Lunge is a movement speed. But Lunge also doesn’t work easily against EoC.
Recently i’ve fought EoC and had the same issue, didn’t die to it, i just knew the boss, launched the battle, immediatly went back to avoid the nuke, went back to DPS, kept my Lunge to jump on a far away zombie when EoC launched it nuke again and that was it.
Several mistakes were made in the video to be honest, first is OP keeps hitting EoC while this one was launching his nuke, combined with the fact Lunge isn’t a 100% free movement skill and he took the 3 slow stacks, his window to get out of the situation is clearly reduced to misery at this point, but he still can do it, just has to lunge to a zombie and he’s good to go, but he doesn’t and walks away, = RIP. Bound to happen in the situation.
Yeah, about the nuke itself, it clearly has a problem with its hitboxe, but in this special case i’m not 100% sure the Sentinel totally is out of the highlighted zone. Anyway, the RIP could have been avoided with better reaction time, and management of the movement skill.
So, i guess everybody’s has to work a bit on their things, EHG just like OP.
Some boss battle become a thing of beauty with good mobility, good knowledge and very high corruption/rolls, had the best experience of my life in an ARPG against an ultra boosted Argentus recently, like 400%+ HP/Damage/movement speed/enrage, facing my HoA Marksman (who’s builded for turbo clearing, not for bossing, but i wanted to have a gentle slice of fun with her against a boss), holy cow that was a moment of pure glory when i killed him after a 3 or 4 min battle where i had to time everything to the limits i could.
I mean, it’s a good thing if we have to push ourselves to the limits while pushing the game the same way, but yeah, there’s also a limit for EHG to respect when designing a boss, it has to remain fair and clear (not like POE’s dumb mess), if the kill was out of the graphic zone, it has to be corrected. But this kill itself, it could have been avoided, let’s be fair in every sides.