XP gain feels slow late game?

I dont feel that the exp in late game is slow! I could say the opposite. It feels a bit fast to me. Especialy in a game in which you dont lose exp on death. Maybe it is depends on the build you play.

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I think its because like DIablo 2, PoE getting max level isnā€™t really a must - its more something you get if u really enjoy playing a certain character over time.

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Yeah, thatā€™s kind of what I was talking about. Some kind of alternate progression system, that kicks in, either at max level, or near-max level. It can start of as minorly useful, and have serious diminishing returns after a certain pointā€¦ just something I can see ā€˜progressingā€™. Not just praying to whatever God(s), that I hit the lottery tonight, and get that 1-in-a-gazillion chance item upgrade.

I think this is one of the few places that we actually see (relatively) eye to eye on something.

Itā€™s not a problem to disagree and I like discussions on different topics so itā€™s no problem to not see everything eye to eye. On top of it I donā€™t think you are completely wrong I just have different view. If I ever cam across as i wanted to invalidate your point of view then that wasnā€™t my intent :slight_smile: .

[quote=ā€œ54616C65, post:19, topic:67476ā€]
*given you kill everything in it
*current movement speed takes a while. ~10 minutes.
*4 hours a day
*Iā€™m playing CoF

*If a cycle is 3 months, how many characters will I get to 100?
*grinding for levels. Game is supposed to be an item chase, not a level chase.
*Getting to 97-98 should be achievable within a week, then couple of weeks target farming for your items will push you to 100. Then a new character, and all over again.
*There should be at least 4-5 level 100ā€™s in my character selection per cycle.
*CoF should be trade available with the Bazaar with a limited selection & increased prices.
*Iā€™ll probably finish this one and stop playing.[/quote]

Most of these things are your choice and within your power to changeā€¦
Stop killing everything. Get more move speed. Change to MG. Chase items instead of levels. Reframe what the definition of a finished character to you is. Etc

Even with your math, youā€™ll achieve your goal. 100 minutes a level * 20 levels is 2000 minutes. Youā€™re available to play 21,840 minutes in a 13 week cycle. Plenty of time for multiple 100ā€™s if thatā€™s what you choose.

As for CoF bazaar - strong disagree with you.

Cant change factions, you can sell on MG at any rank but you need rank to buy, if you switch your gear is unusable due to faction tag. Unless you somehow have a build that can clear corruption 300 with no gear, your stuck.

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Spend an hour before you swap to farm up some substitute gear. Should be able to get ā€˜good enoughā€™ replacements without the tag to make the swap. Or just level MG with an alt.

Nope. I repeat to you my gear are all uniques that drop from dungeoms such as soulfire bastion, my damahe scales with ignite, all ignite damage gear is tagged and locked behind T3-T4. I aint beating tier 4 fire lich naked unless someoje carries me throufh it

Thatā€™s what Iā€™m saying - donā€™t do it naked. Farm a non-CoF version of the uniques before swapping. Wonā€™t be as min/maxed - but should remain strong enough to farm some MG levels.

At that point i could just not do that and make a new char, and just hoard a bunch of stuff, sell them all on that mage and buy the gear.

You can funnel gold to alts, albeit its cumbersome. If your level 100, and T10 for cof, you can get 100 uniques per run of a monolith in some cases. Each sells for 500 gold. 50K very quick. Why i said for anyone on CoF, the ONLY way out, is to dig your way out of a hole. And to hit tier 10 as fast as one can, and then funnel gold.

If you clutch a item with no tag, transfer it to a alt, and sell it. May be only way until its fixed

Just change the way you play is not a solution.
Youā€™re latching on literally on what people say. Itā€™s a figure of speech ā€œEverythingā€
Iā€™m not killing everything, but most things.
I have ~35% movement speed, and I canā€™t find higher than that.
Factions are locked on every character. Meaning if I make a new character, I canā€™t choose MG faction, and if I choose MG I canā€™t use any of the items I found during my playtime with CoF faction.
Furthermore, ā€œitā€™s your fault for playing that factionā€, or ā€œItā€™s your fault for choosing this or that,ā€ is not a sound argument. I shouldnā€™t be handicapped for playing a different faction.
I donā€™t want to play MG, and why would I redefine what a finished build means for me? What is a finished build for you? Can you finish a build when youā€™re not even max level or have gotten all passives? I need to stop thinking a certain way, just so I donā€™t critic the game? What kind of nonsense is that?
A full week to get from 80 to 100, thatā€™s the loose math weā€™re using here, not factoring in the incremental increases in EXP per level as you gain them, it will take more than a week. If this is not a problem for you doesnā€™t mean itā€™s objectively not a problem.
How do I chase items when my build is not strong enough because of the low level? I canā€™t even craft fully, and before you say ā€œthen your build is bad,ā€ again, is not a sound argument. I shouldnā€™t be forced to play a meta build just because.
ā€œItā€™s your choice.ā€

Yes. Itā€™s my choice.
And my choice is to play CoF. My choice is to play Mana Strike. My choice is to equip 2 one-handed weapons. Itā€™s also my choice to stop playing. Itā€™s your choice to stop replying. Itā€™s the Devā€™s choice to ignore everything. Itā€™s everyoneā€™s choice about everything. Where does this get us in any discussion?

Have you seen any stats on which faction people pick? CoF is heavily unpopular. When a game gives you a choice, and most choose one or the other, then that means there is something severely wrong with the unpicked option. I donā€™t have any stats to cite here, is just my take based on general chat, and what I see people take. While every website says ā€œItā€™s generally better to go CoF,ā€ thatā€™s not what happens in game based on peopleā€™s chat. Thereā€™s like 1-2 people in the observatory in any given time, how many are there in the bazaar?

