There we go! I throw out something that is extreme, and most probably wrong, just to generate a gentleman’s “nuh unh!”, I’m pleased that someone took me up on it.
So this is a 1.1 bet. If there are more builds that can exceed 1k than can’t, I win.
There we go! I throw out something that is extreme, and most probably wrong, just to generate a gentleman’s “nuh unh!”, I’m pleased that someone took me up on it.
So this is a 1.1 bet. If there are more builds that can exceed 1k than can’t, I win.
If there are more builds that can exceed 1k than can’t, I win.
Bearing in mind a “build” would be any random combination of materially distinct skills (lets ignore combinations of passives 'cause that would be ridiculous) I would be shocked if there were more that could do it than couldn’t.
Sure , since I haven’t defined what a ‘build’ is, feel free to abuse the letter the bet.
Or, we could pick a build site, and if more of the builds that that build site lists can beat 1k, than can’t beat 1k AND there is at least one build for each mastery, than I win. You pick the build site.
Or, suggest something else.
I hoping to loose this bet.
I love posts like these thank you for sharing friend.
Thumbs up for the effort. But one thing that you might have overlooked that can potentially flip the whole thing: the “boss” dummy in the arena doesnt count as “enemy” - thus negate alot of DPS mechanic from the character, one big example is the explosive trap. Using the “enemy” dummy can solve this
I created an original build that I never had a chance to try at the very high end of gearing (I play self found HC) and I wanted to see how it stacks up to all the other melee builds and Beastmaster EQ in particular because I have a feeling it will dump on them QoL wise and probably will be very competetive dmg wise. If you wanted to take it for a spin in offline mode that would be awesome. If not I totally get it.
Cool list.
I omitted clarifying that for the sake of brevity. Builds that rely on targeting enemies were tested on the dummy that counts as an enemy. I had to test a number of other builds on that dummy too in order to perform a fair comparison. Thanks for mentioning it though.
This type of thing is exactly what I’m asking for. I’ll probably get around to testing your build tomorrow, thanks for submitting it.
Oh, I’m hyped, thanks =) Been so long since I playd, but as an add-on to your convo with flickvn above my build might need the dummy to be an enemy target for the aftershocks to target, can’t 100% remember though but might be a thing to consider.
The earthquake beastmaster I tested seemed to deal full damage to all dummies.
Ah yeah. it functions slightly (read totally, you’re proccing 7 aftershocks a second) different from trad EQ, you’ll see when you test it tho. Might be that it does not have to be an enemy target, I just have this image in my head of my gazillion aftershocks randomly appearing off-target instead of on the dummy when I was doing some testing, but again, was so long ago I might be off on that. Anyways, just wanted to point it in case that was a thing.
noice. I’m glad that my 5 sec dummy kill build is not even on your list xD
That’s why I asked people to share their builds.
I added the bossing setup to the tier list. I’ll test the life-based mapping build’s survivability tomorrow and see how it compares.
That’s cool. Great idea with Static Shell. What do you think about using one Siphon of Anguish and Shattered Chains?
Doom x4 means 16% more (edit: technically increased, but should be it’s own category?) melee damage taken and the belt provides 20% more melee damage due to those 4 stacks.
How is mana on the dummy? You write that it took 10s to kill the dummy and I don’t know if my mana would last that long for I don’t get to live that long in an actual fight. Also the effect of Julra’s ring wears off after 4 sec.
I’ll test siphon of anguish and shattered chains tomorrow. Mana felt fine. The thing is that it actually took about 5 seconds to kill the dummy that counts as an enemy. The other top builds seem to take a bit over half as long to kill that dummy compared to the boss one, so the 10 second number is an estimate for the sake of comparison.
I think I’ll look around for a mod that unlocks empowered monoliths and skips to like 3k corruption so I can test more scientifically.
I think you can be faster than 5 seconds.
I tested my character on the enemy dummy:
echo setup: after 10sec I run out of mana and the dummy’s hp bar is slightly beyond the “Y” of dummy. Note that this setup kills Lagon and Emperor at 1300 before they do anything.
boss setup: it’s about 1sec setup (Shift onto the dummy and use Smoke Cloud), then about 5 secs of holding down Explosive Trap until the hp bar is gone. At that point I have 308 stacks of Reen.
edit: my boss setup
I didn’t calculate this, but given the extreme amounts of crit multi from Eye of Reen and the high amounts of increased damage, t7 flat lightning damage might be optimal on the dagger. Sword needs crit chance to stay capped - without the dagger crit affix on the helmet.
This killed the dummy in 3 seconds after setup: Build Guides, Tierlists, Planner, News for Last Epoch - maxroll.gg
Alright, the testing has been completed. The verdict: your build is really cool and quite strong. Its damage and survivability were nearly as high as earthquake beastmaster’s, and way higher than any of the primalist builds on Maxroll. I did need to use the training dummy that counts as an enemy for the aftershock DoT to be applied, like you predicted. Here’s the exact gear I wore during testing: https://www.lastepochtools.com/planner/oyPejO9B.
Thank you so much for the effort of testing it out, as I mentioned it’s been a minute since I played but I seem to recall that it has quite a bit of ramp up time, did this impact it’s damage numbers in comparison to the other builds or was it just that the top end damage didn’t reach that of nado and eq?
Thanks, really cool initiative to put together this document.