So alright, let’s say for starters that for some reason I actually love the crazy idea of a huge screen-wide aoe that you can only avoid by walking away otherwise you are 99% oneshotted /SARCASM.
With the highest tier boots T5 movespeed = 30%+ move. If you are in melee contact you can’t even run away in time…
Most detailed video (clip nr 3)
The actually 1st clip recorded (with very little info shown):
There have been ofc more occurrences before, these are just the ones that I recorded to see wtf was wrong with this boss
GUYS I HAVE KILLED THE BOSS AFTERWARDS (don't panic)
I didn’t change a single skill or item. I just kited this guy by hitting him at like “half-melee” distance and running like a mofo at every animation just in case.
But I don’t think that the boss perfectly done and it was the correct way.
It felt wrong, like a mandatory workaround to a wonky encounter. I think that the boss needs a little improvement.
FG and melee are already weak and this boss nuke aoe is a big FU to the archetype
Character panel
130 corruption one 19% dmg mod. 2,5k hp 60-70% armor it will die
When you thought that Lagon or Pie Chart Bird were nightmares of the past…
Suggestions from all over the thread
Fix the bug: The aoe has a visual bug to be fixed.
Options and suggestions:
A) Adjust the boss (the one that i support and that i think is the most simple):
- Reduce aoe 10-20%
- Increase cast time 1-2secs
- Maybe remove the boss casted slow debuff?
(In poor words allow a stock slow ass FG with 30ms to get out in time)
B) Adjust the FG:
Apparently (from what I gather by everyone posting) the FG is the only class that is so slow and has limited access to mobility.
- Increase movespeed?
- Make Lunge ground targetable?
I don’t like any of the above because I know zoom zoom is not in the original philisophy of the game and I also think it is more complicated than just tuning the boss skill
C) Leave everything:
And make workarounds in the FG skillbar to adapt to this single boss single skill AoE:
- Replace one skill to add Shield Rush specced into No-Shield Rush (in this case it is a 2H sword char), it will allow to dash away from the AoE
- Spec 15pts into VK to get Devouring Orbs and get the +20% movespeed ← thought by myself (VK main) but I don’t like the idea at all, it just kills build diversity even more (also DevOrbs is imo already OP and needs a rework)
- Get more movespeed from other sources? Temp/proc buffs BiS roll boots, whatever
Like with B I don’t agree with this line of thought, it’s just convoluted, it doesn’t address the main issue, it’s a patchwork. The sole idea that I need a specific setup (be it one skill or one item) for a random boss just sound wrong to me IMHO
Other critics to this boss: the hitbox again is not like the graphical model and is huge, please add a pathfinding algo to the character, it simply bogs down inside these big bosses hitboxes while you try to walk around them in close proximity
IN BEFORE: "mUh fAv aRpG iT's PeRfEcT YoU aRe PlAyInG wRoNg bRuH"
Just… please NO I don’t think so GO AWAY