He did, but he also said that that is what they consider successful, so it does have meaning, whether you like it or not. Yes, they could scale it so the goal is 100 corruption if they want, but he said he considers 300 as successful, and as him being a developer I take that to mean that is their current acceptable point of viability. So yes, you could say they missed the mark by a wide margin, but it is still a mark they have in mind.
Yeah it’s definitely a buff lol
But that’s more design/rework changes.
The other guy said classes don’t need that. They just need tuning changes which is laughable if he really believes that.
I just don’t think the next cycle any of that is going to happen. Yeah we’ll get tuning changes. But I don’t expect any meaningful class design for at least a few cycles which is sad.
I’m not disagreeing with that. I’ve been advocating for balance in this whole thread.
Only refuting the exaggerated claim that you have to play a meta build to make meaningful progress and get satisfaction out of it. The person replied to said this game only had two builds.
Playing VK, the only problems I’m having is that I’m using health based defenses instead of ward stacking, and that this game gives a middle finger to melee combat.
I feel that my talents and passives otherwise give me the tools that I need. As a VK, I don’t feel short changed in the way that you said. Erasing Strike has a lot of support and is pretty fleshed out.
The top classes are overpowered usually because of maybe a few overtuned interactions that push it over the top. Including but not limited to the ward fiesta we have now.
I can’t speak for every build on every class and you’re probably right that some of them need more than just numbers tuning and tweaking.
I never said VK is the worst offender. It’s not. I just said I want interactions like the new specs have.
I’m sorry, I forget that today telling the TRUTH directly is considered “toxic”, let’s all pretend to be positive and make the game fail like the ones I already mentioned
Did you realize that you just confirmed what I’m saying? 1.5k corruption I do playing with my elbows and with generic lok or RM items, I literally just move forward. the game has problems with the boss fights, it has problems with the way the skills scale (like for example the ballista exploding due to overcast giving 800x more damage than the ballista’s normal attack), it has huge problems with ENDGAME which is just repetition of D3’s GR, the game has half-done systems like crafting and trading, the game is TERRIBLE for playing in groups because everything is a zone on the floor forcing everything to be synchronized, my experience with friends was deplorable, and to say that is, 1 my honest opinion, 2 the manifestation of what I think the game needs to improve, and a game that loses 90% of its playbase in 1 month CLEARLY needs to improve.
Try not to give into talkinkorean.
He’s a hardcore troll. Any statement that he does not agree with he will spend all day fighting with you.
Like if you list the improvements you would like to see he will think you hate the game and want it to fail.
If I wanted the game to fail, I just wouldn’t be playing it. I certainly wouldn’t be in the forums suggesting the things I would like to improve and the things that I don’t like.
You know how you get a game to fail… you don’t play it or talk about it lol
I’m not saying this game is balanced. Never did.
You (aggressively) said to do 1000 Corruption as a melee job without ward.
do it with a melee build without ward stack, I dare you.
I said I did 1500, and now you’re moving goalposts “STILL DIDN’T PROVE ME WRONG” and spouting a bunch of stuff I’m not even arguing with you on.
This dude’s a serial malcontent and none of the constant complaining he spits out is ever in good faith. Do yourself a favor and block him Forever.
Just my opinion but all the builds should be able to make it to 300 if that is the baseline. Then after that the stronger builds should pull ahead. When you have a game like this that has multiple builds some will undoubtedly pull ahead of the others. But I would have chosen a different build if I knew then what I know now ;(.
Yes, I think they’re just going out with a bang and won’t nerf stuff much anymore until PoE2. They’ll just fully lean into the power creep.
Personally, I think that’s a mistake (since PoE2 is still a long way away), but I guess that’s what will happen.
To be fair, even though the hardcore players and the streamers are the most vocal, this policy actually defends the casual player more. The first group already has a level 100 and is already farming endgame with X build.
But the casuals are still trying to get it to work properly. If you nerf it, they will be left with a gutted build and would have to start over. Or, most likely, leave.
To be fair, if you don’t change the skill (or passive or whatever) itself and just change the number, something that did 1k damage and now does 10 IS a tuning change. A drastic one, yes. But just tuning. Nothing was reworked.
