I’m sure the devs who said 300c is the standard for a successful build definitely agree with you. Love the self confidence, you keep at it champ!
They do, however it’s a vallid point about the disconnect between a devs’ view point, their intention and the community’s view point (albeit a somewhat toxic one, and by that I mean toxic for the game, not necessarily a toxic person).
The d3vs have gone on record in saying that they think any build that can do 300+ is successful, but they’ve also capped the “rewards” for pushing corruption to ~700 from memory & will likely nerf builds capable of doing significantly more than that (the 1k-3k that Abom mentions) as they can, hopefully without catching other lower performing builds in the crossfire. And when they do “that part of the community” will rage as they always do.
I think it’s 500c and it’s a soft cap, not a hard cap.
Yes, and its recently been stated they like that you get more benefit from doing 900, 1500, etc.
They dont want to make it a punishment/challenge only system.
Really the crux of the issue is balance. To many builds are to variable in their power. its WAY out of whack right now.
I also think there is a huge problem with “Favor” being the driving factor in farming. Alot of this talk is about favor farming, because for CoF, the items on the ground are meaningless. how many purple daggers do I see non prophecy farming, lets say its 50 per hour, the favor I get in that hour can print 200-300 purple daggers or whatever. Prophecy loot dwarfs the loot on the ground by obscene magnitudes and is more targeted.
I know less about MG, but same idea. its all about getting/spending gold which to do so, you need favor.
The sad reality is there needs to be more options that dont require favor to generate loot.
PoE for better or worse has many different ways to farm, and not all of them require or prioritize high level maps or complex strategies.
For the past few leagues ive been messing around and playing low tier map farmers, ive farmed t8 strands to sell strands in mass to other people doing t8 strats, ive dont t1 essence/beast farming, as well as t16 altar grinding or destructive play etc. All these strats are very easy to do, and dont require any scarabs or what have you, and more then half can be done on any map tier, meaning your build can only do t1 essence but does them extremely fast? then its better for you then doing t8 essence but it taking twice as long.
LE currently lacks content that rewards high easy turn over content. everything scales off corruption, so the only way to play is push corruption. its starting to feel overbearing.
Corruption as far as I can tell scales rarity(makes farming boss items easier/faster.)on top of getting more boss rotations because you get more stability. you see more mages/nemesis as corruption goes up so if you want to farm mages/nemesis(These are kinda like essences) again corruption is your go to! oh and of course, wanna use your faction you picked that defines how you play? more exp = more favor = more faction power.
They need to start thinking of systems that allow players to explore and carve out niches of farming that are not “maximize juice”
Good thing balance isn’t more important than Mastery Respecs or WASD.
Do you think the coders who implemented mastery respecs & wasd are the ones tweaking balance numbers?
Of course not. But we have unfinished classes, classes that have no identity, horrid balance issues, dungeons that need reworked, etc.
And the people who are working on WASD and Mastery Respec could have been working on any of those things. QoL changes aren’t what keeps a game alive. They’re quality of life for a reason. They’re "nice to have"s not "must have"s. EHG and LE aren’t the only devs guilty of this too. Just wish the priority stuff would remain a priority instead of sidelined in some cases or not even being talked about in most cases (the unfinished classes and classes with no identity)
Edit: if a singular employee was working on these things in his or her free time, like the dev who implemented controller support for GD, then I’d have no issues. He wanted controller support so he could use it and developed it while he was on off-hours and they implemented it fully when it was mostly done for the players. He still prioritized the other tasks.
Edit 2: a lot of this salt of mine comes from the fact that Shaman was gutted in 1.0’s rework and has no identity anymore. It’s the “Totem” class based on passives, but none of the skills convert to (or are) Totems except Storm Totem, and only Earthquake actually interacts with Totems at all iirc. The skills scream “I’m a force of nature wizard!” but the passives say “I’m a totem-mancer!” it makes 0 sense. Most of the Shaman builds are Druid hybrids. Why even stay Shaman now that Mastery Respec is a thing? Just be a Druid or Beastmaster and accept the minor loss of Storm Totem. They’re both better at using Totems than Shaman anyway. Plus the fact that Marksman is the only class that’s missing a skill that’s getting it in 1.2, Lich is actually being reworked but Forge Guard gets 2h+Shield? What about anything else to bring it up to date? I could go on, but we’ve all heard these complaints a thousand times.
FG is actually pretty good rn, its just not mainstream and is a very basic sword guy class. Many of the best arena and pushers already are FGs. Because after a point damage is very easy to solve, and defense is what limits your pushing ability. FG has defense in droves.
edit: FG also has a hefty throwing theme, and jav/shield throw are getting big reworks this upcoming patch that will make throwing FG much more modern i think.
