"A build is successful if it can do 300c"

Disclaimer: I have no idea what they have planned in regards to this.
Now that that’s out of the way, I don’t think they will kill the interactions themselves. Just nerf the values so they’re not as strong and aren’t clearing 1k+.

@DJSamhein I’m worried they are going to nerf them like they nerfed poison. I never got to experience poison pre-nerf but from listening to others it seems poison being unviable is a common sentiment among players.

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I don’t know about it being unviable now. I also didn’t experience poison pre-nerf, but I have a poison lich with wandering spirits and aura of decay that is decent enough. Don’t know if it can push high corruption eventually, but at least it’s fun.

But maybe that’s an exception? :man_shrugging:

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Poison works for acolyte because of poison overload. I played an aura of decay lich back in the days. It was fun zooming around while everything died around you.

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A build that can’t hit 5k corruption?? Whats the point? :stuck_out_tongue:

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If I blur my eyes while playing, it seems like it says 1 :infinity:0 corruption, so it’s all good on my end. :joy:

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@DJSamhein

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A nice April Fool’s joke the devs could do would be to mess up with the numbers, like reversing your level so if you’re level 64 it shows 46, inverting corruption numbers, etc. :laughing:

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Depends on their development targets, really.
For two years now they have been solely focused on adding players-power: more skills, more interactions, more items. 3 new classes, 3 entirely new categories of items, countless new uniques.
Meanwhile, added monsters-power: none.

More power, same challenges: the average corruption goes up and up, super fast (nearly 1000% higher corruption, on average, in two years. Probably a powercreeping world record).

And of course, more items, more skills, more unforeseen interactions. With such an incredibly high amount of new items and skills in a short time, it was bound to happen.

My point: adding new uniques and other thingies is good, but it has to be offset by some new challenges or new mechanics on the monsters side, otherwise you are just manufacturing powercreep.
I hope now the core skills are there, they slow down adding stuff on the players side and think more about the necessary challenges.

They did change the corruption formula for monos, making it more challenging. So they added monster power, in a way. And the problem was the new stuff that added a lot of imbalance.
If we just had the difficulty increase with the same builds for pre 1-0, things would be much more balanced. But the new stuff totally broke everything. Not just the classes, but also some of the uniques.

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Agreed.
Because there was too much new stuff in a short time, not giving a chance to properly test and balance all the possible interactions.

And trade probably made matters much worse, as well.
I mean, I keep seeing builds on lastepochtools running with 2 or 3 LP legendaries in nearly every slot. I am pretty sure the game was never intended that way when they introduced legendaries.

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Other than nothing really following that ‘rule’? I guess… :wink:

That’s a perfect summation just about. I don’t make alts, with the exception of making alts of the same class to save time on swapping gear and skill trees. I stick to one class, and have one guy, who gets more and more powerful, which allows me to farm faster and faster. Eventually it slows and I will gear out other versions of the same class with my main. But there always comes a point where the progression stops, or is too long between any type of significant upgrade, and I stop playing.

For me, the gear grind stopped at about 110 hours in. Stopped getting upgrades that were non MG related. In LE’s case, I don’t actually want to make alts as there’s no way to power level, and I don’t have any interest in doing that crap campaign more than once.

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yes this. My necro pushes a rather off minion build i think for necromancer and does 200+ just fine,(i havent gotten around to push further just yet). But properly scaled builds should always be able to push lower end corruptions without much issue, but it isnt possible with mastery disparities atm.

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I’m pretty decked out in gear with a non-wraith build and am stuck at 500c. This is my goal and by EHG’s standard a very successful build however I rolled a Falconer who is 3 levels and only played a total of a day and some change. This falconer is already surpassed my necro that I’ve been working on for more than two weeks.

im actually working on a falconer melee build right now, i havent checked what the meta build is for falconer and so far im very very surprised how powerful/tanky it is with just using falcon/falcon strikes and a shadow cascade type melee build

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Yeah, there’s a lot of defensive layers available to Falconer’s. Pretty sure my Falconer can take hits better than the necro at this point.

i just hit emp monos with shattered lance/mourning frost and sub 50 resists. Also some really terrible gear in general, and still blasting. Some one shots but otherwise everything gets rekt. After i optimize a little im sure itll be better even

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does even matter if it is 300c or 600c? I am currently at 600c but do not fell getting better drops compared to 300c or getting something else in plus.

the real question is: what Arena wave a build can push?
Pushing Arena is the end-game currently and this is the benchmark for any build.

show me 10 build that doesnt need LP item that can effectively clear 300 corruption at a modest pace.