Yeah, I’ve seen that. I had to debug a service another team had made that had an obvious memory leak after it was deployed. It turns out they had left in some debug code that concatenated the logs into a string variable. And of course this was no problem when they ran their unit tests.
This was also the team where - on three separate occasions - I had to take them to task for improper use of caching. A complete failure to understand that a cache is only as good as its eviction strategy.
So you are ok with paying full price and not getting the full product you pay for? I would take you as a customer any day bro I have half a car i wanna sell you but you have to pay full price. Message me if you are interested!
Like i said No worries, i understand.
Btw, for info, i did what Mr Google said regarding Connecting problem and i did verification data in Steam but that didnt bring any result. What did resolve the problem is extremely stupid from my side but i created NEW character and…well…i can ply the game now for some reason. So maybe as stupid as it sounds, maybe try to enter the game with new character because i had connecting error with character i created yesterday. Cheers and happy hunting
I agree with you, its not about being impatient but if my car break down once I leave the showroom I am in my right to complain.
Yes servers are expensives but so are games, and yes if they are selling more than a millions copies they should expect this for the first week and spent the couple 100k to prevent it, instead of believing that we have to accept and struggle for a week so their marging is not affected
There is a big difference between a car that costs $50k and doesn’t drive, vs a $35 video game that is fully functional save its missing the online component.
I don’t get this you have to either be a complete white knight or admit that the game as “FLOPPED” and it’s “OVER.”
Reality is that the devs probably should have anticipated these issues more and at least put in a queueing system. But overall, the game is still really good, and no one is really going to care much about a rocky launch in a few days. The game will be fine.
You are fully misrepresenting the actual value statement by comparing two completely different things. You want to be upset you have to wait a week to get what was sold to you, fine. But don’t think that a $35 video game missing a feature on launch day, rises to the level of a new car breaking down leaving the showroom.