Hi guys, want to chime in on controller support.
The latest update improved the usability by quite a lot when interacting with the stash. It is quite a nice QOL improvement.
It is great that the game natively supports dualshock controller, so the buttons on the actionbar show up as Square, Triangle, Circle, Cross which is wonderful. But this detail is not reproduced in the interaction prompt for interactables, which still shows icon for Button A instead of Cross.
Odd behavior when switching between the mouse cursor and the digital cursor, the positions from each of them is saved seperately, so the mouse reappears in a different location than where it currently is with the other mode.
Using the L3 and R3 buttons to change the display of loot is not effective, and just slightly moving the right or left stick causes the item to no longer be highlighted. Then its a pain to get back to the item to try again. As suggested, a toggle would be very convenient to keep the tier display and range automatically. This could even be a general setting to always show the tier ranges, similar to how you can always compare items.
The default layout of keys is now confusing, and I feel it might be better arranged like so:
Ability 1: L1
Ability 2: R1
Ability 3: Triangle (Y)
Ability 4: Circle (B)
Ability 5: R2
Minion Attack: L2
Potion: Square (X)
This is a very comfortable setup which allows more use of the face keys for the primary functions.
The way to open the inventory is far too cumbersome and requires its own keybind. I would much prefer to have my inventory open when I use the left DPAD button.
While on the topic of bindings, it would be nice to bind a button combination such as Select + Cross to quickly open the inventory, or similarly Skill, passive, and map to a button combination.
The combination button can even be displayed on the radial menu to help guide people to using them.
I just often find myself selecting the wrong menu item and having to do it multiple times.