Community Feedback Survey - Enemy DoT Balance

Julra void puddle?

Something is causing super long lasting ignites in omen encounters but I don’t know what so if you don’t have good recovery tools without enemies around you’ll die after the encounter ends they last for like 10 seconds lol. as for actual damage definitely beasts most dots caused by beast are absolutely ridiculous. overall though it’s just outside of sentinel with armour applies to DOT it’s really hard to to mitigate early on characters maybe add passives to classes that have no recovery or no dot mitigation? currently in hardcore on ladder early it’s like 90% paladin/voidknight.

1 Like

I join the lengthy line to say that the new Poison Slugs deal way too much damage in general and their poison stacks also persist for an incredibly long time.

But in general it feels like as if damage over time damage ignores resist and basically every DoT mitigation, which wouldn’t be surprising if this was true as 98% the time it is specifically DoT zones that immediately kill a character.
Rift Beast Fire Area and Cold Breath, These new Poison Slugs in the Woven Windows, and so on.

All of them from early on and scaling into end game. Further more they are unavoidable in many cases or invisible since they are on the ground (poison puddles etc) So you have no idea what is melting your HP.

Even at 100 corruption I’m running like crazy out of pots due to DOTs on most builds. Also feels like every build needs to prioritize DOT mitigation and it’s never enough. (Which makes builds uninteresting and hurts build diversity) When I’m required to wear DOT mitigation in every slot with Red rings to feel good, every build starts to look the same and that isn’t fun.

It’s just way to many DOTS from way to many Mobs and they scale at such a rate it makes gameplay frustrating. You can have max resist, some DOT mitigation and 8k armor and block but a couple stacks of poison and your HP is destroyed.

  • This might be a wild take but why are modern ARPG obsessed with ground damage or DOTs? There are so many other ways to challenge players. It seems counter productive since we often can’t see the ground due to the builds we are playing or mob density. Hopefully this will get scaled back extensively and new design can take it’s place.

All of them. It’s disheartening to play when I know my character will die multiple times to DOTs or invisible ground effects. This limits my builds to only a couple choices. So instead of theorycrafting fun new builds, I’m finding myself not playing any of them unless they have massive EHP vs DOTS.

Honestly the only fun is making a build so overpowered where DOTs don’t matter then you can finally enjoy the game. Just stack DOT mitigation in every slot with HP regen, life leech and 5k ward with 5k life.

The Shattered Omen just melt you, way to many ground effects that I can’t see and tons of debuffs and dots on you. Running for your life chugging pots hoping it ends.

I feel like DOTS are so bad I can only play about 1-2 Builds. It feels so incredibly restricting. I feel suffocated by DOTs in this game. Before I even try to make a build I have to take massive precautions and work in DOT mitigation from multiple methods. It’s just not fun.

  • Design thoughts. I really think DOTs should be in a place where a build doesn’t have any Dot mitigation and it’s fine. I think if you got Max resist you should be fine against most DOTs in game. However as I mentioned above there really shouldn’t be many ground effects or enemy DOTs in the game. (And if there are, they are so obvious you can’t help but say I need to move)

  • I feel like there should be a DOT mitigation cap like armor cap. Have it be 25% and you are good vs DOTs. This way you can open up gear choices and start to have fun. I can’t stress enough how much DOTs are in the way of players fun.

I feel like 95% of my deaths in LE are saying “What Happened”!! I never say to myself “Ohh I should of moved or played better” I just dead from some invisible thing.

With that said happy EHG is looking into it. The number 1 reason I quit every season is bugs and DOTs. I have over 2,000 hours in LE and just feel like some design choices like DOTs have gotten out of hand. I play less and less every season.

