Auto pickup shards

There will always be people who like that. Any masochist here? :smiley:
But I think the majority are just annoyed :smiley:
(based on twitch streams/chats i know)

@EHG Autopickup after event or I will never buy support pack agaain lul xD

I think the problem is FAR MORE FUNDAMENTAL - in that the number of different shards IS TOO HIGH. And so many of them have extremely long names to the point that it is faster to click them than it is to read them. For this reason it is hard to distinguish good useful shards from the mountain of trash you get.

If all the common shards were removed and we just got “generic common shard”(can be used for any common affix) I think it would feel better when shards drop, even if the rate of shards dropping was ten or twenty times less - because at least you would know the shard you picked up is useful. It would be easier to read shards too if affixes were grouped this way.

Think of path of exile and the chaos orb, in that it is essentially that games equivelent of a shard, but it is universally useful so it is actually valuable, but here the shards are so specific as to be useless in 99% of builds.

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I think they should just let the current crafting materials and system to be automatucally picked up, because I don’t think there will be any meaningful update in this matter can have that will make it actually worth reading. Even if they drop a lot less often, it’s just not enough to make me read these shards. As someone playing legacy too which I already have thousands of these, which just contributes more as to why I don’t bother.

Instead they introduce crafting 2.0 or new feature similar to Temporal Sanctum or something. Where they introduce new unique shards that’s not used in traditional crafting, but rather a feature that will add 1 unique effect on each gear depending on which shards used. Not just your typical +RES or +DMG but something more unique, preferably alter some gameplay or gives more effects to certain passives as requirement of that unique shard. Also this feature possibly only 1-3x per equipment.

Of course this is just a vague idea.

One good workaround and a must-use feature in LE, IMO, is configuring it to show short names for item tooltips. I cannot stand playing this game without this option enabled ever since I discovered it. Makes everything cleaner and easier to read, not only shards, but all items really.

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can’t believed this feature was asked for back in 2023 and was shot down. i understand if you are playing with mouse and keyboard clicking on the shard is not that difficult. But as i transitioned to play it on a controller. scrolling thru the bunch of items just to reach the shard to pick them is absurd. If you want to keep it there for keyboard and mouse players its fine. but at least give us controller players the option to enable the auto pick to ease our pain.

nope, playing arpg on controller must inflict pain as much as possible.

I dont play with controller i do agree with u tho

However i do not think every single crafting mat should auto pick up. Common mats sure. Things like acendancies ruin of creation havoc ect should not be auto pick up. Powerfull mats like these should be pickee up purely due to hiw powerfull they are. Id also say skill shards would be another that shouldnt be part of auto pick up

Yeah, the rare and ‘valuable’ materials should be pickup still.

It’s more about the sheer quantity of ‘crap’ on the ground which clutters the screen. Personally I find the whole shard itemization not very well done, there’s a reason why with massive variety usually games give you some ‘stand-in’ material used for crafting instead… like ‘magical essence’ or the likes.
This way you’re not at the risk of an RNG mess - which happens with rare Affixes regularly because of their variety - but also you can limit the sheer mass of common drops existing and cull that down vastly.

It’s something which might be nice to have for the first… 5-10 hours but goes swiftly from ‘boon’ to ‘detriment’, and that’s just not optimal.

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