Build guides for Season 2

It is not about unlocking. It is about how strong is your character. T4 dungeon loot is unobtainable by c100 character

You wold be surprised how little strength is needed equipment wise to beat Julra for example… she’s just a very mechanical boss, but you can avoid nigh every attack she has completely for the whole fight.

I would say T4 Julra can be done around level 50 or so with a great player.
My last attempt was pre empowered monoliths, so 0c, and I beat her after quite a few struggles… but I did.

You would be surprised how people challenge themselves at times.

1 Like

I’m surprised. I’m not that good (glasscanon? Pls no) and I’m offmeta player (chasing for weird stuff). But most important - for me she is one of the most unpredictable (bugged) bosses. Game ignores D button - dead. Double cast - probably dead

Stun/Freeze bug is the biggest issue with her. If you stun/freeze her she animation skips and instantly casts her skills.
Most commonly this can happen during her big timeshattering slam and she instantly follows you into next zone and drops a Void dot. But it can also happen during her lightning circle attacks allowing her to cast multiple circles at once.
Also the homing cold Projectile is simply bugged and goes invisible to hit you anyway even if you dodge it. Many other attacks like the Blood orbs from Orobyss also do this (badly designed tracking).
And of course volatile reversal bugging out throughout the dungeon.

They have delayed multiple months and two extra weeks now saying to fix bugs and technical debt. Let’s see if it pays off.

Yes, both cases are familiar for me - timewarps and CC effects

About invisible Shade’s attacks - poison vomit is the most sneaky :dotted_line_face:

I’m pretty sure they introduced a soft cap with either 1.1 or the event. I think it’s at 500c. After that, the rewards stop scaling linearly.

There are many builds that can cheese Julra. For example, if you have something like a Ballista that you can place and keep hitting her you can just place them, switch timelines and she will be taking damage until she switches back to you. At which point you do the same thing until she is dead. This way, you only need to tank the pool she places when switching timelines.
Also, just like most LE bosses, her rotation is very predictable. You almost always already know what she will do next.

1 Like

Or
Until entire arena is purple n black. Every timewarp is + pool :skull:

Sure, but you can just keep skirting the edges of the map. You can basically control where they will fall. Not saying that it’s an easy strategy for everyone or every build, but there are ways to have a weaker build and still do T4 Julra.
You can actually do that to all bosses, although some are easier to control than others, due to overlapping mechanics. You can even kill Abby, in theory, with a 100c build, as long as you do know all the mechanics and have enough skill to avoid them. It’s very hard, because the area becomes kinda chaotic at some point, but it is possible.

Bosses are more skill checks, overall, as opposed to echoes which are build checks instead.

I actually can’t believe people are held up on this thought. Huge difference between being able to attempt content and having a build strong enough to complete it. Totally different worlds.

Just because you can attempt something doesn’t mean you are anywhere close to strong enough to complete it. Again I love games that take this design approach so you can test your strength and say okay I need to get a few times stronger. It’s just better progression.

Season 2 of LE you will need to be 500c to attempt all content. You will have to be 700c+ to complete it. As per a Dev interview on game design.

Not going to try to argue either side of this interesting debate. But I would like you to answer one question that it appears you keep avoiding, while telling others that they are avoiding your point. It seems to me that you haven’t answered this yet.

The other side keeps telling you that 300c has the same loot tables at 1000c, which I believe is factually true, just a different set of chances to acquire said loot. When that’s point out to you, you tell them they are missing your point. Maybe they are, but could you please acknowedge (or dispute, I honestly don’t know what your position is) their point, that the loot tables are the same in terms of what is on them?

If the loot tables are the same and it’s just a difference in drop rates, then I think it is wrong ot say that you can’t farm the endgame with 300c. What would make more sense is if you said that you can’t farm it as fast. Sure, speed is a real factor, but your absolutism about being able to or not, seems to rule out the sliding scale of time and paints what I see as an unecessarily dichotomous take on the issue.

If someone wants to take longer to farm stuff rather than build 1000c, it seems to me that it’s possible they get to the same point eventually.

Could you please address this issue, I’d appreciate hearing your perspective. You seem to be a very articulate speaker, but I’m having trouble reading all of your messages while thinking to myself “why doesn’t he answer their question”?

Thanks!

1 Like