Beta 0.9g Patch Notes

Shaman is tabled for a rework soon, maybe BM will be looked at also?
(And 90% of Shaman is useless or is done better by Druid lol)

What is Shaman? hehe
Actually Marksman, despite rogue being the last class released, is in a miserable state.

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Dying for my bb marksman to get some buffs <3

Yeah Marksman got dumpstered by the crit vuln changes
Most things that had ailments in them probably need looking at, tbh. Anything that wasn’t turbobroken before the nerf are just outright worse than stuff that didn’t rely on ailments.

Still a visual bug where skills don’t actually show you the proper number or when a skill is increased it doesn’t tell you it is. For instance, if a skill is at 24 points, it might only show the cap at 20.

Is this something that is noted by the team?

Awesome to see another patch.

I see that it fixes some of the rubberbanding stuff with movement skills but as I have not been able to look at it yet, does that also fix Acuity from Arcane Ascendance from desyncing mage players?

(as mentioned in this thread: Massive often desync, rubberbanding, skill+animation delays. Game unplayable - #7 by Battlehunter)

when will you fix the servers to play with friends? Too big freezes and delays?

To bad no fixes to skill behaviors, still can’t lunge to friends and baby scrops spawn (need to check it with new patch, but not mentioned in this log) :smiling_face_with_tear: Good job anyway, keep it up

Thank you! The worst QoL issue for me since launch has been how badly +to skill items break the correct reporting of which skills can be updated and with how many points. Apart from that it’s really good

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Any updates in relation to having an option to hide the account name above the in-game characters, or even to be able to swap it to the character name? This is really breaking immersion for me.

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Remember, folks; bug fixes and optimizations first, class balance adjustments later. We want a functional game with as few issues as possible at launch. It’s on their radar, just a lower priority.

Sanctum isn’t fixed for me, still switching back to original timeline

Edit: I’ve done a full sancrum run and found a workaround. If I stand still or at least unpress left mouse while using Temporal Shift, no rubberbanding occurs. Hope this info will help other frustrated players, and devs to finally fix this.
Should I upload my 85 MB log file?

Also congratulate me on my first T4 Jurla, who dropped nothing useful

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Same here, still rubberbanding in the temporal sanctum sadly.

I want my stuff back :sob:

Thank you!

AMAZING ! Thank you so much for all the hard work. Plenty of important fixes in this patch.

GOAT update

Heya - can you clarify this; based on this statement, it is unclear to me if we should expect more patches between now and 0.9.1.

I think it would be a real shame if some of these issues (in particular, the dungeon key issue) weren’t addressed until then.

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I agree! I can’t do any dungeon so all the rewards (including all the Legendary crafting system) are not available to me. I thought that was getting fixed in this patch so I must admit I’m a bit bummed out. I lost so many keys now that i’m thinking of creating an empty stash tab In Memoriam for the missing ones, a big graveyard for keys and hopes of getting to the real endgame.

So, more seriously, there is no ETA because you have no idea how it’s happening ? Is that it ? Ouch :frowning:

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Same here :frowning: