XP gain feels slow late game?

I won’t get into the argumentation above because I’ll simply need to give the comments to your build to help solve the whole situation:

Your HP is ridiculously low, you’ve not invested properly in it, that’s the main point why you’ll not advance, ever, no matter how good your offensives are you’re a one-shot wonder there.

So let’s alleviate that:

Farm ‘The Black Sun’ timeline and switch from the HP blessing to the crit blessing, it provides a higher upside then the little HP you get from it.

Take 2 of the current crit idols you have and instead put %health/health into them, this already fixes a chunk of the issues. If you don’t have them go for idol rewards until you have, they drop sooner or later, you should have around 5 of them by now through sheer chance with that level.

Now every gear piece:

Amulet… take a res base to free up space for those otherwise, the health implicit is not very good. Make sure to get a T6 or T7 health one if possible, otherwise a rare suffices. One with T5 lightning pen and T5 lightning damage as well as a T5 resistance of your choice or crit avoidance.

Chest… that one currently has a single very useful affix for you, which is int, everything else is worthless on it. You barely go into armour, you have overcapped ele res, you don’t use arcane ascendence.
Go for a hybrid health/%health one with 2 useful prefixes. Rare suffices, better then yours by far.

Belt… you got lightning damage on it, everything else is useless. The experimental affix is not worthwhile enough to ignore resistances and hybrid health, not even remotely.

Relic… is detrimental for you. You seem to struggle with mana already, which is the whole reason why you invest your whole main skill into it, to use the others more often. Why reduce that ability by having a sort of mana shield cutting into your offenses? Use another one with affixes that are good for your build. The +1 to frost claw is not worth it at all.

Boots… any 4 T5 rare with fitting affixes is better, why no movement speed?

Gloves… same here, any random 4 T5 rare is better.

Idols:

Remove the ‘Humble Etterran’ and ‘Ornate Glass’ idol, slot in 3 %health/health ones instead.
The ‘Adorned Arcane’ idol is also fairly useless for you, more crit/health/lightning damage.

Blessings:
Ending the storm for lightning res
Age of winter for cold res… endurance at your life pool is worthless.
Spirits of fire for fire res.

Overall:
Get your crit avoidance to 100, mandatory.
Get your health up, mandatory.
Cap your res, very important, get close to it again after equipment changes.

TLDR:
Your build currently is an absolute mess and by now means even remotely are the levels at fault there.
Not even remotely, they won’t help you at all, they’re a nice bonus… but you don’t have the basics of the basics down.

There is, your build is just one major mess.
Also some skills need adjustments, they’re at times quite old and need to be updated, that is known and should be remedied, you’re absolutely right there.

It’s a ward build.
The issue is the damage → clear speed. Not survivability.
I don’t struggle for mana since mana strike costs 0.

Also, I just haven’t found any items that are good enough to replace the current, even with crafting. I’m going to mention again, I’m playing CoF. Not MG. I can’t just buy them.

Did you miss the whole part that I can’t find the items I need? my hp might be 1k, but I got 4k ward. Those fitting affixes just don’t drop.
I need 2 or 3 good base affixes, and 1 good crafted, chances for that to drop are wild. or 2 with 2 if I’m lucky. I can’t just replace an item that will leave me with a very low res just to put something else in it, the replacement needs to have at least an ele or dmg affix.
You think after playing poe for years I’d ignore health affix?

This build is not good enough for clearing 100 corruption because of the lack of damage. All my damage affixes are good.

I’m not struggling with mana. The more amount of mana you have, the more damage mana strike does.

It is, you don’t die if you survive.

Some builds do low damage but stand their ground… others kill faster then the enemies can do damage.

Especially during CoF I can only imagine you’ve set your filter up quite badly. Take your time to fix that and craft your items with glyphs of chaos until something fitting comes up.

Especially with that belt I can 100% guarantee you that you’ve had basically everything else dropping which would’ve been better.

