So made a thing. https://youtu.be/kzTDbNumu1k
Have not seen anyone else playing this or anything similar so wanted to share the joy of playing melee without healing hands or Rive o.o
Edit: Made a follow up video since some people seem to have a hard time understanding how the build works and thus making comments that are not very relevant to my build. https://youtu.be/Ya5tOqRVFPA This video goes a bit more in-depth and explains why the build is not an earthquake build, and why some people maybe find that to be a good thing. If you already get the concept, you really donāt have to bother with this video.
EDIT: People seem to be confused. This is NOT an EQ build, EQ is not even on our hotbar. We are proccing up to 7 Aftershocks a second using Tempest Strike.
Please enlighten me how to make this iteration of the build significantly stronger. Also point me to ANYONE who has played the idol version this cycle or posted about it?
Thanks.
EDIT: Felt so harsh when i read it again, I am genuinely curious if anyone else has mentioned this Idol this cycle because I couldnāt find anything when I searched, or Iw ouldnt have posted it at all. Also I think I did a decent job putting it together but I donāt doubt thereās min maxing to do, I am also genuinely curious what you were thinking of because thereās nothing that seems obvious to me.
I canāt . Iām arround for a rather long time and builds come and go. Aftershock EQ is nothing new. When I look in YT and search for āLast Epoch Aftershock Earthquakeā I find 6 builds from over the last 9 month without going deep into this rabbit hole.
As i said, and no irony involed, itās a nice setup and a well rounded build you came up with.
Iām german thatās like kindergarden style donāt worry but I want my shovel back
EQ aftershock is nothing new, this is not using EQ at all though. Now I get why you felt it wasnāt anything new. I played the EQ version, it is quite different indeed For Bossing, the EQ version should do about 30-50% more dmg actually but it plays WAY clunkier for monoing
Yeah proccing Aftershocks is nice indeed but evn with the clunkyness of EQ I think there is room for more boom ^^. Non the less as i said itās a nice setup ^^.
I play a similar build in legacy. Itās awesome. One observationā¦ I think itāll be better if you scaled Damage Over Time instead of Physical damage. Did you try that?
If more than one of them is hitting the same enemy then yes. They appear under random enemies so you have little control of this, and they are quite small AoEs. Usually Fury Leap and Warcry are specced to draw enemies in closer, to maximise overlap.
EQ is mandatory here. Not for the skill itself, but to buff the Aftershocks to the moon in its skill tree. You can use any melee skill you like to proc them. Swipe is also great (though not for a LL build like this, youād need Boulderfists or similar to prevent Health leech). Anything melee that attacks FAST and hits LOTS will do.
Nice build, seems like you could afford a Humming Bee as offhand for some good ward generation too? I think armor shred isnāt necessary and bleed is manageable.
Anything melee that attacks FAST and hits LOTS will do.
Kind of yes. Except thereās no other viable skill than Tempest Strike currently. The reason I made this build was due to the Tempest Strike rework. 1.833 Base Attack rate and 76% increased Attack Speed in itās tree, thatās bonkers. Swipe would be ballparking half damage in comparison.
I play a similar build in legacy. Itās awesome. One observationā¦ I think itāll be better if you scaled Damage Over Time instead of Physical damage. Did you try that?
Why would you think that Damage over time would scale better? The Aftershocks scale off of melee hit dmg (ādealing their normal hit damage each secondā), so anything that scales melee hit dmg is good. And you need as much flat melee as possible or you have no damage to scale, without the flat you will be trying to scale a base number thatās too small (Aftershocks base damage is ā2ā) to scale no matter the amount of increased scalars your using.
So after youāve gotten enough flat base damage to scale we have to choose which increased multiplier to use. The values of increased damage over time compared to increased physical damage in terms of item affixes are the same, but inc phys scales Tempest Strke as well. At the very highest end your Tempest actually does damage, and itās free damage so scaling both (without opportunity cost) makes a lot of sense.
No he made a standard swipe earthquake build. Does no one actually look at the video or planner before they comment here? His build is basically the same build The Curse made prior to 1.0 and itās a well known standard Earthquake build and it has no similarities to my build what so ever. I do NOT use earthquake.
EDIT: I glimpsed through his video of the build he used and it was basically jsut a copy paste from the build The Curse posted before. Same items, same affixes etc.
Yes they do but because you have converted them to Damage Over Time in the Upheaval Node, they also scale with DoT, and I thought DoT scales better than % Physical Damage does.