Community Designed Unique Event!

AFAIK nobody has that data.

Except literally the devs of the game.

Also LastEpochTools has quite a large randomly sampled database that could be a fair approximation.

In fact, no. As the game is totally local, they don’t know what classes are played.
LastEpochTools has stats about the most saved build planners, but it’s not a very reliable indicator.

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I am biased. But I would love to see a cold damage meteor. Literally raining icy comets down from the sky. Would be fun to have all three elemental versions of Meteor. Would look fine with a staff, too. And maybe give it some different scaling than Intelligence on Vilatria’s set. Maybe pair it with Black Hole?

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And in reverse you will take more damage from enemies, that are not rare or boss :thinking:

And cool flavor, like “If you see something as a threat - it will be a threat”

They have an updating ladder system and keep track of the names of active characters. So, at the very least, they have information on our levels, our character names, our classes, our mastery and what skills we have in our hotbar.

It also makes sense that the devs have this data and more. Like if 1% of players played Acolyte beyond level 15, then it shows something is critically wrong and needs to be looked at immediately. It’s completely illogical for them to not do this.

Not as reliable as the population dataset, sure. But like the players who make and save builds on there aren’t all just sentinel players. It’s a random sample, and thus can provide an approximation of the population. The fact that it includes theoretical builds and not just made characters would be something to look into, but it doesn’t invalidate everything; someone making and saving a Bladedancer character is likely going to be playing or is playing a Bladedancer.

Sure… its a source of info, but its still not a complete data set - and suffers just like Lastepochtools… For instance, I havent played Arena to ladder levels in well over a year (I think)… and other than two of my best lvl 100 builds, I have chars that have never done an Arena at all so they would never have been posted online (as far as I can tell at least - without monitoring network traffic)…

and that ignores the possibility that the list has been compromised in some way by less than honourable builds…

I think that until MP and server side chars, the data that the devs have is limited & probably not entirely “clean” enough to be used for reporting…

Consider the HCSSF ladder sorted by Rogues:

Players appear on the ladder even if they have 0 waves done (ie. have not played Arena on said character), regardless if they’re Level 100 or Level 1.

They. Have. This. Data.

The privacy policy and terms of use even state they collect and store data, like even how our PCs run the game and our browser use.

Sure, but based on Arena.
All the (little) data they have is only a small part of reality, and not representative at all.

I agree with you, they should have this info. They need it. And I’m pretty sure they will have it when we’re in a server environment. But till then, I wouldn’t trust any kind af statistical information about our usage of the game.

Interesting… Have never attempted to drill down on the data on the ladders…

I still however think its validity and usefulness is limited right now… do we consider a level 6 rogue to be a worthwhile data point that can be used to determine the validity, viability or popularity of skills… at what point would the info be representative enough to base decisions on?

Yes but no, from the looks of it they’re collecting certain character data when you play the character, just because it’s presented in the form of arena waves doesn’t mean it’s actually related to arena waves (though that is one of the data points). Queermathsgirl is most likely correct.

That kind of language is unnecessary (and wrong), it doesn’t matter that you’re using it about yourself.

When it’s nearly 3x higher than anyone else has achieved & there’s no support or anything like that from the player, it’s not an unreasonable conclusion/assumption/starting point.

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This kind of response with language like this is unacceptable, unwarranted and beneath your usual kind of reply… I have treated your previous outbursts with kid gloves and a measure of not understanding your personal situation but this is rubbish and insulting.

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Can we please stick to the topic and have a conversation about uniques design, please.

Imho, it’s fine when people just stick to their favourite idea and playstyle. I personally don’t care about the least or most played class or mastery in that regard. This one community forged item wont balance all class issues.

I’m really interested in something that merges crit and big hits with ailments. Like an item that applies more ailment stacks based on attack speed. The lower, the more stacks. In addition to that it would convert flat damage and crit chance into ailment chance. It would apply to that ailment that the character has the highest chance to apply without that item.

For example if you have 120% ignite, 90% bleed and 10% poison, it would only apply to ignite.

Thanks

:v::rainbow:

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I play casually enough that I don’t actually have any meaningful input on this topic. So, I apologize for this being slightly off-topic.

I just wanted to shout out the devs for how they constantly include the community on this development journey. The routine stream of communication was already a refreshing and welcome change to how many big players in the industry handle things, but going above and beyond to design something that is actually “ours” is just a really awesome surprise.

Even if the item is one I never end up wanting to use in a build, thank you, EHG. I really appreciate the team for all you put in to not only making an amazing game, but making the community feel like part of the crew.

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I think this is a great idea, even tho I would have prefered something like this to happen after all the classes are in game but it’s still fine.

What I personally like are effects that scale with the player or the player has some degree of control on.
We see similar things already with items like Hammer of Lorent that scales with player level or Torkrefin’s Hunger that scales with physical resistance. There are many more examples like that, even some skill nodes scale directly with attributes (besides the usual %inc dmg stuff).

An example that is not yet in the game (iirc) would be an item that has a specific effect based on your highest resistance.
Quick example from the top of my head: A staff that triggers Elemental Nova on melee hit or crit. This cast is affected by the Elemental Nova skill tree. The type of Nova is based on your highest resistance of Fire/Cold/Lightning. If all three resistances are equal it does the basic Elemental Nova.

Something like that. I know items like this one can be kind of hard to balance, but I just like items that benefit from players stats and choices instead of serving you everything on a silver plate. Like the item is pretty nice but if you really want to invest into something you can make it even better (dmg scaling with level, resist, health, etc.) or change/control the effects of the item (like the example above). That’s just how I feel about this. :wink:

In reality, with the current state of the game, I actually just want an item that allows me to change my Wraiths to something else besides Flame/Putrid so we as players can also make use of the new models (which I rarely see at all in the game).

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I would love something that makes meteor cooler/more viable

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I would have loved to see more Rogue Specific uniques that aren’t directly linked to weapons. (Especially for Marksman?)
Ex : Dark Quiver (Altho yeah, would make more sense as Quiver)
Effect : You are not restricted to holding only 1 Black Arrow, but you still only consume 1 Black Arrow.
Picking up a Black Arrow also gives you 1 Elemental Arrow (Only if the passive is taken)
+2-5% Elemental Penetration for each Black Arrow you are currently holding (Or picked up recently, they only last 4 seconds anyway iirc)
+1-2 to Dark Quiver

The Storm Crow Phoenix sounds bad ass. Now I want it too !!

Mage or more specifically Spellblade love is what I’m aiming for. Even if I don’t succeed in my goal with this project, at the very least I can attempt to signal the devs to help the mastery out.

I miss playing my boy.

What a great idea! My main will be the rogue but a mage with bow sounds really interesting :sunglasses::heart:

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