As for it being a ward build… stun is based on life, this reduces both your survivability and damage uptime since you stand still.

Without crit avoidance you have half… not quite since your chest piece has reduction. That doesn’t suffixe though, your EHP is very low.

Start with having 2 affixes which fit your built for the belt, a ward build is not able to avoid health… it just doesn’t need to focus on alternative mitigation options, that’s what the ward sucks up. Baseline life is mandatory for every character.

You don’t even have a 2 T5 equivalency of some gear pieces, that’s campaign level drops. So don’t tell me you can’t drop them. That’s outright false.

3 is the minimum you should carry at the current state, not more not less, it includes the top-tier base with that, worse bases are better to have then missing out on several affixes though.

For that I would need to know how your build even works.

You invest into frost claw heavily, I see no way to trigger it though. That would be the first major question.
Because I get the lightning blast… but you don’t have the frost claw down… what actually causes it to cast?

I’m levell 99 for at least 5 days, I think I stopped gaining exp. I cranked the corruption up to 227 on black sun and bar is barely moving after doing mostly arena maps which I read give more exp than other echoes.

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Why are you so fixated that I’m doing something wrong?
My filter is set correctly, and I tested it to check whether it actually shows the items affected by the filter, it does. I have a single rule for every affix just to avoid complications. My filter is fine.

I’m surviving. I just don’t have a good clear speed for 100 corruption. Why are you so vehemently refusing to acknowledge that?

Mana Strike → Quick attack speed → Frost Claws have 30% chance to proc on hit, it’s a passive inside the skill tree → lightning has chance to proc off frost claws.
My mana strike alone does 40k dps.

You’re willing to go from one speculation to another, all the while avoiding the actual problem that was pointed out, and making all kinds of excuses why what is happening happens, and it all always comes down to “you’re doing something wrong.”

Look. The only reason I replied was because you clearly took your time to craft your post. I’m done with this game for now and the following 3 months. I’m about to start poe necropolis, and this game failed to keep my interest.

As for you not believing me that I don’t have a single drop of + level to mana strike, or any other useful items, I can’t do nothing about that. I’m not gonna toggle record and play the game just to prove this. I can’t efficiently farm 100+ corruption, so I stopped. That’s why my gear is <100 corruption level.

Like I said before. I’m not going to crawl for months in CoF just to hit something.

Because there is no build in the game that can’t handle 100 corruption, unless you’re doing something wrong. So if you can’t handle 100 corruption, you’re doing something wrong.

People need to learn to read.
I can handle it. I just DON’T HAVE efficient clear speed. It takes me between 10 and 15 minutes. I’m not about to crawl.
Had I listened to general chat and went MG, I wouldn’t even be posting this.

Yeah, I recommend ignoring anything outside of rare mobs if you can and going for the exp reward monoliths, those give a very decent chunk of experience even at 99.

It’s the only reliable way to get to 100 without growing old and gray :stuck_out_tongue:

Ah there it is!
Couldn’t find the place it procs, didn’t do a spellblade yet.

So basically you use mana strike to proc frost claws to proc lightning blast with your dagger.

Well… drop the dagger I would say, that thing isn’t useful for pure damage since you only have a not even 15% chance to proc it. Good for clear but awful for bossing.
It also has really shit offensive stats, you’re scaling off of miniscule amounts of base damage… so yes, your damage will obviously be fairly bad unless you get a 1 LP version of it with melee lightning damage on it.
I recommend to drop it and go for ‘Alluvion’ until you find a decent one. Far easier this way.
Also you create a tidal wave doing some extra damage which should take care of bigger waves of enemies.

Then when you’ve crafted a decent dagger you can go back and see if it works out.

Also as a note… the dagger is meant for direct usage with Frost claw, now a trigger of a trigger method since it causes the overall efficiency to drop massively, a 50% trigger versus a 15% trigger is a huge difference in dps, putting the points rather into teleport since you’re melee, hence going for the elemental nova setup to blast through trash as well as mirror image at departure to create a way to distract enemies when they actually become dangerous (which is above 100 corruption). Other points for cooldown and ward, especially ward… and you should actively invest in that rather then the half-measures you have ongoing in your build.

