CoF or MG?
For MG this absolutely doesn’t hold true, the amount of items you get which are worthwhile to be sold are so little that no matter your corruption level you’ll always have favor leftover anyway.
For CoF it’s a direct increase in loot return by around 150-200% from 100c to 700c. That’s substantial but not dealbreaking. Sure, playing less time is a thing… but believe it or not, there’s a good chunk of people out there which simply doesn’t give a single shit about pushing that far and rather play a build which feels enjoyable rather then one which would do well but doesn’t as much.
It’s those people which need a proper balancing pass so they can half-way decently progress at least towards 400c without issues rather them dumpling around at 150-200c with their gear and without going into the investment ranges which become a bit bothersome relevant to the available current content.
This is a fallacy actually.
Your premise is wrong. People push further then 100c because they get rewarded for it. Hence they do it.
Without the reward attached to it you wouldn’t feel a big need to go further, because why?
Doesn’t change that you still can get reliable returns at that stage which uphold the formerly mentioned aspects.
So why 300c from the devs earlier? Because some specific drops unlock at higher corruption and it’s beyond anything - 1.0 state - which was unlockable. You could do anything at that stage without serious repercussions.
First of all… nobody said that, you simply picked that up as the answer… which it wasn’t.
Availability of content and quantity of visibility of it are 2 different topics. A comfortable range in which the devs want to work with is ~300, rising gradually obviously with power-creep, which is natural.
700-1000 is a - slightly - unexpected (and really badly designed actually) side effect from everything happening since 1.0
And to clarify: You enter the last stage of the game (end-game) the second you beat normal monoliths. Then nothing new gets added anymore, you’re basically done beyond aspirational content for the moment.
That’s an issue.
What you’re describing is the equivalent of PoE 1’s mega-juiced farming actually… and no, that’s not the norm but the exception to do.
You, you’re not so fat that you count as ‘everyone’ I hope, otherwise I recommend heavily (see what I did there?
) to visit a doctor… yesterday.
Not even remotely ‘everyone’ says that, so keep the hyperbole out. Also the focus wasn’t on the wrong thing, it was a clear-cut description you didn’t understand. You’re arguing about the wrong topic… not others.
Hasn’t been, it’s clearly stated what the argument was based around and why the perception of 700c is not upholding, and I actually agree with that statement compared to yours.
First of all… every meta-player. Not every ARPG player. That’s a meaningful but still small sub-group, an important one but still not even remotely ‘everyone’ or allowing so far as to make a generalization out of it.
Half-wrong, Julra T4 can be farmed before even reaching empowered monoliths, Dungeons are a separate content compared to Monoliths. They have no direct connection.
No, what you describe is a logical impossibility.
If it’s reasonable to attempt it then it’s reasonable that it can be beaten. Unlikely for a weak build but definitely doable nonetheless.
Stating otherwise would be saying it’s impossible, hence attempting to do it not being relevant… so it can’t be connected without making a joke of itself.
Yes, for a comfortable kill. You can nonetheless beat Abby at 300c with some struggles.
You see… the word ‘need’ is the issue there, nothing else.
You don’t ‘need’ to be there. Sure, would be good to be there… but there’s no ‘need’. It’s the place of best min-max for effort versus reward simply.
S+ by your own list. Not S.
He’s not ‘close’ but he’s exactly there. Unless you wanna nitpick that it was said they can do 1250 but your S+ only starts at 1251… 
It does, just substantially less then the increase would be from 100-700 in comparison. It’s still granting more rewards.
That’s a wrong statement.
By your logic ‘the best outcome’ is the ‘needed outcome’, hence you’re actively dismantling your argumentation line there. Just because the increases in rewards reduce on an exponential manner there it doesn’t mean it becomes none more… just that the curve has vastly flattened by that time.
Hence yes… by your argument you ‘need’ to go to 1250… actually you ‘need’ to play the one build which can reach the highest corruption possible and leave each other on the side. That’s the end-point of that logic.
Because when you go purely by efficiency then you have only a single possible option at any given time. But that’s not how those games are designed to work, quite the contrary. There is variety for a reason and it’s not solely a ‘find the one best solution’.
The issue is… you’re actually not.
I get what you want to say, but it’s not factual data and the basis of the argument isn’t upholding.
If you would say ‘The metric data-wise points to a optimal result of time-investment versus reward in the ranges of 700-1000c’ then people could agree… because yes, that specific argument upholds. But your argument is not about that but instead one of ‘necessity’, and that isn’t given in this case.
Personal challenge to complete a character as far as possible, he’s a min-maxer, which is fine.
The argumentation line simply is wrong, but when discussing a different premise (which he doesn’t) then those arguments would actually hold true… but nobody is arguing about that premise in the first place 