Build guides for Season 2

Incorrect at 300c is when the Devs said all content could be “Attempted” NOT completed. They said you should be around 500c for Pinnacle boss. They wanted people attempting the content though. Now for Ubers the requirement is 500c just too attempt it. You will have to be over 700c or have some S tier type build to defeat Ubers and farm End Game.

The fact is the End Game is designed for higher corruption since that is where the rewards are. The Devs wanted players to attempt content though as a skill/build check so they could experience it. Then make a much better capable of 700-1,000c to complete all End Game content.

(this actually is smart design so players feel progression and make bad builds before good ones)

There will be builds in Season 2 that do 4-5,000 corruption. Especially with the changes and DOT changes in corruption.

I love how you state things as facts that aren’t then block people who disagree with you.

No, he just disagrees. There’s a difference, but you’re unlikely to understand it because you actively choose to not listen to people who disagree with you.

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I love how he presents his opinion as fact, and when presented with facts (all loot is available at 100c aside from pinnacle loot even without MG) he denies reality because he needs the validation that farming 700c+ gives him.

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The game is designed that all loot, aside from pinnacle loot, is available at 100c in Empowered Monoliths. That’s a fact. Increasing your Corruption to 300,000,000,0000,000c won’t give you access to loot that you can’t get at 100c. So, while farming between 700-1000c will increase the drop rates, it is not required at all to farm for an endgame progression build. You could spend 600 hours at 100c to farm your entire build before pushing as high as you wanted.

Because I explained why they were facts.

It’s just not. Sorry. You’re having a very bad experience and won’t get good gear at 100c. You just won’t. You also will never have enough favor to farm better gear. You are just factually wrong. I know this is jarring to you, it’s just the majority of the ARPG community won’t agree with you because the game design says so.

People are not going to look up 300c builds because they are F tier. Does Maxroll even post F tier builds? Players want to enjoy all the content in the game and get into the End Game. They want at least a B tier build.

This is just wrong. If 100c was a viable option then players would stay at 100c. The fact is 100c won’t get you anywhere :rofl: You aren’t even making any sense at this point. I wish you luck with your 100c with no rewards or gear. The rest of the community will want to play the game and get an End Game build going which requires 700-1,000c.

No one can say with a straight face that it’s okay if you are playing at 100c everything will be fine. It’s just delusional. You have to be trolling, which I get it we are waiting for Season 2 but at least make some valid points.

You want to get too 700 corruption as quickly as possible and have a build that can farm that and if you can do 1,000 even better. The game is designed around 700-1,000c and in Season 2 even more so.

See, here’s where you’re not understanding me.

I’m not saying 100c is where people should be farming. I’m saying that 100c has the same loot table as 300c and even 1,000c. The loot table does not change. Again, that’s a fact. The only changes with a higher corruption is an increase in drop rate, increase in exp gain, and increase in difficulty. Which is why people want to farm on the highest corruption they’re comfortable with.

There’s no loot at 700c that you can’t get at 300c, so the only benefit to farming at 700c is slightly better drop rates.

So your argument that a build farming 300c isn’t experiencing all of the endgame is completely false. The only thing you miss at 300c is Pinnacle Bosses. Which is like telling someone who has no interest in farming Ubers in D2 that their Hell Difficulty farm build is F-tier because it’s not doing Ubers.

You aren’t understanding me becuase you are focused on the wrong thing. There is a very specific reason why EVERYONE says you need to be at 700-1,000 corruption. I’ve said it.

Why do you keep ignoring it? Stop trying to make this weird counter argument without listening to the facts I’ve listed. You keep rambling about stuff and not making any valid point because you haven’t absorbed the information that has been provided.

You love to bypass the main farming mechanic of the game that is the reward for playing at 700-1,000c.

Again the rewards are significnatly better at 700-1,000c and that is why every ARPG player who understands the game focuses on farming that corruption. There is a reason why it’s not 500 and not 1,200. (this has been tested and are facts and many people even have spreadsheets explaining those facts. Frozensentinel does)

If you won’t listen I can’t help you. Well I wish you luck. You are having a bad day and won’t get to experience the End Game with an F tier 100-300c build. There is a reason why and it’s been stated.

Apart from the 2-3 Shade uniques that require higher corruption to drop (Omnis at 200+ & Shattered Chains at 120+).

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Wrong. T4 Julra’s relic can’t be farmed at c100 power. And Omnis is only available at c200+

What does Julra have to do with corruption?

