It is not about unlocking. It is about how strong is your character. T4 dungeon loot is unobtainable by c100 character
You wold be surprised how little strength is needed equipment wise to beat Julra for example⦠sheās just a very mechanical boss, but you can avoid nigh every attack she has completely for the whole fight.
I would say T4 Julra can be done around level 50 or so with a great player.
My last attempt was pre empowered monoliths, so 0c, and I beat her after quite a few struggles⦠but I did.
You would be surprised how people challenge themselves at times.
Iām surprised. Iām not that good (glasscanon? Pls no) and Iām offmeta player (chasing for weird stuff). But most important - for me she is one of the most unpredictable (bugged) bosses. Game ignores D button - dead. Double cast - probably dead
Stun/Freeze bug is the biggest issue with her. If you stun/freeze her she animation skips and instantly casts her skills.
Most commonly this can happen during her big timeshattering slam and she instantly follows you into next zone and drops a Void dot. But it can also happen during her lightning circle attacks allowing her to cast multiple circles at once.
Also the homing cold Projectile is simply bugged and goes invisible to hit you anyway even if you dodge it. Many other attacks like the Blood orbs from Orobyss also do this (badly designed tracking).
And of course volatile reversal bugging out throughout the dungeon.
They have delayed multiple months and two extra weeks now saying to fix bugs and technical debt. Letās see if it pays off.
Yes, both cases are familiar for me - timewarps and CC effects
About invisible Shadeās attacks - poison vomit is the most sneaky
Iām pretty sure they introduced a soft cap with either 1.1 or the event. I think itās at 500c. After that, the rewards stop scaling linearly.
There are many builds that can cheese Julra. For example, if you have something like a Ballista that you can place and keep hitting her you can just place them, switch timelines and she will be taking damage until she switches back to you. At which point you do the same thing until she is dead. This way, you only need to tank the pool she places when switching timelines.
Also, just like most LE bosses, her rotation is very predictable. You almost always already know what she will do next.
Or
Until entire arena is purple n black. Every timewarp is + pool
Sure, but you can just keep skirting the edges of the map. You can basically control where they will fall. Not saying that itās an easy strategy for everyone or every build, but there are ways to have a weaker build and still do T4 Julra.
You can actually do that to all bosses, although some are easier to control than others, due to overlapping mechanics. You can even kill Abby, in theory, with a 100c build, as long as you do know all the mechanics and have enough skill to avoid them. Itās very hard, because the area becomes kinda chaotic at some point, but it is possible.
Bosses are more skill checks, overall, as opposed to echoes which are build checks instead.
I actually canāt believe people are held up on this thought. Huge difference between being able to attempt content and having a build strong enough to complete it. Totally different worlds.
Just because you can attempt something doesnāt mean you are anywhere close to strong enough to complete it. Again I love games that take this design approach so you can test your strength and say okay I need to get a few times stronger. Itās just better progression.
Season 2 of LE you will need to be 500c to attempt all content. You will have to be 700c+ to complete it. As per a Dev interview on game design.
Not going to try to argue either side of this interesting debate. But I would like you to answer one question that it appears you keep avoiding, while telling others that they are avoiding your point. It seems to me that you havenāt answered this yet.
The other side keeps telling you that 300c has the same loot tables at 1000c, which I believe is factually true, just a different set of chances to acquire said loot. When thatās point out to you, you tell them they are missing your point. Maybe they are, but could you please acknowedge (or dispute, I honestly donāt know what your position is) their point, that the loot tables are the same in terms of what is on them?
If the loot tables are the same and itās just a difference in drop rates, then I think it is wrong ot say that you canāt farm the endgame with 300c. What would make more sense is if you said that you canāt farm it as fast. Sure, speed is a real factor, but your absolutism about being able to or not, seems to rule out the sliding scale of time and paints what I see as an unecessarily dichotomous take on the issue.
If someone wants to take longer to farm stuff rather than build 1000c, it seems to me that itās possible they get to the same point eventually.
Could you please address this issue, Iād appreciate hearing your perspective. You seem to be a very articulate speaker, but Iām having trouble reading all of your messages while thinking to myself āwhy doesnāt he answer their questionā?
Thanks!
I suspect that the answer to this is that he doesnāt deem them worthy of askinging the question because they donāt play the game the same way as he does.
I havenāt avoided any question, people donāt like the answer or ignore it.
I have answered this question above. You will not have access to the same gear or experience/rewards at 300c.
Iāve also said that if EHG wants to design the rewards at lower levels I wouldnāt be against that. This would allow builds access to farming opening up build diversity.
They will not. The more time that goes by the further apart they will be. Again spreadsheets and 10,000ās of hours by the community is in spreadsheets for you to read. I hope this helps sorry been really busy having fun with the new season.
Iām sure there could be more you missed above. Give it a quit scan everything is there for you.
Oh, the irony. You constantly ignore everything that people youāve decided disagree with you too much say.
Then, ironically, youāve not read what @Wanderlust1 said.
Again, youāve not rrad what he said. He said that theyād get to the same place eventually, which they would since gear is capped and the same gear can drop at 300c that can drop at 1,000c, thereās just less of it because of the lower rarity modifiers. It may take years for the 300c player to attain the gear that a 1,000c player could get in days/weeks, but thatās what @Wanderlust1 meant when he said eventually.
Maybe try & think about the other personās perspective from time to time, that might help you understand what they mean so you can answer what theyāve actually asked (& yes, this is something Iām working on) rather than assume that your way to play is the only right way.
