Community Feedback Survey - Enemy DoT Balance

Hello Travelers!

We’re back to gather another round of targeted feedback! While much of the team is currently hard at work fixing reported bugs, we’d also like to get in some necessary balance adjustments. This round, we’re specifically interested in enemy damage over time (DoT).

  • What enemies do you feel cause too much DoT compared to other enemies?
  • Are there any enemy DoT abilities that cause other types of gameplay friction? (how they stack, scale, duration, etc.)
  • Are there any other sources of DoT you took as a player that you feel needs to be looked at?

Developer insight:

Hey everyone! We on the enemy team know that damage over time effects have been a longstanding source of player pain, and a few enemies in Omen Windows have really exacerbated that issue over the course of 1.4. Fortunately, while rebalancing those examples, we’ve identified a number of longstanding bugs that, when applicable, have been causing certain damage over time effects and ailments to hit tremendously harder than intended – and sometimes totally ignore resistances while doing so.

Thankfully, now that we know what we’re looking for, these issues are pretty straightforward to clear up. Because these fixes require a manual, case-by-case review, your feedback is critical to helping us scout out what the most egregiously broken outliers are. So please, let us hear all about what DoTs you felt have been unfairly prematurely ending your echo runs. While we can’t promise to alter all of them – some things are just intended to be dangerous! – we do promise to take a look at every example brought to our attention, fix any bugs, and give serious thought to whether we think a rebalance is warranted.

Thank you for your help ahead of time, and may your Runes of Corruption never brick

-Enemy Design Team

We’ll keep monitoring this thread until 2026-04-13T16:00:00Z. At that point all feedback will be collected and provided to the design team. The thread will remain open as normal, as we don’t want players to feel like they missed an opportunity to provide feedback, and we’ll check back in on the thread to collect it in regular intervals.

Thank you all for the great feedback, and we look forward to seeing you in game!

8 Likes

Osprix Zealots that dash and inflict ignite.

Poison blob monsters, specifically in the omen windows (yes those ones you just nerfed wasn’t enough)

5 Likes

A guildie and I noticed that Rift Beast “chilling pools” have been hitting way harder than all of their other attacks (~4x or more), even with all resistances over 75%.

1 Like

this for sure

1 Like

The only one i’ve noticed is “Ghost” the champion wolf rare mob. His DOT is pretty insane.

exploding on death snails… especially in omens circle. its cancer
edit: trully this have not only too much dot but flat dmg too

4 Likes

i dont know if its a dot, since one tick and your dead. but the siege golem necrotic ground effect! please nerf it :smiley:

List of mobs that i think should be looked at:
Heorot’s Blizzard - at high corruption if he charges away while blizzard is active its almost a always immediate death
Abberoth’s Ground of Destruction - hits way harder than anything else on the ground
Congealed Sludge - Poison on death hits really hard
Gorgon - Poison Twister
Flame Guard Sulla - Infernal Beam is way too cracked. it can sometimes one shot from off screen if hes approached directly.
Fateweaver Lachesis - Lasers of fate deals way too much damage at high corruption, while i can be dodged but some spots are instant death in lostwood folly.

Pretty sure theres many others with over tuned numbers

2 Likes

Brewdekaiser, hit me 1 time I ran away while my 3k shield ran down, then my health bar with 1.5k hp went through it 3x’s. it was then I closed the game :smiley:

1 Like

Champions, Beasts and Uberroth dots

Hi Kain!

Emperor of Corpses: Sometimes bugs or does immense DoT in certain corners still of the map

Evolved Rift Beasts: pools still immense DoT and scale infinitely?

Harbingers: Poison and bleed on high level corruptions still

Congealed Sludge: Almost immediate DoT from death

Just a general issue - Can we more clearly see DoTs on us? Through health globe, flashes green/red for poison bleed etc.? I think players generally can’t see well in Omens/High levels and then not know if it’s a DoT vs. high burst

2 Likes

https://imgur.com/a/32WOCbA

Just for some visual clarification on the congealed sludge poison nonsense. This is what a mere 4 stacks does with 95% psn res (null portent) and 35% reduced dot dmg, and 10% less dmg taken. while yes i am on 700 corr, i can easily tank 4+ ailments of any other dot perfectly fine.

If those potions were just laying on the ground, it’d be over. And as a melee toon who cannot get out of the way of insta-ondeath ailments or able to really bait out their cone attack…feels pretty bad to have to rely on rando potions on the ground to survive after combat

1 Like

I just finished an Omen window myself, was inflicted with 3 poisons, and had to sit there watching my health drain for a solid 10s and had to use 4 potions - imagining that in the MIDDLE of a fight is painful.,

While not a DoT, would love an investigation into Possessed Golems in echoes when taking the Warden’s Echo weaver tree node. They seem very much balanced for the fixed dungeon difficulty and ability to have an immunity shield, and when they spawn in echoes they frequently spawn close together and have a huge aggro range which can make getting sniped by them quite common.

1 Like

My biggest Frustration is that the DoT tickrate is so bad…
Dots should tick very very fast with a smooth hp lose, allowing the player to react to something that is clearly going to kill them within the next second.

As it currently is, if the dot deals +40% of my hp per tick, i simple cant react to it. By the time i realize whats going on its often too late.

To give an extreme example, if i lose 35% hp per tick, i first lose 35% and dont even know if its a dangrous LE Dot, could be a hit or something. Next thing you know your hp is down to 30%. At this point you are already dead, unless you jedi click the flask potion. This one is very hard to pull off and the reality is that unless you have been staring at your hp its already too late. By the time you notice, click the potion and the server agrees to it you are dead, the last 30% got ticked.

While i would love options to mitigate Dots for every Class and every skill of Player, what i realy want is a dramatically increased Tickrate, multiply it by 25x or something.

1 Like

Probably not considered a DOT, but the Draal Lava Keepers fire spew attack is a high spike in damage compared with other enemies.

I’m not sure about dot or not, but Poison Bone Spikes from Congealed Sludge (an ordinary green slug) does some incredible damage and constantly kills me with one blow, especially infuriating in the windows of omens, where they are practically invisible. Also check Ord Lorca’s Flaming Ground damage during the battle in the Champions Omen window, this puddle, if you stand on it for more than a second, is death.

2 Likes

this ***** sluge crap is responsible for 90% my deaths this season. its overpower as ****. omen without them - soooo easy. omen with them - so where my grave?

2 Likes

In general DoT feels overtuned, some enemies that come to my mind:
New Boss cold puddles
UAE’s void long puddle
wolf champion with frostbite
some new enemies(frogs?) with poison dot

Guess you’ll fix this like spirit barrage or imprints or dungeon door bugs, lmao