While I wait for the primalist rework (and hopefully the next best pet build <3 ) I figured I would play around with this. You see a ton of ranged pet builds but it seems pretty rare for people to talk about a melee version, and it’s always inferior to the ranged builds. My question is, just how inferior are we talking? What’s the limitation for the melee build vs ranged? Even the ranged pet builds only ever seem to be rated as an A, which is fine, no reason for a lazy build to be S or better than builds that require work, but just how far can they go?
I have no planner or anything like that, I haven’t even started the character yet since it’s all still early planning, but it seems like it might have potential? The acolyte tree already has a damned node at the end which works for all pets, Death Knights do necrotic, perma-wraiths can be given necrotic, and volotile zombie can be given necrotic. I don’t think the base skeletons can be given necrotic but they are nice meat shields, and a spectral golem can make things even tankier. You would have two options for damage scaling, necrotic and melee.
I’ve never been very good at doing trees or planning, but could this work or am I wasting my time on a build that’s really not going to be very good?