In the end, Iā€™m not about to spend twice the time on a new character, playing a meta build I donā€™t want to play, just to progress in the game. Whatā€™s the point of maxing a build you donā€™t want to play? If you donā€™t like bow characters, and bows were the only way to get you past 100 corruption ( donā€™t focus on the numbers its the logic behind it that matters.) would you play that? And what if you did indeed manage to get to 100 with that build, then the options to which you can respec are still limited within that class and the classes skills.
Why do I even need to point this out? Simpdome have gone unchecked for a long timeā€¦

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Only items with the purple CoF symbol/rank in the bottom right will be unusable.

Most CoF are playing the game :wink: No need to be in Bazaar. On chatting. Especially if utilizing offline mode for faster loads. Definitely more in CoF than MG.

You should have equal opportunity regardless of the faction or build.
You want to do corruption 100+? Then chase for better items. Max the shit out of your build.

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Tbf, I could have been Rank 9 by the time I hit 100 if I wanted to spend all my Flavour, so I disagree there.

But I do remember in D2 builds basically being made for level 85ish and the last 10-15 points being minimal gain (or 0 value pre-1.10) Making a build that requires all 113 passive points is a choice, which just makes it harder to unlock the full potential and Iā€™m ok with that.

To me, the slower levels make the XP nodes useful for longer in Monoliths, especially now that Arena Key value has made them strictly worse than Gold nodes.

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it should definitely be a challenge to hit 100. id argue its still too easy. all you have to do is target farm exp in juicy monos. sure its grindy and boring, but looking at similar games in the genre, this is an easy 100

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Hardcore should be the challenge.
Solo self-found should be the challenge.

It is easy to hit level 100. The difficulty is not in question.
Itā€™s lengthy! Itā€™s time consuming. Itā€™s not about having more difficult mechanics, itā€™s a simple lengthy grind. Time consuming lengthy grinds are not a challenge. Itā€™s time waste.

Iā€™m not against placing more rewarding mobs with more mechanics, or deadlier mobs that give more exp. Learn the fight and reap the benefits. Thatā€™s a challenge.

Again, this is just time waste.

You canā€™t make an argument that this game is not tailored to have you spend as much time as you can doing the things. Just look at the pointless dungeon path blocks placed there just to f you up and go back and take a different route.
Or the unnecessarily huge monoliths areas where you spend more time walking than actually fighting. What are we talking about?

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At the moment Iā€™ve done a little over 50% into level 99 - in proximally 3 hours farming Empowered Monolith at 200-250 Corruptionā€¦ Thats very quick imhoā€¦

3h of farming for 50% is quick for you? How many monoliths were there that repeated over and over? So to push to 100, you need 3-4 hours more? 6-7h to go from 99 to 100.
What about 98 to 99, what about 97 to 98? I think I donā€™t need to go down to 80 asking the same thing.

Now how much time will this take if youā€™re not running corruption?

I like the game, but people need to be less naive.
With such low content because itā€™s a new game, weā€™re going to be playing the same thing over and over. Which is fine, the game is new. But what I find extremely distasteful is the forced time consumption on the players.

Just like any other game company, they want to push sales, and keep the player number up. How do you do that in a brand new game that has repetitive content that will get boring easily?

Hold them back artificially for no other reason than just to keep them engaged.
This isnā€™t a conspiracy theory, just one of the worst strategies to retain players in existence.

When you take a step back, and calculate the time you spent grinding levels, divide that by day, then get the weeks, and ask yourself again if the time you spent doing that 1 single thing was well spent or rewarded.

This will be the deciding factor for me whether Iā€™ll remain in this game once poe2 comes out, or Iā€™ll just ditch it completely.

Iā€™d appreciate it a lot more if people werenā€™t so disingenuous.

Maps sizes.
Their structure.
Blocks in dungeons.
The spacing on the objectives, which are usually at the other end of the map. Or straight up in each corner of the map.

Just be honestā€¦ jeez.
Just at this moment as I type this, I got a map with destroy the 2 moon spires.
I start in the corner, bottom left corner is one spire, bottom right corner is another spire. Having me effectively run the entire map. Smh. One portion remains unfarmed, because of the design, so now Iā€™m going to just portal and start again. No point in exploring the rest. Why is it even there then?

Considering Iā€™m not playing a super optimal build, for speed clearing, which ainā€™t fully BiS geared or anything, far from thatā€¦ Then yes, its quick, when comparing to other ARPGs like PoE.

I can see that Iā€™ve done 700 Echoes, and conquered 47 Timelines - which is a total stat - And personally its not as fatiguing as, say maps in PoE.

But with that said being level 100ā€¦ Have it improved my general character ability to progress compared to say being level 85 ?.. Not at all, its really minimal boost in the passive skills that you gain - I get the impression that your character wonā€™t function without being level 100 - which is not true.

Looking at my total time played on Steam, Iā€™ve done 104 hours total, which hasnā€™t all been active farming for levelsā€¦ So I would estimate that Iā€™ve probably spend about 50-60 hours from level 1 to 100 on my character. And thats even being extremely slow, which I guess any other level 100 would attest to.

But the more I read your post, the more I read that the game style isnā€™t suited for you specifically, which is what it is - That sounds more like Diablo 3/4 is more suited to that game style youā€™re seeking. This game is more like PoE/Diablo 2 where you donā€™t need to be max level to play the game :slight_smile:

Exactly! You understand :slight_smile: That is the fun part.

100 is completely unnecessary. But for those that wish to pursue it as an additional goal, the grind is available. Standing on the shoulders of giants - so many fun memories from D2 and POE.

If itā€™s not your thing, move onto the next character around 85-90 when the majority of your skills and power is locked in. Double back around for a level or two if you find a fun drop for it.