Right, many thanks for sharing you guys. At least now the devs know that I am not the only person struggling with these issues.
Update to the Cause:
I updated all of my Visual C++ Residtributables today from the earliest version all the way up to 2019. I have both the x86 & also the x64 versions installed, so all available MS C++ code is on my PC.
I have both the standalone plus the Steam versions installed to test both. All install directories for both are added to exceptions in both my AV s/w (Kaspersky) and also my Firewall (Comodo ((The working firewall only ancient version, not the modern bloated crap))).
The Standalone still crashes straight to desktop regardless of settings: elevated privileges on/off, AV on/ff, Firewall On/Off. I give up completely with this, it seems that the compiled coding in this is busted,
Now, more interestingly, the Steam version.
It no longer crashes before the login screen, apart from the first “fresh” attempt, and when this does ctd the image shown immediately prior to that crash is briefly the Unity window with a small red icon in it with an exclamation mark.
After that, on a restart of the client it gets past the ctd.
1st of all it gets to the loading screen with no login options first. So I am assuming that it is trying to log in with my Steam credentials. The oval is shown with the “entering blah blah”. This goes nowhere, and it goes back to a login screen which at the top shows the LE-13 error. I then enter my login credentials from here, click enter and it does nothing. IF I spam click Enter, then sometimes it will also go to the oval with the “entering blah” message. However it then eventually goes back to the login screen again.
This is a ton further than I got most of yesterday, so whether this is due to the last patch or one of the attempted “fixes” I tried I have no clue. It’s odd though that the Steam version gets to this point, but the standalone exe ctd’s every time.
Anyway here’s my latest files.
Crash_2021-05-27_135925734.zip (31.7 KB)
le_graphicsmanager.ini (492 Bytes)
Player.log (11.2 KB)
Player-prev.log (5.9 KB)
version.txt (6 Bytes)