the possible item height are 1,2,3,4. therefore it would be great if the stash height is the greatest common divisor (GCD) of those number, which is 12. since current height is 17, it would be great if the stash height is 24. otherwise it leaves some empty space if we don’t mix item of different type.
alternatively, if the two handed weapon height can be fixed to 3, then GCD is 6, which makes 18 an ideal case if 24 is too big for stash…
First off, maybe you should put this in Feedback/Sugestions section. Then we can vote on the thread, so it has more chances of catching Devs attention if many people vote. It would be a great QoL for something so seemingly simple.
Second, thanks for bringing this up again… It’s been asked for many times in the past few years on threads like these, which never got much attention from Devs:
They also managed to ask and get a response directly from Mike during one of his weekly Dev Stream… Short answear: they’d like to, but, apparently, it would be too tricky (and that I fail to believe… like how?), without further explanations… Maybe someone can shed a light on that.
This is a superb suggestion. It’s simple, easily implemented, and saves me from being bothered by having a nearly unusable single line of inventory spaces at the bottom of a stash tab.
But I wonder why exactly that is… Not a coder guy, so from my perspective, it doesn’t make much sense to be that much more complicated to just increase stash size by one row to the bottom.
I mean… Look at Uber Abberoth… how can this be more difficult than programming that fight? XD
I wouldn’t say it’s more difficult, but it’s still some effort. You’d have to redesign the tab renders, for starters. Probably change the sort algorithm. Likely a database change and a bunch of other smaller systems would have to be adjusted as well.
So I’d say it’s easier than Uby, but still not just changing a few numbers here and there and be done with it.