Definitely agree about his.
We also need screen sides getting red at low life, sound and controller vibrations when we get hit. It’s much harder to stay focused on our health bar on a big TV screen.
Definitely agree about his.
We also need screen sides getting red at low life, sound and controller vibrations when we get hit. It’s much harder to stay focused on our health bar on a big TV screen.
In addition to your comment, I really would prefer a Twin Stick Shooter style control setup. Make it so you have to press something else to change the right stick to the cursor.
I really hope 1.0 has significant improvements for controller support. Binding works less than half the time. Also it will randomly just stop working when switching between MK for inentory back to game play.
Turn off object targeting.
Let me bind A to a skill.
The menu “wheel” is all just white boxes.
I still dont know how to sell items on controller.
Pressing B or Square will sell directly when selected by controller
Last Patch introduced some textures not loading, Menu wheel is one of them.
A few wishes/suggestions that hopefully are not too hard to implement:
Hello, I have been using a controller for a few days due to hand pain. I would like to share my feedback.
The combat feels great overall. I really enjoy playing with a controller. However, I dislike the auto focus/targeting system during combat. As a druid, I often want to move in a specific direction and cast Rampage, but my character moves in the opposite direction because he is targeting a wooden pile. This is very frustrating. A simple solution would be to add an option to turn off this feature. I don’t even need to target any enemy NPCs automatically; I just want to run through the area and pull more mobs, but I can’t navigate properly.
The interface and other elements feel unpleasant and don’t work well for me. I use the mouse for these tasks. The game’s ability to instantly switch between controller and mouse is a nice feature, and it makes the game playable now, albeit not ideally.
I also initially thought the game was lagging, as Rampage’s behavior was erratic. For instance, using an ability during Rampage would cause my character to move backward, mimicking a lag effect. Similarly, when using the swipe attack, my character would often fail to attack, even when surrounded by NPCs or standing next to a boss. I discovered the source of this issue in the settings: gameplay → move to melee attack enemies that are out of range. I think that my character would often target enemies beyond reach, become stuck due to surrounding mobs, and simply stand idle despite I was attacking.
Looking forward to massive improvements to controller support. Targeting especially and any abilities requiring mouse pointer positioning to determine exit animation.
This last piece is what kinda sucks for Diablo 4 right now for abilities like Teleport and Charge. The game snaps the ending of the animation at the first locked target and it feels like it’d make more sense to continue travel until the button press is released or the max range is achieved.
I use an XBOX Elite Series 2 controller and I can’t reconfigure the controls, game UI becomes stuck when I try to change controls.
I’m not sure if it has already been posted;
Really enjoying the game!
As a dad, I just want to chill sometimes before bed on the ROG ALLY rather than sit up on the PC
Thank you!
This is the biggest issue with controler atm !
I’m playing runemaster hydra using a lot flame rush, and it’s so boring that i can’t go through my portal and gets my buffs because the game target enemies or wooden pile and don’t allow me to select the direction i want to go !
Please can we have an answer on this specific problem ?
Thanks a lot !
I want to add the pile of complaints about targeting.
Certain skills are just terrible with smart targeting, “Dancing Strikes” is horrible. If you hold it down, your character just veers off going backwards in a line and never stops. When I use dancing strikes with a mouse, the character perfectly follows my mouse.
It would be great if we could enable/disable smart targeting for individual skills.
Hi.
Can we have the “A” button function to be a skill button? (i.n. Diablo 4 / POE controller).
Thanks.
Making it possible to rebind all controller buttons is a must!
And as other have pointed out the auto targeting is bad. Specifially movement skills is really anoyying!
Hi.
Newish LE player here.
Overall, the controller works well. However there’s a few minor niggles.
Velocity speed resets on every log in.
Sometimes a rune tooltip becomes perma stuck to the cursor. Leaving to menu and entering games resolves this.
Player interact menu comes up when at vendor if another player is nearby.
Not fully able to keybind all buttons.
Controller in use is Turtle Recon.
Thankyou.
Looking forward to seeing how full controller support feels for 1.0. All of the improvements in the patch notes look great!
Same here, want to do some big screen couch gaming
Same as everyone else wanted to comment on the awkwardness of the controller. Noticed that even though I use Xbox controller that PS names for buttons show up on screen (L3 instead of LS for instance). Also the “A” button is totally unregistered as an input–tried to rebind some of the inputs in settings and “A” just did nothing even though it’s the basic input for melee attacks not the trigger. If rebinding were more viable it would really fix the entire issue with the awkwardness.
Your troubles might be resolved with the 1.0 patch, the notes say it will now have full controller support. I’d recommend waiting until tomorrow to load up 1.0 and see if that fixes your problem.
Hello, I have an issue that needs support and controller usage
Windows 10 and DS4
When entering the game, I can’t turn on the status panel or skill panel. I can only use the right joystick for open the status panel (or skill panel).
Can you guide me on how to open the inventory and skill panel when using the controller
Sry because bad English
After testing a bit in version 1.0:
The fact that destructible objects are no longer automatically targeted and the ability to use most ui functions via the controller are fantastic.
Things that are less good: