Community Designed Unique Event!

I want a staff that makes volcanic orb shoot out lots of extra projectiles and last longer.

1 Like

It has more than the Sentinel (3) and Acolyte (1). So no these two classes need more love.

OK so hear me out. It’s about bees. But instead of normal bees, they’re undead, which of course makes them…zombees! :exploding_head:

12 Likes

FOR each person that votes for mcfluffins idea I will give them future VIP access to my trading guild once multiplayer trading is implemented into the game!

rolled a critical fail on your pun saving throw.

A mix of my two favourite things. Bees and Horror!

2 Likes

We need items with bagel in the name, lore or both.

Unfortunatly I had an idea for a unique that would have giving dev headhache

My idea was a unique for all class so i already lost . It would have change the damage type of the skill equipped in the first slot depending of the damage type it actually dealing. and all effect related to the previous type of the damage of this skill would be apply to the new damage type. the Chaotic catalyser.

Well Iam still curious of what that unique will en up doing

Have fun !

Throwing my vote behind any catalyst because they are available to a wide range of masteries and have very few uniques.

A catalyst to complement melee builds, as a middle ground between a shield and dual wielding would be welcome.

2 Likes

Voted Mage, Armor (gloves pls!)
This is totally not intended to be matched with Eternal Eclipse and also be viable for Paladin/VK. Definitely hasn’t been on my mind since I picked it up earlier today.

Name: Embershade Grips
Base: Crusader Gauntlets (80 Armor/ 30%-45% Void Res)

+1 to Melee Fire Skills
Increases to Fire Damage also apply to Void Damage at X% of their value.
Every 2 seconds your next Fire Melee Attack is converted to Void.
10-20% chance to apply Doom on hit.

Feels like this should be something that goes to the least played class. Rather than making already popular classes stronger or more desirable. Elevate the ones that seem to struggle by offering something creates new, competitive builds to those classes.

But that’s just me.

2 Likes

I want this super powerful affix , (not sure what item type) :
Your damage abilities treat any enemy as rare or boss enemy.

2 Likes

Fantastic event, really helps making the community part of the game :slight_smile:

I don’t have a special item i want to see, but more some special effects.

Convert damage
Items that convert damage type of an ability is always fun as it open up for a whole new way to build around a skill, and use items that is normally not used for that class/ability.
Really hope to see more things like this in the game.

Auras / MP items
Like to see items effects like auras on items, auras that effects allies and other players (they ofc. don’t stack). But what better way then making and community item that will benefit MP and encourage players to play together when MP hits :slight_smile:

Crossover skills
Make items with new active skills to build around, Its always fun trying to incorporate new things into a build. and also helps adding something new to all classes.

3 Likes

AFAIK nobody has that data.

Except literally the devs of the game.

Also LastEpochTools has quite a large randomly sampled database that could be a fair approximation.

In fact, no. As the game is totally local, they don’t know what classes are played.
LastEpochTools has stats about the most saved build planners, but it’s not a very reliable indicator.

4 Likes

I am biased. But I would love to see a cold damage meteor. Literally raining icy comets down from the sky. Would be fun to have all three elemental versions of Meteor. Would look fine with a staff, too. And maybe give it some different scaling than Intelligence on Vilatria’s set. Maybe pair it with Black Hole?

1 Like

And in reverse you will take more damage from enemies, that are not rare or boss :thinking:

And cool flavor, like “If you see something as a threat - it will be a threat”

They have an updating ladder system and keep track of the names of active characters. So, at the very least, they have information on our levels, our character names, our classes, our mastery and what skills we have in our hotbar.

It also makes sense that the devs have this data and more. Like if 1% of players played Acolyte beyond level 15, then it shows something is critically wrong and needs to be looked at immediately. It’s completely illogical for them to not do this.

Not as reliable as the population dataset, sure. But like the players who make and save builds on there aren’t all just sentinel players. It’s a random sample, and thus can provide an approximation of the population. The fact that it includes theoretical builds and not just made characters would be something to look into, but it doesn’t invalidate everything; someone making and saving a Bladedancer character is likely going to be playing or is playing a Bladedancer.

Sure… its a source of info, but its still not a complete data set - and suffers just like Lastepochtools… For instance, I havent played Arena to ladder levels in well over a year (I think)… and other than two of my best lvl 100 builds, I have chars that have never done an Arena at all so they would never have been posted online (as far as I can tell at least - without monitoring network traffic)…

and that ignores the possibility that the list has been compromised in some way by less than honourable builds…

I think that until MP and server side chars, the data that the devs have is limited & probably not entirely “clean” enough to be used for reporting…