We’re back to gather another round of targeted feedback! While much of the team is currently hard at work fixing reported bugs, we’d also like to get in some necessary balance adjustments. This round, we’re specifically interested in enemy damage over time (DoT).
What enemies do you feel cause too much DoT compared to other enemies?
Are there any enemy DoT abilities that cause other types of gameplay friction? (how they stack, scale, duration, etc.)
Are there any other sources of DoT you took as a player that you feel needs to be looked at?
Developer insight:
Hey everyone! We on the enemy team know that damage over time effects have been a longstanding source of player pain, and a few enemies in Omen Windows have really exacerbated that issue over the course of 1.4. Fortunately, while rebalancing those examples, we’ve identified a number of longstanding bugs that, when applicable, have been causing certain damage over time effects and ailments to hit tremendously harder than intended – and sometimes totally ignore resistances while doing so.
Thankfully, now that we know what we’re looking for, these issues are pretty straightforward to clear up. Because these fixes require a manual, case-by-case review, your feedback is critical to helping us scout out what the most egregiously broken outliers are. So please, let us hear all about what DoTs you felt have been unfairly prematurely ending your echo runs. While we can’t promise to alter all of them – some things are just intended to be dangerous! – we do promise to take a look at every example brought to our attention, fix any bugs, and give serious thought to whether we think a rebalance is warranted.
Thank you for your help ahead of time, and may your Runes of Corruption never brick
-Enemy Design Team
We’ll keep monitoring this thread until 2026-04-13T16:00:00Z. At that point all feedback will be collected and provided to the design team. The thread will remain open as normal, as we don’t want players to feel like they missed an opportunity to provide feedback, and we’ll check back in on the thread to collect it in regular intervals.
Thank you all for the great feedback, and we look forward to seeing you in game!
A guildie and I noticed that Rift Beast “chilling pools” have been hitting way harder than all of their other attacks (~4x or more), even with all resistances over 75%.
List of mobs that i think should be looked at:
Heorot’s Blizzard - at high corruption if he charges away while blizzard is active its almost a always immediate death
Abberoth’s Ground of Destruction - hits way harder than anything else on the ground
Congealed Sludge - Poison on death hits really hard
Gorgon - Poison Twister
Flame Guard Sulla - Infernal Beam is way too cracked. it can sometimes one shot from off screen if hes approached directly.
Fateweaver Lachesis - Lasers of fate deals way too much damage at high corruption, while i can be dodged but some spots are instant death in lostwood folly.
Pretty sure theres many others with over tuned numbers
Brewdekaiser, hit me 1 time I ran away while my 3k shield ran down, then my health bar with 1.5k hp went through it 3x’s. it was then I closed the game
Emperor of Corpses: Sometimes bugs or does immense DoT in certain corners still of the map
Evolved Rift Beasts: pools still immense DoT and scale infinitely?
Harbingers: Poison and bleed on high level corruptions still
Congealed Sludge: Almost immediate DoT from death
Just a general issue - Can we more clearly see DoTs on us? Through health globe, flashes green/red for poison bleed etc.? I think players generally can’t see well in Omens/High levels and then not know if it’s a DoT vs. high burst
Just for some visual clarification on the congealed sludge poison nonsense. This is what a mere 4 stacks does with 95% psn res (null portent) and 35% reduced dot dmg, and 10% less dmg taken. while yes i am on 700 corr, i can easily tank 4+ ailments of any other dot perfectly fine.
If those potions were just laying on the ground, it’d be over. And as a melee toon who cannot get out of the way of insta-ondeath ailments or able to really bait out their cone attack…feels pretty bad to have to rely on rando potions on the ground to survive after combat
I just finished an Omen window myself, was inflicted with 3 poisons, and had to sit there watching my health drain for a solid 10s and had to use 4 potions - imagining that in the MIDDLE of a fight is painful.,