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This is not logical, if it can be attempted, it can be completed.

What is the point in this? What are you farming for at that point? What have you been doing all the way up to 300c if not playing the game? Are you buying an account?

My contention would be after you beat uber boss, there is no reason to play the character anymore as you have done everything the game has to offer.

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Maybe you didn’t watch the interview. It makes perfect sense. The Devs said they want you to be able to attempt content but not complete it. This is a great way to design content so you can see it and then “Want to progress” and get better so some day down the road you can beat/complete that content.

Mike said you should be over 500c for Abby. Karv said they could have gatekept players from attempting Abby til they were stronger but felt that is the wrong approach from a progression standpoint. I agree and was happy the Devs view it this way.

Allowing players to make bad builds to attempt content then make better build that completes it. Gets players engaged. It’s a great way to have progression instead of just some artificial barrier for no reason.

Hope now it makes sense.

If you scroll up it’s been explained in great detail many times, in many different ways.

I know, I have read it. I think you are making an absurd argument that isn’t logical.

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Well then you might need to read it again till you process the information.

It’s based in sound logic using actual numbers. I didn’t make up the 700-1,000 corruption for farming. This has been proven by the Data (hard facts) that you need to be at 700-1,000 corruption as the gold standard for farming. Again not 500 and not 1,200.

These aren’t made up numbers. You will hear it you talk amongst Build creators, content creators and players they want to be in this 700-1,000 corruption range because that is what the core farming mechanics of the game is designed around. There is mountains of Data supporting this. So players want builds that can actually do 700-1,000 corruption.

Now if EHG wants to stop the rewards past 300c and cap it there instead of at 1,000 they can do that. Again I’m not against this. However that doesn’t seem to be the case since now you need 500c just to be able to attempt Uber Abby and 700+ to defeat him.

Because of these facts, this is the Tier list.

The difference in rewards at 700-1,000c compared to 300c is worlds apart. You need to be at 700c to complete all the content in Season 2. I’m sorry but 300c just isn’t cutting it because the game is designed around much higher corruption. The farming mechanics are designed around higher corruption.

My HoA, Multishot and Blast Rain Marksman can all push 1250 corruption. Does it mean EHG should nerf Marksman? Never heard anyone saying marksman is a broken class.

What i’m trying to say is that you are completely exaggerating with your tier list and expectations for builds.

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No it means you have a S tier build going. If you can comfortably do that corruption. I did say over 1250 though for META S+ tier so you are real close. Once above 1250 though is there really a difference in 1,500 or 2,000? No there isn’t. They are builds that usually, key word I said was “usually” have overperforming or broken interactions is the point. (I’m not saying your build does)

Also going above 1,000 corruption is for testing what a build can do as going above 1,000 corruption doesn’t grant any rewards. Which is why we farm, for rewards. This is also why S tier is farming 1,000c. Since that is where the rewards stop.

If you want an S+ Tier Meta build comfortably doing 1,250+ C that is up to the player but it isn’t needed. Which is why they are META and S+ and again usually these builds are involving a broken or overperforming interaction.

I’m actually just using factual Data based on game design. Again, I don’t make up these numbers they are based on Data collected by the playerbase. If you got a build doing 700c it’s B tier as per the numbers of the game design. If it’s only doing 500c it’s D tier based on the games design. It’s really not that complicated.

But WHY? Why are you farming at that level? To what end? You have already done EVERYTHING.

CoF or MG?

For MG this absolutely doesn’t hold true, the amount of items you get which are worthwhile to be sold are so little that no matter your corruption level you’ll always have favor leftover anyway.

For CoF it’s a direct increase in loot return by around 150-200% from 100c to 700c. That’s substantial but not dealbreaking. Sure, playing less time is a thing… but believe it or not, there’s a good chunk of people out there which simply doesn’t give a single shit about pushing that far and rather play a build which feels enjoyable rather then one which would do well but doesn’t as much.

It’s those people which need a proper balancing pass so they can half-way decently progress at least towards 400c without issues rather them dumpling around at 150-200c with their gear and without going into the investment ranges which become a bit bothersome relevant to the available current content.

This is a fallacy actually.

Your premise is wrong. People push further then 100c because they get rewarded for it. Hence they do it.
Without the reward attached to it you wouldn’t feel a big need to go further, because why?

Doesn’t change that you still can get reliable returns at that stage which uphold the formerly mentioned aspects.

So why 300c from the devs earlier? Because some specific drops unlock at higher corruption and it’s beyond anything - 1.0 state - which was unlockable. You could do anything at that stage without serious repercussions.

