And how do you know that? On a Reddit post a dev commented this:
“We have the ability to scale servers quickly, have reserved a large amount of bare metal machines, and do not have a maximum spend for cloud overflow- it’s all elastic. From the extensive testing we’ve done, unless we do have a really crazy turnout, we should be stable.”
I quess “crazy turnout” was more than 10% of people who bought the game. But they have themselves said that they should be able to provide the server space.
Just waiting watching some anime until all the D4 trolls stop spamming the servers so the people that really love the game can go back online and play again no rush and ignore all the complaints above this because we all knew they come here and cry about it.
Well…i am a little disapointed…current player count is about 150k…if they could not see that comming i dont really know what to expect from the future…An release hyped as munch as this and the servers are not up to handle 150k concurrent players?..@everyone who speaks for LE…please dont forget…Pusblisher is the biggest in that space…Tencent.
Helldivers 2 is a really bad example - the hype for that game came out of nowhere and they were blown away by how many copies they sold right off the bat. This game has had MANY years of sales and development; they should have known exactly how many copies they sold and just how popular it would be at launch.
Any more replyis and holy warriors portecting the company not being able to sustain instance generation on server side? Like the ones who went ahead are going straight forward with no instance issues and the ones who are in cities are stuck
They’re trying their best. They stress tested their servers extensively. Their servers, like most large games, are elastic and scale in size based on demand. Their cloud overflow has no maximum spend, which i take to mean their system is set up to spend as much money as is necessary to support the traffic.
The reason games consistently have trouble on launch is because its an extremely difficult task.
maybe actually watch some of the streamers who are in (im watching zizaran personally) before going all sour grapes. nothing really works and nobody can go between areas reliably and such. it’s not a particularly big advantage, nor does being a couple hours ahead in a video game really matter for anything remotely important anyway.
They can’t even keep their forums working. They’ve been down multiple times already and are otherwise slow and unresponsive. So where is this famed scaling then?
I will say, this is a usuall issue in any ARPG Game and players like us, know it is the most commond issue, so we just should wait unit this is fixed, and not commetate about devs or other streames,
Tencent isn’t the publisher. Tencent gave them a loan basically, that’s it. They get money back if the game does well. Also to my understanding the problem isn’t about server capacities, it’s about the number of players trying to get through the door at the same time. There should’ve been a que set up, but it’s not a reason to crucify them.