They do that all the time. It’s just that their vision for LE also changes over time. Which I do think is natural for the most part, although the mastery respec did catch me by surprise.
We still don’t have autoloot for shards, even though it’s one thing that almost all players agree with (which in itself is already rare). I do believe this will come eventually, but it is one of those things where they are currently drawing the line.
At the end of the day, only EHG can say how much their original vision for LE they are willing to compromise or not, or how much it changed from their original one.
Ultimately, their vision was simply making “the ARPG they would love to play”. So as long as they still love to play it, their vision remains the same.
Well, they could, but they’d likely be best used doing the coding bits of the above which is unlikely to be much of the balance that you mentioned. If you’d complained about everything else then I probably wouldn’t have replied.
Divine Fury works with Siege Barrage, but that means one new (Lightning) variant of the old Siege Barrage Javelin build in 1.2. And there’s Shred included in Javelin tree in 1.2. It doesn’t sound very big.
There is also the issue that unfinished classes, class identity, balance, dungeon rework, etc, all require design decisions before being worked on. Whereas mastery respec and WASD don’t (other than deciding where you respec and what the UI is, but luckily there already was a handy NPC for that).
So it’s not like they could just turn to a dev and say “go fix class balance”, but they could say “go work on mastery respec” and not require much guidelines to it.
Lastly, in every project, whether it’s a game or an app or something else, there is always a balance you have to take between fixing old stuff and adding new stuff. You need to provide both for your product to stay relevant. And you see this in almost every single piece of software, where they keep adding new stuff even though there are still old bugs around.
And that is because new stuff brings new costumers or keeps old costumers invested in the product, whereas just fixing stuff doesn’t. You always need to balance both.
I completely agree with this. But most projects aren’t typically released into 1.0 while still being unfinished. I understand that EHG was desperate for funding and their gamble paid off. But 1.1 and 1.2 should have been hyper focused on getting the game to its finished 1.0 state rather than continuing to add new and unplanned content.
1.0 launched with an unfinished campaign, classes missing skills, half functioning factions, and an unengaging endgame/dungeon loop.
They’ve partially addressed the factions and endgame loop, but they’ve also added more factions. Dungeon fixes aren’t planned for 1.2 launch iirc, but they’re being worked on. Same with the monolith system, again, iirc. We’ve gotten one missing skill coming in 1.2, and we know Lich Rework is coming soon™. But nothing about the other missing Mastery skills or the unfinished campaign
Sure they are. Most games aren’t, but lots of projects definitely are. Just take a look at windows, for example, and the huge list of features they keep adding over time, many of which were already standard in the previous version.
The whole endgame changes coming with 1.2 revolve around monoliths.
Anyway, the problem with simply stopping to fix things is that it would take a whole year of nothing new coming out (other than a few missing skills, which would definitely not be enough) before they even started working on new content. And we’ve already seen what 9 months with nothing new did to LE. Extending that to more than a year would most likely really kill the game.
You’re right. I’m just frustrated and it’s causing me to be extra negative and lash out. I guess I just really loved that LE was trying to be it’s own thing so when it feels like it’s slowly changing into every other Flavor of the Month ARPG by adding features just because another game did it and it was popular, I get disheartened.
I probably just need to step away for a bit and wait to see how things play out, as my negative outlook isn’t helpful now that I’ve already expressed my viewpoints
It’s understandable. I’m also a bit bummed out with mastery respec. Even if they do manage to get a nice scale going where it won’t be much of an issue overall (and if they do make it so that MG doesn’t have the upper hand), it still seems like this is a step back. Especially with how vehemently they said in the past that mastery is your class.
It does seem the start of a slippery slope, even if we’re just at the beginning. It doesn’t mean that the slope will actually happen, but for some players it definitely has a negative impact on our perception of the game.
But what I actually wanted to convey was that there really isn’t anything wrong, inherently, with their game vision changing over time. It happens with plenty of games. It’s up to the players to decide if they want to stick around or not, if the game vision still aligns with theirs.
LE wouldn’t be the first game that has changed its target playerbase (although, for emphasis, I don’t really think that’s what has happened, at least not yet), some with more success than others.
I’ve very disappointed in that as well. Raxx has already stated that most likely all the guides on Maxroll will mention one spec to level as and then at a certain level you respec into the mastery that is for the build. That is precisely the kind of junk people wanted to avoid. Respec to do monos, respec to do bosses, etc.
It was even speculated that the next step in the slippery slope was people asking for an “armory” so that they wouldn’t have to click all the nodes to respec but to have it quick load different specs. It took less than 2 days for that prediction to come true.