First of all… nobody said that, you simply picked that up as the answer… which it wasn’t.

Availability of content and quantity of visibility of it are 2 different topics. A comfortable range in which the devs want to work with is ~300, rising gradually obviously with power-creep, which is natural.
700-1000 is a - slightly - unexpected (and really badly designed actually) side effect from everything happening since 1.0

And to clarify: You enter the last stage of the game (end-game) the second you beat normal monoliths. Then nothing new gets added anymore, you’re basically done beyond aspirational content for the moment.
That’s an issue.

What you’re describing is the equivalent of PoE 1’s mega-juiced farming actually… and no, that’s not the norm but the exception to do.

You, you’re not so fat that you count as ‘everyone’ I hope, otherwise I recommend heavily (see what I did there? :stuck_out_tongue: ) to visit a doctor… yesterday.

Not even remotely ‘everyone’ says that, so keep the hyperbole out. Also the focus wasn’t on the wrong thing, it was a clear-cut description you didn’t understand. You’re arguing about the wrong topic… not others.

Hasn’t been, it’s clearly stated what the argument was based around and why the perception of 700c is not upholding, and I actually agree with that statement compared to yours.

First of all… every meta-player. Not every ARPG player. That’s a meaningful but still small sub-group, an important one but still not even remotely ‘everyone’ or allowing so far as to make a generalization out of it.

Half-wrong, Julra T4 can be farmed before even reaching empowered monoliths, Dungeons are a separate content compared to Monoliths. They have no direct connection.

No, what you describe is a logical impossibility.
If it’s reasonable to attempt it then it’s reasonable that it can be beaten. Unlikely for a weak build but definitely doable nonetheless.

Stating otherwise would be saying it’s impossible, hence attempting to do it not being relevant… so it can’t be connected without making a joke of itself.

Yes, for a comfortable kill. You can nonetheless beat Abby at 300c with some struggles.

You see… the word ‘need’ is the issue there, nothing else.
You don’t ‘need’ to be there. Sure, would be good to be there… but there’s no ‘need’. It’s the place of best min-max for effort versus reward simply.

S+ by your own list. Not S.
He’s not ‘close’ but he’s exactly there. Unless you wanna nitpick that it was said they can do 1250 but your S+ only starts at 1251… :rofl:

It does, just substantially less then the increase would be from 100-700 in comparison. It’s still granting more rewards.

That’s a wrong statement.

By your logic ‘the best outcome’ is the ‘needed outcome’, hence you’re actively dismantling your argumentation line there. Just because the increases in rewards reduce on an exponential manner there it doesn’t mean it becomes none more… just that the curve has vastly flattened by that time.

Hence yes… by your argument you ‘need’ to go to 1250… actually you ‘need’ to play the one build which can reach the highest corruption possible and leave each other on the side. That’s the end-point of that logic.

Because when you go purely by efficiency then you have only a single possible option at any given time. But that’s not how those games are designed to work, quite the contrary. There is variety for a reason and it’s not solely a ‘find the one best solution’.

The issue is… you’re actually not.

I get what you want to say, but it’s not factual data and the basis of the argument isn’t upholding.

If you would say ‘The metric data-wise points to a optimal result of time-investment versus reward in the ranges of 700-1000c’ then people could agree… because yes, that specific argument upholds. But your argument is not about that but instead one of ‘necessity’, and that isn’t given in this case.

Personal challenge to complete a character as far as possible, he’s a min-maxer, which is fine.
The argumentation line simply is wrong, but when discussing a different premise (which he doesn’t) then those arguments would actually hold true… but nobody is arguing about that premise in the first place :stuck_out_tongue:

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When I was fact checking myself on what corruption actually offers before posting (something someone should probably do, and I admittedly should be better about or I wouldn’t have incorrectly claimed all non-pinnacle loot was available at 100c and correctly claimed all non-pinnacle loot was available at 300c), I saw it stated that the increased rewards from Corruption is effectively linear (not that difficulty is), so wouldn’t the increase of 100-700 (600 tiers) be roughly equal to 700-1300 (600 tiers) in terms of rewards?

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There were talks about reduction of the rewards at a specific point, I actually forgot if it was implemented or not.

If not then yes, your argument would be even stronger in standing. I simply forgot since I can’t actively influence the outcome there anyway, just happens but ‘more is generally better’ upholds anyway as long as clear-time isn’t rising substantially.

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