the best 3 but I never do it for all 4 at the same time.
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Each craft is its own event Just because you managed to craft an item to t15 has zero impact on the next item you craft… Each fracture has zero impact on the next item you attempt to craft… Dont count sucesses and failures… that is a demon of another kind and will only eat you whole. Approach crafting fresh each time.
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There will always be another drop to craft on… Seriously… I ignore more than half of the T12s that regularly drop for me… If something fractures, who cares, there is PLENTY of loot in this game and you WILL find something else…
I no longer have any negative view of crafting after using these rules and while its nice to get a juicy T20 with decent affixes, I honestly dont feel like every single craft has to be this and I dont expect it… Failures dont bother me at all because by the time the item fails, its still pretty good and on the occassion that a damaging fracture occurs, I just shatter it and move on to the next…no problem whatsoever…
Hope that helps someone…