2 Likes

Short answer is NO
it is fine, something has to kill you, remember the MEME “LE is too easy”

Long answer:
The game forces you to seek out DoT reduction or mitigation affixes on SPECIFIC items, like belts, gloves, amulets and uniques, throw in a few armors or helemts,

  • the realistic options in most cases are belts, amutles and gloves

Main problem:
DoT mitigation - problem: you are forced to use belts or if you’re lucky you can get cleansing on skill tree
solution: give us other sources of cleansing

  • not everywhere, but at least on another item slot
  • I think it would be appropriate on relics, boots, off-hand
  • add new skill nodes to some skill that could give us cleansing at a high cost (loose dmg, or defense gains or traversal ability, loose the main purpose of that skill in other words, or severely diminish it)

Dot reduction -
1 Item bases - we are forced to seek out items with DoT bases - this is really bad, as I found myself salvaging or dropping really good items because I really needed DoT reduction base item - in 400 h of play I always end up using Experimental gloves (armor applies to DoT with DoT reduction base) - I do not think I have to explain why this is really bad

2 many times some unique items have to be dropped from our builds and replaced with DoT reduction items - again this affects amulet and gloves slots

3 lack of diversity in DoT reduction sources - there are too few sources for DoT reduction

Solution

  • add DoT on 4x idols (the cost of such affix should be high)
  • add DoT reduction bases for other item slots - body armors are not reliable, as unique are primary there
  • expand the experimental affix to a new item slot, not just gloves
  • add a new affix DoT reduction based on ward retention, endurance, block, evade, glancing
  • add a new debuff that reduces DoT done - though this would be in conflict with frailty
  • add a new affix DoT reduction based on resistances (maybe uncapped or something)
  • for builds who lack armor - add a new experimental affix that increases armor % or flat, maybe both, based on your highest resistance

Ending
Keep in mind the affix pool is extremely vast and it is already hard to get the perfect afixses combination on items and personally if i find they are not achievable it makes me stop playing.
I would love for you to find a combination of mostly deterministic ways to add cleansing and DoT reduction and a few to a couple randomized solution implemented in the future.

As for this season do not nerf DoT, maybe add a more complete explanation in game guide and work together with streamers to roll out a series of tutorials on how to properly get DoT mitigation on different classes.

great season so far

you either have 100% crit avoidance or reduction…

you need cleansing

Glyph of Envy: :moyai: :moyai: :moyai:

I have used hundreds, you missed my point, the problem is we are forced to get that specific base which in return makes all other useless

Poison stacks even at 5 from those exploding slugs at 800-1000c are insaneeeeeee if i run out of stuff to leech I can’t even out potion them lol

The main problem is not that they explode, but their breathing, which kills immediately, dealing over 5-6k dmg(was also ~11k sometimes) . And even if you will survive such damage, you will still get stunned and another mob will finish his job.

1 Like

Ah ok I play frogs and wp at high corruption and also another char I won’t say but they all aoe kill them before I get close but the pop is huge and hits me insanely at 1000+ c a few stacks and dead unless lots mobs to leech hp from on WP (he’s stun proof)

+1
The sludges inside omen circle has crazy dot.
They are easy to kill but if there are two or more… insta dead

Congealed Sludge.

I also had Smoldering Lithrac, Scalebane Saboteur and Covenant of Dominion on my list, but I wonder if they have been toned down lately.

(also, not a DoT dmg issue, but the Inter Continental Balistic Missile (ICBM) flowers are still a bit of an annoyance, even if their range has been lowered…)

Brewmaster from woven echo The Grand Brewery. It 100% death if it hits any acolyte with Aura of Decay. Drinked 3 potions and it not saved me (4k ward + 2.2k HP).

Also anything from omen window (there is too many enemies to see ground or ailments, just death). For example Ignite by Raging soul from Imperial Pyromancer. There really too much if you have no aoe.

Draal Lava Keepers. Congealed Sludges. Sulla. Rift beasts. Etc.

Uber Abby’s “Ground of Destruction” is kinda ridiculous. I can’t even roll over it with 8k ward and it lasts forever and blends in with everything.

Actually storm champion’s sparks and all poison damage from any mobs looks feary