Hm, I am not sure if we play the same game, I don’t even have T20 Items in most of my slots after literally hundred of hours playtime on my main characters.
That is a very specific example only available on a few item slots, but I see where you are coming from.
Having a T16-T18 Item with priority on 2 or 3 stats is decently easy, but getting the last affix to T5 is not that important, I agree, it’s only for min-maxing.
Fraility is a really specific example though, most other suffixes are really worth taking that extra Tier to T4 or T5, especially because higher tiers are exponentially better than lower tiers.
Most Affixes don’t scale lineraly.
Maybe we do have very different expectations and that’s fine, but I think it’s ok to not plan around getting any usefull exalted Item and in case you do get one, that’s just a nice unexpected bonus on top.
This is not true, T6 and T7 affixes are treated as T5 affixes for the base instability on an Item, so they are no different than magic and rare items and it heavily depends on all the other affixes on the Item.
With no other mods a Item dropping with 2xT7 and no other affixes will have ~10 instability, depending on the other affixes it can definitely be 17 or higher, but then the other affixes also need to be decently high.
The calculation for base instability is just super complex and will totally de-rail this thread.
I do love playing solo, epsecially now with the new target farming in MoF, however this does not change my view, that trading is bad for aRPG’s in most cases, it does hurt more than it really helps from my PoV.
I am really interested how trading will exactly work, since I think EHG actually has some cool stuff regarding trading, to not make it “search for your perfect item and click to buy”, which is absolutely against everything a loot-driven game should stand for IMO
But yeah this whole discussion will also de-rail the thread, but there are at least 100 different threads about trading floating around here in the forum