Would you want to control your hero with WASD?

Currently there is very few keys actively needed for playing game - 4 skills, potion and pet-targeting. There is plenty of room to let players move your hero with WASD. I find this type of control much more entertaiment, there is more action, its more fun for dodging, for kiting with small steps. Would you like it as well?

For example, I would use 3 mouse buttons for 3 skills, space for potion, ESDF for moving, A and W for other 2 skills, and maybe G for pet-targeting.

Even though i’m also used to play with WASD with shooters or other games i could never imagine playing an arpg like that. You also limit your movement by only having 8 different directions you can move your character with WASD. With left click i can be way more accurate, in my opinion.

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What if you imaging playing melee hero with spear, so it has long range, and fighting vs enemy with smaller attack range, so you trying to keep distance and avoid being too close in that moment when enemy hit? And maybe you even pushing enemy away with your hits, so distance constanly changing. Whould you like to have opportunity move with WASD for playing such type of heroes?

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I don’t know myself. Might be good to have the WASD keys to use in conjunction with mouse control. Just to give you some finer control in combat.

It would be an interesting aspect to try this playstyle out! You know im just used to my keybindings for over 15 years since im playing videogames, so its hard for me to imagine trying out something new. Its not that im against your idea, i could just never play like that:) and i still believe that the precision of mouseclicking is more QoL than using WASD for movement.

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I don’t know if it would work as intended. In Battlerite you also have iso perspective and are moving with WASD, but you char is constantly looking and aiming at mouse position. So you strafe and walk backwards and so on. Is this what you are talking about?

For an ARPG this might look a bit awkward. So it would probably be that your char has to turn in the direction you move and turn back when you point a skill at the opposite direction. The movement wouldn’t be as smooth as intended I guess.

Also if you have to walk out of danger and you way is blocked you click on free space and your char takes the shortest route. With WASD theres the risk you walk directly towards an obstacle and get stuck. Before you realise you have to walk into another direction you could be dead.

Don’t know how it would feel exactly. Is there an ARPG that does something similar?

Yes, of course I meant that char will always look at mouth position.

I didnt play much ARPG’s, cant tell you about that. Did play battlerite and i didn’t feel any problems with that, it was pretty interactive. When you are moving like that, you like feel how muscles of your char working :slight_smile: Its more direct control, and because of that you can get into your character deeper, feel his actions more. Step here, step there.

Wait, actually Lost Arc uses this system. I did play it, but somehow it became 3D in my memories :slight_smile: But no, its isometric as well. And there is even similar skill system - you choose group of active skills and configure each skill in the way you want. Fighting in that game is aweosome! I loved that. Quests and leveling up was aweful, terrible - thats why I left.

Pagan Online does this, even build skill system around it, which makes sense, but people for some reason don’t like it in general. I think problem with WASD movement is, that it has some great benefits and design space for skills, that it makes sense to use it. However in moment, when someone will want to use just mouse for movement, he will be in disadvantage.

Or they could just allow us to use WASD movement without designing it properly, but we will end in the middle of typical ARPG control scheme and joystick shooter control scheme - > noone will be really satisfied.

So while I liked movement system in Pagan Online, I think it’s better for LE to NOT include this option in the game.

There will always be a few people who like wasd movement and that’s totaly fine but why make a game for 10 out of possible 1000 players (numbers made up because no numbers available ^^). People are happy with point and click so why change things? WASD movement hack and slays are not my cup of tea and I’m totaly against wasteing time on implementation.

For this game, nope

It’s either point and click or using a controller. WASD doesn’t seem useful to me.

Absolutely not. Obviously I wouldnt care if it were and option, but Im so custom to the current setup, I really am not willing to relearn controls. Old dogs new tricks blah blah

ARPG are not for WASD

Wow, so many negative feedback :slight_smile: So devs definetely shouldn’t do that. I guess, it because D2 hasnt WASD control and in ARPG’s people just started test it out, Im sure future games will use it much more often.

I’d really love to see an ARPG like that! But for LE it’s a radical change of mechanics, I agree :slight_smile:
Also, WASD-mechanics doesn’t make any game better by default - it just becomes different. SO I don’t think LE needs it.


But yes, it’s kind of a mystery for me, why there’s so few isometric games with WASD, and ~0% of them are ARPGs. I hoped Pagan or Martyr will have much greater RPG-component, but it seems when developers choose WASD for their games, they see it as “action” first of all :confused: .

Why not?
ARPG - action role play game. And WASD is just a way to make movement component more responsive, more important. And I repeat myself: I’m not saying that WASD makes ARPG better, but I’m sure it could be interesting and dynamic game. A bit different game - but interesting and still ARPG.


P.S. Long time ago shooters were just shooters, racings were just racings, quests were just quests. But now genre hybridization is not a surprise to anyone. And RPG component came into most other genres as “progression systems”, or even gets a real part, important part of a game. Who said that this process is forbidden for improving ARPGs by another genres?

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Yeah, but if you’re using WASD for movement then would that mean you’re clicking on skill icons to cast/use them? shudder

I have no problem with adding stuff from other games (or even genres, who wouldn’t want to add some racing sections into LE?), if they make it better.

God, no! :smiley:
There’s a lot of other pretty keys on a keyboard just waiting for you to press them! :wink:

I, personally, like to use QERFC with WASD, +1234TGX if I need more keys. And yes, it also depends on how many channeling skills I have, that allows me to continue movement.

2+ team race through Monolith on battle wagons with one driver and several characters on wagon’s top, fighting with enemies jumping into the wagon? Hmmmmmmm… :crazy_face:

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There’s potential for WASD controlls in an ARPG. It could be implemented in a way it fits the physics. So a backwards movement has to be like only 70%-50% of the normal movement speed. Then you could add dodge rolls.

Or your char is able to move in all directions at max speed, what maybe looks kind of unrealistic, but hey… It’s a video game :grin:

I’ve played some isometric games with WASD controls and it works really well.

This is absolutely viable for an ARPG, but you also need to balance combat mechanics around this kind of controlls from the beginning. You can’t just implement it into LE right now. It would be another game.

Personally? No, but I’m not opposed to the idea if it helps with enjoyment and ease of the game for anyone else. Good suggestion nonetheless.