There will always be a few people who like wasd movement and thatâs totaly fine but why make a game for 10 out of possible 1000 players (numbers made up because no numbers available ^^). People are happy with point and click so why change things? WASD movement hack and slays are not my cup of tea and Iâm totaly against wasteing time on implementation.
For this game, nope
Itâs either point and click or using a controller. WASD doesnât seem useful to me.
Absolutely not. Obviously I wouldnt care if it were and option, but Im so custom to the current setup, I really am not willing to relearn controls. Old dogs new tricks blah blah
ARPG are not for WASD
Wow, so many negative feedback So devs definetely shouldnât do that. I guess, it because D2 hasnt WASD control and in ARPGâs people just started test it out, Im sure future games will use it much more often.
Iâd really love to see an ARPG like that! But for LE itâs a radical change of mechanics, I agree
Also, WASD-mechanics doesnât make any game better by default - it just becomes different. SO I donât think LE needs it.
But yes, itâs kind of a mystery for me, why thereâs so few isometric games with WASD, and ~0% of them are ARPGs. I hoped Pagan or Martyr will have much greater RPG-component, but it seems when developers choose WASD for their games, they see it as âactionâ first of all .
Why not?
ARPG - action role play game. And WASD is just a way to make movement component more responsive, more important. And I repeat myself: Iâm not saying that WASD makes ARPG better, but Iâm sure it could be interesting and dynamic game. A bit different game - but interesting and still ARPG.
P.S. Long time ago shooters were just shooters, racings were just racings, quests were just quests. But now genre hybridization is not a surprise to anyone. And RPG component came into most other genres as âprogression systemsâ, or even gets a real part, important part of a game. Who said that this process is forbidden for improving ARPGs by another genres?
Yeah, but if youâre using WASD for movement then would that mean youâre clicking on skill icons to cast/use them? shudder
I have no problem with adding stuff from other games (or even genres, who wouldnât want to add some racing sections into LE?), if they make it better.
God, no!
Thereâs a lot of other pretty keys on a keyboard just waiting for you to press them!
I, personally, like to use QERFC with WASD, +1234TGX if I need more keys. And yes, it also depends on how many channeling skills I have, that allows me to continue movement.
2+ team race through Monolith on battle wagons with one driver and several characters on wagonâs top, fighting with enemies jumping into the wagon? HmmmmmmmâŚ
Thereâs potential for WASD controlls in an ARPG. It could be implemented in a way it fits the physics. So a backwards movement has to be like only 70%-50% of the normal movement speed. Then you could add dodge rolls.
Or your char is able to move in all directions at max speed, what maybe looks kind of unrealistic, but hey⌠Itâs a video game
Iâve played some isometric games with WASD controls and it works really well.
This is absolutely viable for an ARPG, but you also need to balance combat mechanics around this kind of controlls from the beginning. You canât just implement it into LE right now. It would be another game.
Personally? No, but Iâm not opposed to the idea if it helps with enjoyment and ease of the game for anyone else. Good suggestion nonetheless.
i wouldnât want this.
I like WASD-games, like Killsquad, Pagan Online, etc. But Last Epoch is not a game like that. So changing a control scheme seems like a waste of precious dev time to me, plus additional maintenance for testing with such a control scheme each time. Should this game ever make their way to console, it might be implemented.
I think if there were a first person (or over the shoulder third person) view point in LE then WASD might be ok (IMO).
Im agree that LE doesnât need significant changes of mechanic, it already has good setup and i like it. But still, just adding movement and absolutely nothing more wouldnt ruin anything. Its just kind of silly that when you kiting enemy (run away and deal damage while he chasing you), you have to move your mouse to one side of screen for moving, then to opposite side for making quick attack, then again. I used do this in moba-games and dont really mind, but its so-so much of unnesessary mouse movements. Gameplay would more relaxing without that.
In moba genre its usually necessary, because people need to move screen over map and view whats happening there while your hero is moving, so they have to kite this way. But here its nothing like that, screen always centered on hero anyway.
Just movement - yes, nothing terrible happens here, I agree. And so as we know that LE will be playable with gamepads, movement with WASD - is not a big deal.
But WASD is often / mostly taken as an ability to strafe and moving backward and even making some actions at the same time. And THIS would be a radical change for LE.
P.S.
Totally agree with this.
Iâd say we have to split this Topic into two Parts either way. First can / should it implemented or better say is it a dealbreaker if they do. Second: Does Last Epoch (or ARPGâs in General) profit from?
About the 1.
I donât really see a issue if they implement it. Direct Controls can help certain People to enjoy / play it better and donât feel as clunky to them as Point & Click, as long as it is Optional it really doesnât bother me.
About the 2:
Iâd argue it matters. In general i would disagree with people above claiming WSAD for an ARPG doesnât fit, because thatâs not true at all, there are quite some ARPGs, look at Bastion example, which works absolutely perfectly with WSAD and even truly profit from it. The Thing is however, and thatâs the Point about such Examples, the Game itself must be build from the beginning with WSAD Controls in mind, means also how Combat works. Like direct Mouse-Controlls for Attack where you use Leftclick for your Basic Attacks / Main-Skills & Spells, and also not working with a Targeting System like Point & Click Controls do, but direct combat. And maybe adding some Mechanics like Dodging. And thatâs where iâd say this wouldnât be the case for Last Epoch. It would be a nice gimmick, thatâs for sure, but LE wouldnât truly profit from it or have an huge impact by it, except they would overhaul the complete Combat and stuff. And i donât see that happen especially if stuff like Dodging added for Combat (and not only as a mere gimmick like Wolcen) than it feels clunky with Point & Click ControlsâŚ
So to sum my Point up, to generalize ARPGâs / HackâNâSlay doesnât fit with WSAD Controls is absolutely nonnsense⌠but for ARPGâs / HnS like LE which arenât build on that the game doesnât profit that much and is more a Gimmick to play it in a different way. I donât mind for it being added⌠but i donât need it neccessary either.
Like i said before, nothing forcing devs to go futher than just adding WASD, if they would decide to implement this. And profit from it is maybe 50% decreased mouse movement. In this case you can just point cursor at enemy and keep there like all combat, until you want to blink or switch target.
Also it could just feel better, though it is matter of taste.
haha, sure, I agree. Imagine the work needed to pull that off however
I already have my movement bound to the arrow keys. I have my skills on the numpad next to them, and I just use my touchpad to move the camera. I hate using a mouse while gaming, and Iâm a lefty, so this configuration works much better for me.
I can strafe and move easily. Precision aiming requiresâŚpractice, but with a half hour itâs really fine. Best of all, no annoying clicking across the screen to move. I just set the cursor in a spot on the screen and my character will move there just by holding the up key. Itâs much easier on my hands and wrists.
Iâd suggest anyone whoâs concerned about WASD to give it a try. Personally I donât find there to be any issue with this set up, but like I said I really donât like using the mouse.
Personally no as I hate wasd for movement, but as long as it was optional then Iâd be all for it.