What the Devs say and design are totally different things. When you are required to have a build that does 700-1,000 corruption and a build that can comfortably do 500+ for Pinnacle or Bosses because the Devs designed the game that way. Then that is what a build needs to do to be successful.
If the Devs want a build to be successful at 300c they are going to have to make drastic design changes to meet up with that statement. Until then it’s just not true.
If your build can only do 300 corruption it doesn’t get to play the game and you are actually wasting your time with a terrible build. Players don’t want to play F tier builds and not clear content. They want to farm and play all the content in the game.
300c is F tier, it’s a failed build.
I would think this is all common sense and doesn’t need an explanation.
Edit - I would like to add that if the Devs want to design the game around 300c that would be fine. Honestly it would open up a lot of build diveristy. Until then though, the above is true.
Can you, or can you not, farm all items in the game (outside of Pinnacle Boss locked loot) at 300c? I’m not talking about better drop rates, I’m talking about the item actually dropping.
Edit: we’re assuming no MG, since that would literally grant you access to every item in the game by virtue of other players having access to every item in the game.
The 300c that the devs said was when all content and items could be attained at that point. I assume it will change now that they have added things beyond that. Expect the top end to be pulled back though. Builds that get well above 1000c will probably get nerfed as that drastically outperforms what they want.
I clicked on this topic 2 weeks after initially reading it, foolishly thinking it was gonna be a fun brainstorm or a list of Build Guides for Season 2. Oh, how naive I was. Of course it turned into another debate about why EHG is wrong or whatever this is.
Why on earth do you think that you’re “required” to have a build that does that high? Do you feel like you’re less of a gamer if you can’t do that? Have the devs said anything anywhere that they want builds to be able to do that?
They will, yes. They’ll need to buff quite a few skills as well as significantly nerf skills/build that are capable of doing that much.
Not quite, but there’s certainly a big disconnect between the devs view and the community’s view, but that doesn’t mean the community is automatically correct.
Unfortunately, this is the toxic viewpoint that actively makes gaming worse for everybody. If you believe it then you are definitely part of the problem.
You aren’t farming at 300c. You haven’t even gotten to the end game yet or high enough corruption to farm. The game is designed right now to be farmed at 700-1,000 corruption. Everyone knows that is the sweet spot for farming favor which is one of the main aspects of playing the game. Not to mention the drops.
The difference in rewards at 700-1,000 corruption is extreme and again if EHG changes that it would be fine. However the game right now is designed around 700-1,000 corruption.
There is a reason why farming caps at 1,000 corruption going above that isn’t rewarding. ARPG games are loot hunting, trading games. Players play them for the rewards and those rewards are designed behind 700-1,000 corruption, bosses, Pinnacle etc.
No one wants to waste their time at 300c. It’s crazy regardless of how much time someone has that they would choose to play a bad build that can’t come close to completing all the content or farming.
300c is F tier, it’s a failed build
500c is D tier you almost can get to the end game
700c is B tier you can complete all the content in the game
1,000c is S tier you have good build that is capable of farming
1,250c+ is S + tier aka META builds (they are usually broken due to interactions or need tuning)
Hope this helps you understand. Again nothing wrong with making some MEME build as an experiment and it can only do 300c. Maybe you had fun making it. However it’s a failed build that can’t play the game or get into the End game and farming. You still need a B tier build that can farm and play the game to make those MEME builds.
How are you buying these items? I can tell you it’s not by farming 300c. Tell me you never played MG without telling me.
I actually have a build for Season 2, I’ll post that in a separate thread maybe latter. It’s for Sentinel using some new Set crafting tech and new rework. I already tested it using the Set as is so once the changes happen should be spicy.
I absolutely could farm at 300c or even 100c as every item (again, aside from Pinnacle Boss locked items and not counting the MG) is available at 100c. The higher your corruption the better the rates.
Just like how in D3, I could absolutely farm solely at Torment 1, but Torment 6 had better rates.
I could never push my corruption past 100c and have a character with a complete endgame build capable of clearing 1000c because only pinnacle boss locked items are excluded and from what I remember they’re not build defining (even if they’re nice).
So, your whole idea of “corruption defines endgame” is wrong. Corruption improves difficulty and drop rates. But it doesn’t add new loot to the Loot table.
I’m not missing any point, you actually aren’t understanding the facts that have been laid out for you.
It’s not wrong because that is factually how the game is designed. Which has been highlighted many times in many different ways. You just don’t get it, maybe some day you will, maybe you won’t. Either way it’s been explained in great detail.
300c is F tier, it’s factually a failed build by game design standards. Players won’t want to play F tier builds no matter who says it’s fine.