Just wanted to add to the discussion and share some of my feedback playing with both a controller on PC as well as on my Steam Deck.
I appreciate that controller support is very much a work-in-progress and I’m hoping it’ll eventually receive the love I feel it deserves.
Menu & Navigation
There’s a lot of work to be done here, coming from games like Diablo III on console, Diablo IV on PC as well as Wolcen, Shadows Awakening and various others I have found Last Epoch’s implementation to be rather lacklustre.
One of the things I’d like to see is controller detection that essentially overhauls the user interface.
I think Blizzard has done this the best but looking at the current direction of LE it seems to be going a different direction.
The current radial menu leaves much to be desired as it’s very bare bone and sometimes it appears to activate the wrong option.
Starting with inventory, I’ve lost count of the number of times that I’ve accidentally closed the screen by moving my analog sticks.
At the moment you need to ‘focus’ on the inventory with RT but it doesn’t lock to that screen and it’s really easy to close it by accident.
It would be great if the game could stay focused on the inventory allowing the user to move around their inventory with the left stick while using something like L3 or R3 to trigger a compare items, X to equip and Y to drop an item. From what I’ve seen it’s not even possible to equip an item without using the right stick to drag and drop something into a slot, this is a really poor user experience.
Navigation in the skills & passive screens is extremely tedious as well and why isn’t there an option to use LB/RB to navigate from one to the other? This would make navigation so much better.
In its current form I’m having to use my right stick or Steam Deck trackpad to select stuff in the skills and passive screen while this could all be done with the left stick.
Please have a look at your competitors, there’s so much room to improve navigation for both controllers and MKB users.
Combat and movement
Movement feels great in Last Epoch while using a controller, running around feels responsive and is generally a great experience.
Unfortunately the same cannot be said for combat and using skills thanks to the aggressive auto targeting system which seems to have a preference for crates and other destructibles.
Take the sentinel’s spin2win ability, when I’m running around the map the auto targeting system will lock on to crates and my character will start to endlessly spin until I manually cancel the ability or run out of mana.
The system should try to prioritize enemies over objects and should also respect the direction the character is facing. If my character is facing away from an object of mob the auto targeting system shouldn’t focus on them but rather focus on whatever is in front of my character.
The current system is so frustrating that I’ve given up on trying to play with a controller.
Next up are mobility skills like teleport and transplant, these are hard to get right but it might be worth setting a maximum distance for the abilities while using the direction that the character is facing as the target for the ability.
At the moment it’s quite easy to glitch into objects using these abilities with a controller and it feels a bit random at times.
I’m not sure if there was a controller and UI rework on the roadmap but I really hope it’ll generally just get more love for those that enjoy playing with a controller or play on a Steam Deck.