Thank you, Llama8 for understanding my question to AbombDaChamp and the gap between our understandings. Iām not trying to be contentious, Iām just trying to understand his position, which seems to be at odds with what others are saying. Maybe heās right, I honestly donāt know, which is why I tried to clarify his position. I perhaps could have used a less provocative approach (āseem to be avoiding the questionā) but Iām saying it the way I see it and I try to assume that adults can handle disagreement. I know, what was I thinking lol.
His position is that if youāre not a giga blaster, youāre not deserving of consideration and the game should only cater to his playstyle.
And if you donāt participate in his echo chamber and keep disagreeing with him, he will simply block you, like he did with me, Llama and a few others.
@AbombDaChamp, ok, maybe you did answer the question above and I missed it. Humor me, help me, and just answer this simple question, right here in a new answer:
Putting aside experience and other side effects of farming at 300c vs. 1000c, do you agree that a player farming at 300c will take a much longer time to acquire the same ITEMS that a person farming at 1000c will get, but that the 300c person has the same opportunity to attain the same ITEMS as the person farming at 1000c. It will just take a lot longer.
Thanks
As DJ said:
This is his position, which is wrong.
But heās right in that 700-1,000 corruption is most efficient for drops, but heās wrong when he says that the drops at that corruption are different, theyāre not, theyāre just more. So if you can efficiently do content at that level you can get good gear faster, but ultimately itāll be the same gear.
IMO, if it looks like a duck & quacks like a duck, itās an elitist arsehat, but that doesnāt mean heās wrong about everything.
I usually do
Okay
No they wonāt get the same items. Iāve already said this above but Iām humoring you. Again there is 10,000ās of hours of community work put into Data points factually stating this. Iāve said this abov.e. Iām just listing the facts, Iām the messenger.
No they donāt have the same opportunity, the 300c and 1,000c Rewards are worlds apart. This is why players use Strong META S tier builds because they feel āRequiredā to farm between 700-1,000c for BETTER Rewards. Iāve also stated this above but again Iām humoring you.
Then they can use these builds to acquire gear for their ALTs and try new build concepts.
Whatās interesting this conversation was going in in Ghazzyās stream last night where if your build canāt do 1,000c itās just not good. Again itās the āStandardā of the community, there are numbers backing up this power and why iāts important.
No problem. Againā¦if EHG wants to rebalance the game where itās not rewarding past 300c then peopleās points would be valid. Iām not against this either. Then corruption past 300c can just be a measure of skill instead of rewards.
Hope this helps.
Bonus - āYou canā actually go to the souces and actually investigate the numbers, spreadsheets and data. As Iāve stated above. Frozen Sentinel has a lot of amazing spread sheets heās composed with a lot of other players for the community. Iām not making up numbers. Iām just stating them. Good luck.
Thanks for humoring me with your patient answers. Iām still confused but Iāll look for other sources.
I can understand guys like Ghazzy asserting that a 1000c build is objectively better than a 300c build. When streamers and blasters haul out their spreadsheets to make these assertions, it is not clear on its face why they feel this way. One reason could just be that itās hella faster. They are, after all, blasters, and to them speed is an integral part of the calculus, which I totally understand. But that does not equate to them saying āyou get categorically different items when youāre at 1000c than you do when youāre at 300c.ā If they are saying that, then you are correct in citing them as your source. But quoting them as stating that a 300c build is ājust not goodā doesnāt address this issue.
We donāt need to hash out the issue any longer. I get that you feel youāve already stated clearly that the rewards are āBETTERā so Iām satisfied that you believe itās not just a quantitative issue, but is inherently a qualitative issue. I havenāt seen that evidence so I have nothing but your word on this point and on the other side, folks who tell me itās purely a quantitative issue. I could presumably resolve this issue for myself by examining the spreadsheets and look for objective evidence of qualitatively different drops at 1000c, but itās not that important to me. Iāll just leave it at your word vs. the others and consider the issue unresolved for me. I might go seek out Frozen Sentinelās data, but again, itās not that important to me, I just asked the question because I noted the different answers and wondered what that was about.
Interesting, if somewhat frustrating, discussion. I tend to be skeptical of factual assertions that point off in other directions without providing direct evidence of the facts, so I pressed you, and I appreciate your humoring me, even if weāre not exactly connecting here on the core communication issues.
Take care, and thanks again.
Actually it was his community and chat. It was an open discussion and Ghazzy didnāt know that the bar was that high really on what people expect from a good build. It was a back and forth for a bit.
Again it was the community setting the expectations, Ghazzy was saying a build was good, his community said so this can do 1,000c? He was like dam probably not, so this opened up a discussion on what is a good build and what isnāt.
This communication is important because if you are a build guide creator and saying X build is good. Then people play it and say itās barely viable there is a disconnect and people are pissed. Since the expectation of good builds is 700-1,000c
Right and many of them who come from PoE and ARPGs are math wizards and myself as a player and someone who wants to blast and not try and figure it out. Iāll let them solve it and I can focus on my build and getting to where itās the best place to farm and play.
Agreed I can only repeat myself so many times and explain it in so many ways befor losing interest if it just falls on deaf ears or people argue some semantics which donāt change the facts.
Yes you could, itās also why the community aims for 700-,1000c. Again itās not 500c or 1200c but the sweet spot and expectations for a good build to be able to farm this target corruption for the best rewards.
Iāve just talked about standards in this thread when it comes to builds and then WHY they are the standard.
Now for me personally, I agree with Ghazzyās point last night. That this creates a problem because it hurts build diversity if there are only a handful of good builds by community standards. That being the standard of 700-1,000c. So a build that can only do 300c is really low end and barely viable. When you say it can do 300c you lose the communities interest because it never gets too a good spot where the game is played.
You too, Iām just the messenger. Here to guide people in the right direction.