0.8.5 on the Horizon | Development Update January 2022

which is bad because…? the other argument you made is just a strawman. I have no issue with nerfed droprates to compensate for trading. I have no issue with the best items coming from the game and I don’t want the fastest form of progression to be sitting at an AH window. that’s not what trading is about. it’s about giving purpose to your gameplay outside of character-specific items, having an economy, interacting with people and making the game feel truly multiplayer

as far as droprates go, I really don’t understand why droprates are so high in ARPGs now as it is. I guess because D3 started making loot pinatas everyone else had to? I miss rares feeling exciting to find and rare mobs/unique bosses being hunted purely because they were the best chance at getting them. I mean why even call them rares anymore

this just doesn’t make any sense. trade is social whether you want it to be or not. even the act of buying something on an AH is social because someone sees another person has valued their item enough to want to buy it. socializing is more than just talking to someone

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It’s kinda not. Can you think of any games that had free/open trading that didn’t have some form of RMT? PoE has RMT sites, D3 baked it into the game on launch then decided it was a bad idea, D2 had it.

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Then you are wholly unqualified to even discuss this issue. Of COURSE you should NOT nerf drop rates and add Trade, when you can just NOT nerf drop rates and just NOT have Trade. No sane person (developer) would add Trade and then Nerf drop rates for regular (non-trade) players and screw over their game. (Yes, the games that have trade, imho, have insane developers…)

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NO, trade is good.

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Fixed it for you. :slight_smile:

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So you broke it instead of fix it. You have to accept that there is also another group of users which prefer trading.

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Those players can find another game though.

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Or you should as developers stated that they will add trading.

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Or you should, as the developers stated they will not allow trading of the best items in Last Epoch, and you’ll have to kill monsters to get them.

Also, other games have great trading, so if you really like trading, go play a trading game. I hear PoE, D3 and EVE Online have a lot of trading if that’s what you’re into.

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So you know that there will be trading :smiley:

There will be in-party trading of any item (that was already announced, and this thread didn’t mention removing it).

There was supposed to be a Bazaar, where only some items (not the best items) would be randomly shown for sale. That was the previous way EHG was going to do the second part of trading. That was rescinded in this thread.

EHG is now working on a different method of limited trading to replace the Bazaar idea. But it will still not be open trading, and it will still not allow the trade of the best items. So, there will be no “Trade Economy”, and no nerf to drop rates as a result of trade. Players who “like trading” will leave Last Epoch as a result, and the game will remain a great game.

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I know that informations as I read them before your post. Your last paragraph is only your speculation because you don´t know what will be replacing Bazaar or how they changed their view on trading. For info: I will be happy if there will be at least party trading so I don´t know who you try to convince there with your “truth”.

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If you were reading everything, then you would have read that I couldn’t care less if there is some form of trading which doesn’t affect drop rates. I only care about open trading, as that always affects drop rates, which is unacceptable to me (and apparently, to EHG, since they have said that the best items will not be tradable).

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Source for a definitive statement? Because I don’t think they actually said that.

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scroll down to the Loot section:

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Sorry for the misunderstanding, that doesn’t mean “the best items won’t be tradable”.

Restricting which items can be traded and/or how many times they can be traded is something I have said on stream we are looking at as an option but I don’t think we have said it’s happening for sure.

We also do need to update that post a bit in general as it does still reference the bazaar.

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If you implement open trade of the best items, then the game will fail like PoE, D3, etc. because open trade of top items = RMT = nerfed drop rates for legit players = legit players leaving the game. It has happened in every game with open trade.

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I don’t think we have given any indication that was the plan.

I just want to be clear that saying that we didn’t say something doesn’t mean that we are saying the opposite is true or that the thing we didn’t say isn’t the plan. Saying that we didn’t say something doesn’t add new information.

It’s totally fine to have opinions on what you would wouldn’t like to see. I actually really appreciate posts where people lay out what they would and wouldn’t like in a trade system. All I ask is that you don’t make assumptions as to what we are planning.

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If I were Judd, I honestly won’t mind my game “failing” as hard as POE :stuck_out_tongue:

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Extremely true. And many, many people seem strictly unable to understand this!

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