While I believe Mr. Weicker’s statements and applaud his participation in this thread and EHG’s communication and interaction with players in general the entire crafting system being based on RNG is just a poor design.
This is just another version of Maple Story 2 where player A can play 8 hours a day for a month and be in the same boat as player B who played 1 hour a day for 2 weeks due to bad luck.
Obviously in this scenario player A is going to eventually say no thanks and take his ball and go home.
I personally have two characters at 99 that have over 2,000 echos done on each of them and my crafting experiences on both characters have been absolutely god awful. I can go days between finding a good base that has a snowball’s chance in hell of seeing t20 and the good bases literally fracture every time on my 1st or 2nd attempt in the 85-90% success rate window.
I can level an alt and whack random trash leveling pieces with no glyphs of stability to like 55 instability without a break so ya, im sure it balances out but the manner in which it does is just absolutely deflating to alot of players.
Between the crafting being 100% luck, and the monolith’s echo progession and modifiers being RNG based I find myself playing a couple hours maybe every 3rd day at this point. At first I absolutely loved this game and was so happy to have a decent alternative to PoE but I cant spend 6 hours a day on a game and have literally, I mean absolutely nothing to show for it.
Ive rerun specific empowered timelines for days on end without getting the blessing I need and gone 3-4 day stretches without crafting any upgradeable piece of gear for a character.
The layers upon layers of RNG are ruining an outstanding game that is clearly being produced by good people who care.
I just hope that at some point the game becomes an actual game and rewards a players hard work and willingness to grind b/c as it stands now it doesnt, im sure its awesome for some folks but im “that guy” and it gets old fast.