Then switch the gear. Above an alternative is mentioned which will immediately cause a jump in dps, the mechanic you’re going for is not working out, has to do that you’re not choosing a direct way but instead making 2 half builds together.
Interesting setup but by no means intended this way.

Okay, let’s put this into perspective a bit.
Craft a unique dagger with lightning damage.

For that dagger I need to farm below 100 corruption because it’s a common type, and the chances for it to drop are lowered in higher corruption.
How many echos appear with Unique or Set Sword or Dagger do you think in under 100 corruption? Echos alone are uncommon much less the one you need, then you need to complete 5-6 zones to get to an echo, and you aren’t even guaranteed that drop.

How many hours would that take? Target farming? More like wild chase farming. But let’s say for 4-5 hours of farming I’ll get it. I do have a chance to get LP given I’m playing CoF. Now, will I get 1 LP? 2LP? 3LP? you know the drop rates for those. Let’s be generous and say we get a 2LP.

Next I need to go on another chase for a dagger with 4 useful affixes. Chances for that happening are pretty low, insanely low. How much time will I spend doing this? 1 good affix are pretty common, but would I risk 5 hours of farm to slam the items on a 25% chance to get the affix you need? Hell no.

We can put all this on “luck” sure, it’s part of the game, why not. But I did use dual swords before this, and my dps was higher, with a lightning 93% increased damage affix on it. How much did it raise my dps? to 40k. ATM is like 25k coz I put the dagger on and I was trying things last time I played.

To make a meaningful impact, I’d need a 2LP.

I understand the proc of a proc, but this is a recent change I made which lowered my DPS further, so what I was playing before, the dual wielding swords I did 40-45k dps. So the numbers I reported were related to that, not this build with the dagger.

I’m not just here to throw shade. I’ve tried lots of different things to make this work and be viable for 100 corruption, with 0 success. This is the best I got (what I reported) before just giving up.

The simple truth is, in relation to my build. This just wasn’t flashed out enough. Not much thought went into it. Pure lightning build? On CoF? Spellblade? Using mana strike as main ability? GL with that.

I picked up the dagger after looking up a similar build guide thinking it would help me, but I don’t have the full passives to allocate which would free up some of my res burdens. Then I’d be able to drop an item here or there and get a t5. Not now.

Progress wasn’t meaningful in any way as I struggled to level up from 80 to 96. Had I played MG, I would’ve had a viable build made by myself that would’ve pushed past 100 corruption easily. The items are literally there on the bazaar. But I’m not about to switch faction where I’d lose most of my gear just to crawl leveling it up again.

Why are we pretending target farming isn’t really target farming in this game? There’s artificial blockades along the way to hamper your speed.

I’m really curious, how many affixes with + level to mana strike do you have in your inventory right now? An item with +3 to mana strike would be a HUUUUGE change. Or they just thought, hey, it’s a basic ability, it’s not even a mastery ability, why would anyone play this? Smh.

Also there seems to be a misunderstanding here.
My solo issues are the low leveling speed past 80, and the unrewarding CoF. Whether they forgot to add more items with mana strike affix, I have no idea. But I haven’t found one.

Melee lightning damage. That’s a flat, not a % increase. Very important for scaling.

Also next up… you don’t need to care about the affix being T6 or T7, you just need ‘a’ exalted dagger with melee lightning damage on it, 25% chance to get the right affix anyway. Far better then having nothing after all, so a good start itself.

Next up, if you don’t get melee lightning damage then melee attack speed also works, since attack speed acts as a direct multiplier to your damage.

Hence we also can put that onto the gloves, where it should’ve been already but is entirely missing from your builds, leaving a whole multiplier out that enhances all other sources of damage in the first place.

