Would you mind clarifying that a bit 'cause otherwise it sounds like you played PoE before they introduced gems, tags, etc which I’m assuming is impossible.
I suppose there is a time in Chris’ garage when the game doesnt have gems yet.
Sorry, I can’t see it the same way. Yeah, while on principle gems > skills seems to be a robust, easy enough to understand and straightforward system, is not intuitive.
I think you fail to see it because it has been around forever and we are, at this stage, so used to it, LE derives part of their mechanics and terminology from PoE itself.
The take off I can make with this point is that we are looking to the core design of a polished, complex and heavy layered version. At the very beginning, was far less complex, but the categories in tags and the interactions were much less polished and more confusing, and for sure many things didn’t work exactly as you expect now.
I think this is more of a subjective viewpoint than you may think. I think the active/support gems system is awesome & very intuitive (ignoring any bugs or nuances such as a support gem adding a tag to an active gem to allow it to scale differently). Am I right? Are you right? Are we both right & whether it’s intuitive is more (or as much as) dependent on the the player than the system?
Yeah, I’ll give you that.
Many of us played PoE and lots of ARPGs before, and when we discovered Last Epoch, damn, so simple by comparison, and the mechanics are still quite interesting and well designed, still for many people, sure this game is still far too complex and confusing.
There’s always going to be people for whom a given thing is too complex or confusing, and while it’s good to make a thing easier to understand, chasing the lowest common denominator isn’t the best idea.
I am not going to go to the POE Forums and scroll through years of Patch Notes for you. Gem tags sucked and were vague and very unclear early on. Over the course of those years, they updated, refined, renamed, and improved the gem naming & tagging to make it more and more clear. Yet, some new players still slot Faster Attacks with their spell gems…
I’m not saying they weren’t but you can’t continue to judge a thing when it’s relatively mature by how it was early on in it’s life. LE’s at 0.8.4 now, would you continue to judge the quality of the skills/gameplay/etc by how it was back in pre-alpha (or any other randomly chosen version)?
Yet, some new players still slot Faster Attacks with their spell gems…
There will always be stupid people, hence my comment further up.
I’m not saying they weren’t but you can’t continue to judge a thing when it’s relatively mature by how it was early on in it’s life
And that’s my entire point. You can’t compare Last Epoch to POE, LE is too early in development. Games are capable of changing pretty dramatically over time. POE wasn’t an RMT / Streamer-only game when it started, but it is now. It had a large following before that, so people say its a “good” game. Maybe it was a good game, but it isn’t anymore, which is why I left for Last Epoch, which is currently a good game (even in Beta/unfinished). It would be a shame if LE, over time, made the same mistakes POE did and became crappy.
POE wasn’t an RMT / Streamer-only game when it started, but it is now.
I dont RMT and I am not a streamer and I still think POE is the best ARPG in the market now. I think you tend to make pretty dramatic claims.
PS: off to POE new league~!
Off to PoE - new league!
Enjoy!
My little heart hasn’t recovered from the devastating nerf that happened to aura reservation. I doubt I will ever recover. Such a tragedy.
PS: off to POE new league
Yes, Enjoy !
Personally I gave up being a masochist months ago, and I’m no longer into self-flagellation!
It’s kinda not. Can you think of any games that had free/open trading that didn’t have some form of RMT? PoE has RMT sites, D3 baked it into the game on launch then decided it was a bad idea, D2 had it.
the strawman I was talking about was that I wanted trade in the game so I could get gear faster. it has nothing to do with that
Then you are wholly unqualified to even discuss this issue. Of COURSE you should NOT nerf drop rates and add Trade, when you can just NOT nerf drop rates and just NOT have Trade. No sane person (developer) would add Trade and then Nerf drop rates for regular (non-trade) players and screw over their game. (Yes, the games that have trade, imho, have insane developers…)
because you are? lol. trade has been an advertised feature of the game for years. when did you back it? like I already said, trade has huge value for people that like it. if you don’t like trade thats fine, but many do and you’re not the only person that plays the game
I think trade is something nice to have and is social. Why am I wrong?
There are quite a few answers to your question is above if you just scroll up.
It seems like your reply is not much more than “click baiting”. You could have merely stated your opinion as you did in the first statement, there was zero real need for the additional question that is merely trying to incite more argument.
If trade is so social then why all the trade bots in POE?
People keep calling trade “social” which isn’t exactly true. The word they should be using is “interactive”.
This interaction CAN lead to socializing, but it doesn’t always happen that way. More often than not, it’s a trade and a goodbye or “gl hf”.
Occasionally it turns into real discussions or a few gaming activities or even a new friend or clan/guild member…THAT is socializing. Again, this is the EXCEPTION rather than the rule.
interactive =/= social.
Yes. Trade is literally the same thing as checkout at the grocery store. Most of the time, you use the automated checkout station and ring out your own order. Once in a while, you go to the line with a checker, but have 0 conversation with them. Once in a blue moon, you say “Hi” and “Thanks.” to the checker. You basically never have a full-on conversation with them.
the strawman I was talking about was that I wanted trade in the game so I could get gear faster. it has nothing to do with that
Is it a strawman though? Why do you trade? The reasons I can think of are:
- To “help” someone else with a build by giving them some of your unwanted items (ie, helping them get loot faster)
- Having a conversation with someone, but there’s chat for that & you don’t need to bribe them with an item
- To get an item for yourself quicker than you would otherwise, or if not quicker then just swapping some of the “crap” that dropped for you for someone else’s “crap” that has value for you, this is the “get loot faster” option
- To “help” someone else with a build by giving them some of your unwanted items (ie, helping them get loot faster)
- (snip)
- To get an item for yourself quicker than you would otherwise, or if not quicker then just swapping some of the “crap” that dropped for you for someone else’s “crap” that has value for you, this is the “get loot faster” option
This. Literally, trading items between players (characters) has quite literally no other possible function or effect than to obtain an item faster. In this case, faster for the character who does not possess it.
This has to do with the Law of Large Numbers. TL;DR - a single player may have great luck or bad luck in regards to RNG (probability) and either get a rare item quickly or not at all. But when you expand the # of players, the probability evens out to nearly perfect distribution.
End result: Any rare item you can name (Unique with LP, certain Exalted, etc.) will become commonplace across the diversity of the player base and therefore become more accessible if it can be traded.
This is why we keep telling people who “love to trade”, that instead of trade, EHG just needs to keep drop rates really good (like they are now) and trade simply isn’t needed at all (or in limited forms, like they have proposed in the past)