Currently there is very few keys actively needed for playing game - 4 skills, potion and pet-targeting. There is plenty of room to let players move your hero with WASD. I find this type of control much more entertaiment, there is more action, its more fun for dodging, for kiting with small steps. Would you like it as well?
For example, I would use 3 mouse buttons for 3 skills, space for potion, ESDF for moving, A and W for other 2 skills, and maybe G for pet-targeting.
Even though iâm also used to play with WASD with shooters or other games i could never imagine playing an arpg like that. You also limit your movement by only having 8 different directions you can move your character with WASD. With left click i can be way more accurate, in my opinion.
What if you imaging playing melee hero with spear, so it has long range, and fighting vs enemy with smaller attack range, so you trying to keep distance and avoid being too close in that moment when enemy hit? And maybe you even pushing enemy away with your hits, so distance constanly changing. Whould you like to have opportunity move with WASD for playing such type of heroes?
It would be an interesting aspect to try this playstyle out! You know im just used to my keybindings for over 15 years since im playing videogames, so its hard for me to imagine trying out something new. Its not that im against your idea, i could just never play like that:) and i still believe that the precision of mouseclicking is more QoL than using WASD for movement.
I donât know if it would work as intended. In Battlerite you also have iso perspective and are moving with WASD, but you char is constantly looking and aiming at mouse position. So you strafe and walk backwards and so on. Is this what you are talking about?
For an ARPG this might look a bit awkward. So it would probably be that your char has to turn in the direction you move and turn back when you point a skill at the opposite direction. The movement wouldnât be as smooth as intended I guess.
Also if you have to walk out of danger and you way is blocked you click on free space and your char takes the shortest route. With WASD theres the risk you walk directly towards an obstacle and get stuck. Before you realise you have to walk into another direction you could be dead.
Donât know how it would feel exactly. Is there an ARPG that does something similar?
Yes, of course I meant that char will always look at mouth position.
I didnt play much ARPGâs, cant tell you about that. Did play battlerite and i didnât feel any problems with that, it was pretty interactive. When you are moving like that, you like feel how muscles of your char working Its more direct control, and because of that you can get into your character deeper, feel his actions more. Step here, step there.
Wait, actually Lost Arc uses this system. I did play it, but somehow it became 3D in my memories But no, its isometric as well. And there is even similar skill system - you choose group of active skills and configure each skill in the way you want. Fighting in that game is aweosome! I loved that. Quests and leveling up was aweful, terrible - thats why I left.
Pagan Online does this, even build skill system around it, which makes sense, but people for some reason donât like it in general. I think problem with WASD movement is, that it has some great benefits and design space for skills, that it makes sense to use it. However in moment, when someone will want to use just mouse for movement, he will be in disadvantage.
Or they could just allow us to use WASD movement without designing it properly, but we will end in the middle of typical ARPG control scheme and joystick shooter control scheme - > noone will be really satisfied.
So while I liked movement system in Pagan Online, I think itâs better for LE to NOT include this option in the game.
There will always be a few people who like wasd movement and thatâs totaly fine but why make a game for 10 out of possible 1000 players (numbers made up because no numbers available ^^). People are happy with point and click so why change things? WASD movement hack and slays are not my cup of tea and Iâm totaly against wasteing time on implementation.
Absolutely not. Obviously I wouldnt care if it were and option, but Im so custom to the current setup, I really am not willing to relearn controls. Old dogs new tricks blah blah
Wow, so many negative feedback So devs definetely shouldnât do that. I guess, it because D2 hasnt WASD control and in ARPGâs people just started test it out, Im sure future games will use it much more often.
Iâd really love to see an ARPG like that! But for LE itâs a radical change of mechanics, I agree
Also, WASD-mechanics doesnât make any game better by default - it just becomes different. SO I donât think LE needs it.
But yes, itâs kind of a mystery for me, why thereâs so few isometric games with WASD, and ~0% of them are ARPGs. I hoped Pagan or Martyr will have much greater RPG-component, but it seems when developers choose WASD for their games, they see it as âactionâ first of all .
Why not?
ARPG - action role play game. And WASD is just a way to make movement component more responsive, more important. And I repeat myself: Iâm not saying that WASD makes ARPG better, but Iâm sure it could be interesting and dynamic game. A bit different game - but interesting and still ARPG.
P.S. Long time ago shooters were just shooters, racings were just racings, quests were just quests. But now genre hybridization is not a surprise to anyone. And RPG component came into most other genres as âprogression systemsâ, or even gets a real part, important part of a game. Who said that this process is forbidden for improving ARPGs by another genres?
Yeah, but if youâre using WASD for movement then would that mean youâre clicking on skill icons to cast/use them? shudder
I have no problem with adding stuff from other games (or even genres, who wouldnât want to add some racing sections into LE?), if they make it better.
God, no!
Thereâs a lot of other pretty keys on a keyboard just waiting for you to press them!
I, personally, like to use QERFC with WASD, +1234TGX if I need more keys. And yes, it also depends on how many channeling skills I have, that allows me to continue movement.
2+ team race through Monolith on battle wagons with one driver and several characters on wagonâs top, fighting with enemies jumping into the wagon? HmmmmmmmâŚ
Thereâs potential for WASD controlls in an ARPG. It could be implemented in a way it fits the physics. So a backwards movement has to be like only 70%-50% of the normal movement speed. Then you could add dodge rolls.
Or your char is able to move in all directions at max speed, what maybe looks kind of unrealistic, but hey⌠Itâs a video game
Iâve played some isometric games with WASD controls and it works really well.
This is absolutely viable for an ARPG, but you also need to balance combat mechanics around this kind of controlls from the beginning. You canât just implement it into LE right now. It would be another game.