I agree on shaman though, Stormbolts dont tie stuff together enough, they are just tacked on to everything as a sprinkle of damage with no real identity. Tornado is still all about storm bolts, hell storm totem is quite strong rn, disgustingly actually, but its just another storm bolt engine. Shaman has become “how do I proc bolts the most efficiently/quickly.”
The devs dont seem to really understand their own identity for shaman. As “Nature wizard!” is not what they claim shaman is, thats just how its played. Thats why its got so much melee shit, its supposed to be some weird hybrid battle mage styled archetype that just does not work well currently. And totems just seem to be slapped on despite being their class passive, and huge amount of their passives. But shaman does not get special totem limits or something, so you still shape change to spriggan to use thorn totems, cause not doing that is just making you have less totems and more mana cost.
Totems just need an overhaul in general, they suck ass and have very little support/synergy with each other. Tempest strike totems are the biggest meme in the world, and they have no synergy with other totems. Totems are like timerot for VK, they just exist to sit there, be procced, and provide passive stats for the shaman, boring and shit.
Claw totems: hold my beer… or bear
Forge Guard is definitely not as bad as some others, but it just feels dated design wise compared to newer masteries.
As for Shaman, I think the biggest disservice was the rework of Tempest Strike. It went from being a great, albeit slow, default attack that could proc a bunch of effects or combo effects to… Whatever the fuck it is now. All they needed to do to it was give it attack speed scaling the skill itself was fine! Now I don’t even touch it.
That’s wrong. You’ve experienced by that state everything the game has to offer.
You only push for numbers, not content by that time.
Yes, exactly, hence why that argument came. 300 is the ‘Standard’.
Yes, which is mandatory since otherwise it’s unable to even remotely compete with MG given the whole playerbase is behind it and you can acquire far more targeted items this way. At least given the system would work, which it doesn’t really.
Starting? It’s always been overbearing. It’s a bad long-term system, works for a little bit… but reduces player engagement. You have the feel like you need to be at the top, but to get to the top you need to push… push… push and push some more… until you’re sick of pushing and outpaced the comfortable zone of playing.
Side-content is important, after EHG finally gets their core gameplay loot handled and the already existing side-content at least baseline up to acceptable. Because lets face it… Dungeons could be nice but are a rather awful boring experience.
No, but those are likely the ones which could actually work on one of the dozen construction sites of EHG rather then shoving something new - which will be quite broken or unbalanced - down our throats.
Quality instead of quantity is something EHG hasn’t learned properly yet.
To be fair, mastery respec is a relatively low effort task to implement. It’s not something you do in 1h, but compared to almost anything else, it’s one of the fastest.
WASD, on the other hand, is a much bigger task, as can be seen by the fact that it won’t even be finished yet, but it was likely pushed due to massive popular demand.
I think that’s another reason I’m so jaded by the launch trailer. Like, I get they’re a business and need to make money. But, at what point does it stop being their game that they were passionate about and becomes full of Flavor of the Month features just because they’re popular with a crowd that’s not really interested in long term playing. D4 was built off those types of play testers and the long term arpg players hated it.
Like, again, I get caving for some features and adjusting your vision to reach a larger audience, but where is the line? At what point will EHG say “that doesn’t fit our vision for Last Epoch” and stick to it?
I don’t think ubers should ever be “comfortable” for any build. That defeats the purpose of having uber bosses.
So you want WASD only to have a game advantage?
Why do all these people want to play the game on easy mode? That is boring. The point of WASD shouldn’t be to have an advantage over mouse players.
As I recall, Uberberrot is going to be c500 to unlock
It is, but Mike also said that if you try it as soon as you get to 500 you will have almost no chance. It is supposed to be very difficult.
Yep, shouldn’t. But inherently happens, if you want it or not. It’s not avoidable unless the game is specifically designed to alleviate it. Which LE isn’t.
Hence WASD will have a upside unless you make the controls clunky by design… which would push the whole thing ad absurdum as that would be the height of nonsense.
That’s… not a good direction to go plainly spoken. Not when some core build directions suffer from struggling to even reach 300c. Until then… baaaad idea. A needed thing before long but still bad for the state.
Then it shouldn’t be implemented and I assume that people who want it implemented only want the advantage. Players wanting power creep.
It is the direction chosen. Not all content will be attainable by everyone. There is a constant tug of war. Players want more and more difficult content to test their characters while at the same time the people who aren’t as good/dedicated want access to all content. Both can’t happen at the same time. Either content is ever increasing in difficulty or all content is accessible by everyone and thus easy, to accommodate the lowest skill players.
Mapping c500 in not that far from “c300 all harbingers” and T4 Julra for average build