Next up… no, the chance for lower tier Uniques with LP is higher in higher corruption. Trying to farm it in lower corruption makes no sense at all since you won’t get the LP on it in the first place.

That’s why I said switch to the two handed sword, then when the opportunity arises use the dagger.

Since you won’t need LP.

With your method 1 LP, 2 LP is a ridiciulous outcome of sheer luck by that.

No, 2 affixes, melee lightning damage and melee attack speed, you don’t care for anything else, it’s a wasted craft and useless.

Enough if they’re T5 too, so your pool of exalted items becomes suddenly massive.

Nonsense, you clearly lack knowledge on how scaling works properly.
A single flat modifier will raise your damage by 40-60% easily.
A melee attack speed multiplier around 15-20%

Then switch back for the time being and use swords with flat increases and not percentile.

Pure lightning build is viable. On CoF, with spellblade.

Yours not so much.

Actually it sounds like an interesting concept, I’ll personally go for that with my spellblade since that comes after my necromancer is 100.

Your res burdens will be eased up when you go and do the empowered monoliths at 100 corruption and take the res blessings from the bosses.

Since you survive that wouldn’t me much of an issue now… and since you don’t need to care about clearing monoliths you can just run to the end, kill the objective and be done with it, outside of ambush monoliths.

Not? If you got the funds to fully outfit your character you can switch directly and not care for anything.

Because it is very distinct and clear-cut target farming. Boss uniques are a given and since you’re CoF that’s even more so the case. MG has struggles actively targeting ‘core uniques’. You shouldn’t.

4, but that’s because I don’t shatter any since I’m not a mage and the chance for a exalted base with it on it on top is miniscule.
Still… I got 4 besides that.

I’m MG, my filter is set to solely show T7 and double exalted items as well as uniques and sets (should hide sets actually, wanna collect them though)

So with that in mind… I have 4. in 100 hours of play time.

With a filter set to showcase that specific affix itself on any base at any time for shattering you should have 40-50 by now given CoF causes rewards to increase a lot.

DM me when you get it to work as a CoF.

This is not my experience, nor what I’ve heard.
I farmed 400 monoliths with 100 corruption, painfully slowly, never got the dagger to drop.
Went into <100 corruption, and I got it on the 2nd echo.

You got 4. I got 0… I’m playing mage. Thank you luck.

I was just pushed to boredom by the game, I’ll give it another try after a major patch. I can’t deal with it now. It’s not fun for me. But I’ll keep in mind all the suggestions.

I’ll go the extra mile and to it without either MG or CoF and even use a singular specific stash solely for the outfit of that character.

Higher level means higher LP chance means higher chance to gather the unique with LP.
Sure, the unique base drop is less but the overall outcome higher.

4 on T7 exalted items for mages while playing a non-mage which I also didn’t sell but rather shatter since they were worthless on the market.

You can see from there what the actual amount would be without all those limitations.

The edit:

This is the end-result of a build at level 78. No MG, no CoF, only baseline drops, hence as can be seen ‘utter and absolute garbage for the stage of the game’.

The premise was the following:
A spellblade.
Full lightning build.

This is the one which can do at least 150 corruption. With proper gear I imagine it’ll go through to 500+ easily.

It has decent defenses with a lot of further upwards progression possible. It kills the majority of enemies before they even attack, basically off-screening them.

Spellblade felt a lot more enjoyable then I imagine, it’s yawn inducing how easy that class is to play at anything below 200-300 corruption, mechanics are extremely straight-forward, the majority of the time one doesn’t even need to use flame ward to boost the damage a bit further or defend against dangerous situations. Ward breaks very rarely, movement speed is more then enough to avoid nigh everything together with teleport.

Skills? I used whatever I thought might be decent, never fixed them up, they’re a mess, hence a lot of power upwards open.

Passives got a single respec, still not optimal, could definitely do a bit better.

Here you go.

I even limited myself to a single stash tab.

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