That being said, like you mentioned, older classes do need to be reworked. They work now, but they’re not as fun as the new ones, in terms of skills/passives interactions. And I believe they will be, eventually.
I don’t think that’s it. The issue is just that balance is a very hard thing to achieve. No ARPG yet managed it. And they are still inexperienced in that field, so the balance differences are much huge.
But they have been learning all these years. The class design for the new masteries is a lot better than the old ones. I’m not talking about balance, just design. They’re more fun to interact with and create different builds.
Hopefully they’ll get it right with time. But I don’t expect balance to be reasonably fixed anytime soon, since it’s a very complicated system.
The irony is you spent the whole day arguing with someone on what he meant for the most stupidest shit that had no relevance on the actual conversation. You have some serious issues on projecting your shortfalls on other people. You constantly fail to argue on merit so therefore the other person must be a hardcore troll. Of course people will argue/make their points if they disagree. If everyone said “we agree to disagree” then the majority of the threads here don’t need to exist. Both of you, Fred more than you, are here to be a negative Nancy and to constantly whine and cry. I’ve seen many people who voice their concerns and opinions and I am perfectly fine with them. It’s idiots like you who I have an issue with.
@FredJesus what you speak is what you believe is the truth. It doesn’t necessarily mean it is. Maybe get off your pedestal. Thanks.
I get this feeling as well since flashy and powerful are very attractive to players.
They are, but only up to a point. D3 leaned fully into this until they had damage in the billions and even D3 fans thought that was ridiculous.
what about buffing? making items/skills work better?
not everything is a nerf.
or maybe the game would get more or keep more players because they can see real change happening more regularly than other games.
we can all speculate a result to try justify something, at the end of the day, when you see lots of people complaining about balance, it is clear that people want to see changes being made sooner rather than later.
i will use something - Nightbringer
this item has 2 stats that require low health build.
(10% to 14%) increased Bow Attack Speed while at Low Health
+(54 to 84) Void Bow Damage while at Low Health
in order to actually do that, you drop passives 24% attack speed and 75% crit multi.
void damage is not in any rogue skills.
so all increases to void damage would be coming from items which you would sacrificing stats that your skills actually scale with, just to try use a random build.
so, what have you actually gained?
now if that was physical, fire, lightening, cold or poison instead of void, then it would be a different story, because rogue actually has those.
But… did they? Or is that just Mike’s arbitrary number? Other than Mike mentioning it in a his personal stream, has EHG, as a whole, backed that number as The Official Balance Corruption Target™?
Overall, I think balancing only on cycle change is a good thing. But the way LE is right now justified, in my opinion, mid-cycle changes. Both GGG and Blizz have made mid-cycle changes when something was clearly broken. It was rare, but it happened.
I think the problem is that there are too many things broken to fix with a mid-cycle patch. Probably too many even for several full-cycle ones.
I mean, Mike has said that number before even 1.0. And he does sort of speak for the team in most things. So we should expect that if the team disagreed they would have corrected him and he would have said a different number by now.
Ultimately, we have one (usually very reliable) source that says this is how they want things, so I don’t see a reason to doubt it. Do you?
And you have a serious issue an insinuating your beliefs/thoughts on to other people and putting words into their mouths. All of your arguments contradict themselves. And you feel this sense of pride of throwing in random stuff that you feel validates your opinions. Like “here’s some random build that makes me right and you wrong. Or you just hate the game so that’s why you’re negative or your thoughts don’t matter.”
Someone here says they don’t like x thing about the game, you come in with “you’re just being negative to be negative. You actually don’t like this game. You just want the game to fail.” No one ever said that. You are just putting words in peoples mouth because you’re insecure about your own feelings and can’t possibly understand that people have a different vision for the game. You just sound like a spoiled child who always got their way as kid, and now later in life throw a tantrum when things don’t go your way. Like you looked up mine and some other guys profile to try to find our characters to try to tell us that we’re wrong. And then when we didn’t (which I play offline so I can’t anyways,) you threw a fit. “C’mon. Show your builds. I’ve showed mine and others. Now show yours.” That screams a spoiled brat because you didn’t get your way.
They seem to be a fan of the mobile design pipeline of “only add new stuff, never fix old stuff”.